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Spooknik

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Spooknik

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41 comments

  1. Spooknik
    Spooknik
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    Please see the 'FAQ' section in the description before asking a question.
  2. bientje
    bientje
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    I know this mod in dead, but in case someone with slightly more modding experience than me sees this: the collision boxes on the Bigger Falkreath Trees, and presumably also Snowy Trees, could use some refinement. Righ now you can walk into them. 

    I also posted this in the SE version.
    1. gera1264
      gera1264
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      I didn't found any unmatchings with snowy trees (because LVT changes only snow on branches, trunks are unchanged), but Falkreath trees definitely have problems with collisions.

      P.S. uploaded fixed meshes for Falkreath's big trees here

      P.P.S. uploaded Lush Vanilla Trees Continued, which include fixes for Falkreath's trees
  3. gera1264
    gera1264
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    Great mod for vanilla trees fans! After some testing i can tell:
    - it's fully compatible with Skyrim Bigger Trees mod (except Falkreath's big trees optional plugin i think; i recommend to use it with DynDOLOD; Lite version have most vanilla+ look)
    - it's compatible with Tree Branches 2K if you let it overwrite LVT files (i recommend to cut files treepineforestbranchcompsnow.dds, treepineforestbranchcompsnowl.dds and treepineforestbranchcompsnowl_n.dds from LVT folder (in Mod Organizer) to new empty mod folder with overwriting Tree Branches files, because they have different texture than Tree Branches mod)
    - it's fully compatible with Spooknik's Tundra Trees without any conflicts
    - it's fully compatible with Realistic Aspen Trees (because aspens didn't changed in LVT)

    P.S. i also recommend to reduce lights to -50 in treepineforestbranchcompsnow.dds and treepineforestbranchcompsnowl.dds textures via Paint.net (save in BC3-DXT5). Especially if you play without ENB.
  4. DrNo24
    DrNo24
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    The trees look fantastic! I have some trouble with generating the tree lod though. When running dyndolod, it told me there were no billboards installed (even though I picked the option in LVT setup). So I installed indistinguishable billboards first, then let LVT override it. Still getting those ugly low-res 2D tree billboards in game. Any thoughts?
    1. laeris
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      Here's me late to the party. Follow instructions for DynDOLOD\Docs\trees.ultra. The ones included with this mod are for that setup only. DynDOLOD will not recognize these hybrid X-shaped ones for the standard flat LOD generation. Static4, Billboard2, Billboard2 for trees instead of Static4, Billboard, Billboard
    2. TankIsKing
      TankIsKing
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      I must be doing something wrong.. I set from "TreeLOD=1" to "TreeLOD=0" in "DynDOLOD_TES5.ini. I also chose Static4, Billboard2, Billboard2...

      Still getting flat models. Do I have to do anything else?

      EDIT: NVM.. I decided to just use the full model by setting "TreeFullFallBack=0"
    3. laeris
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      Make sure you're clearing cache in DynDOLOD\Edit Scripts\DynDOLOD\cache but leave becauseofreasons.txt
  5. promitroy
    promitroy
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    Is this compatible with Skyrim Bigger Trees?
    Edit: It works. Thank you for sharing your work. Endorsed!
    1. laeris
      laeris
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      It'll only use the replacer textures, not the heavier snow textures which use a unique path separate from vanilla's paths.
  6. ViZePulse
    ViZePulse
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    question if i install texture over vanila on will the 3d billboard contain the new texture?
    1. laeris
      laeris
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      Better late than never, but the billboards use DynDOLOD's textures. You can always use NifSkope to look at ShaderTextureSet to see what texture any mesh will use, and change it. I recommend either keeping an actual note on the exact original texture path or copy a backup of the original to put back into place if things don't work the way you want.
  7. deleted44344712
    deleted44344712
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    Thanks!
  8. lolpeura
    lolpeura
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    Somehow Id love to see an inbetween version of this and vanilla. Like a little less lush version. Thanks for Laeris for SSE version <3
  9. YomNexus
    YomNexus
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    Heya, nice mod, luve it.

    Im on sse, if i wanna generate my lods with sselodgen, do i need Indistinguishable Billboards for Skyrim SE ? or i just need your billboards?

    Edit: Tried to generate the lods with or without, cant say the difference. I think the lods doesnt match really well on se, especially the barks, too bright imo. (i don't use any weather mods or enbs). Maybe i did something wrong ehm..

    1. laeris
      laeris
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      The last time I ran LODs, I used Static4, Billboard 3, Billboard 3. If you're not sure what I'm talking about, read up on Ultra.tree in the Doc folder in DynDOLOD.
    2. YomNexus
      YomNexus
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      Okie nvm i'll install EVT :D so far better
    3. laeris
      laeris
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      Everyone has their preferences :D I chose this one because it has larger trees option in Falkreath and the snowpacked trees are a good middle ground between vert's snowy and vanilla. I also like the fact that I don't need to actually use indistinguishable or any other billboards because Spooknik already took care of that. With these in an ultra.trees DynDOLOD build, billboard3 all the way across now, it actually looks fantastic and doesn't take a performance hit. I personally don't get weird trunks in my game, but I don't think any of us have exactly the same load order XD
    4. YomNexus
      YomNexus
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      Well surry but i tested the ultra trees and that hit my framerate really. Thats could be nice to have the choose with 2D billboards aswell.
  10. LoD7995
    LoD7995
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    Will you take a look at the Solstheim trees and aspen trees at some point? Really liking the concept and style of this mod.

    Big thanks for the provided billboards for DynDOLOD and LODGen, too.
  11. maxman885
    maxman885
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    Glad i found this mod, was looking for something like this