Hey I'm from Special/Anniversary Edition and just wanted to note that I need to convert the NIF files from SE to LE in NIF Optimizer first before exporting from Nifskope to Blender, otherwise the OBJ file will be empty.
Did you ever find what to do? I'm also confused at that step.
I'm not sure if I should create just a new path or a new vector path. Either way, when I attempt to paste I just get a new regular layer created and the exported file doe not work (no layer fuzzy effect, just looks like a solid texture)
Thank you for this tutorial. Blender tells me the obj file is an unsupported format. Trying to make fluff for true wolves. I know others have done this, but somehow they tend to change the face mesh and the wolves are less cute.
EDIT: I've gotten much further along. Key is to import not open the obj.
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I'm not sure if I should create just a new path or a new vector path.
Either way, when I attempt to paste I just get a new regular layer created and the exported file doe not work (no layer fuzzy effect, just looks like a solid texture)
EDIT: I've gotten much further along. Key is to import not open the obj.
I just mostly want to fusafusa your bear textures xD
I managed to make my project work with your very interesting idea. And it' was a lot of learning. :)
You'll be credited in my mod when released of course (soon^^)!
EDIT : Mod released today! (02/25)
Thanks for this tutorial! :)