Skyrim

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Created by

Walrus

Uploaded by

halofighter117

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22 comments

  1. TelShadow
    TelShadow
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    • 347 kudos
    Beautiful interior,..
  2. soundlesspanik
    soundlesspanik
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    • 2 kudos
    This looks super fun! Great idea :) Now I must implement my DnD character: A draconic mage named Blue (Isn't actually blue but instead uses body paint to achieve desired effect) who wears a gimp suit. Frequently forgets to unzip the mouth zipper so his voice is often muffled :D
  3. doom6139
    doom6139
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    its a classic song and a smashing location. ^^
  4. werewolfman6
    werewolfman6
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    It just needs an old man with a treasure map!
  5. inaureoled
    inaureoled
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    Are you planning to update this any further? I haven't downloaded it yet but this seems like a good mod to add a bit more life to the game.
  6. Noctum28
    Noctum28
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    That storage room with spare-chairs and -tables... this has been missing in every tavern in game so far! Thank you for that!
  7. Magickingdom
    Magickingdom
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    • 56 kudos
    I'm waiting on bug fixes, glad to see you support your work. I played DnD Online, and the Salty Wench was one of my favorite places to hang out. I've wished for the longest time for something like this on the docks. It does need a couple working girls to be complete.
    Thanks for sharing.
  8. Gerd
    Gerd
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    Info on the followers? Sounds cool, but I would like to know what I get =)
    1. halofighter117
      halofighter117
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      • 2 kudos
      Done
    2. Gerd
      Gerd
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      • 0 kudos
      Thank you! Sounds interresting, will download =)
  9. Thomss00
    Thomss00
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    • 36 kudos
    The dark, the companions did not enter, and it's impossible to sit at the table
    1. halofighter117
      halofighter117
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      • 2 kudos
      Added more lights, finalized navmesh and used non-static versions of all seating and beds. The mod should now work as intended.
  10. deleted21550714
    deleted21550714
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    • 41 kudos
    please get it nav meshed so follows can come in. a lot of work as gone into this, and it's appreciated. Definitely needs a little tweaking. I had grey face bug on all npc's. you have to be leaning towards dark, could use a little more lights, its weird cause there are tons of lights in there. Fireplace gave me the weird skin effect as it bounced off me. the beds didn't have any activators neither like the chairs. I liked the large size as i might use it as a base. hope this has further development.

    Edit: some chairs not active, understandable. surprised,at least 1 of, benches was inaccessible. Natty? really... hahaha. . oh yeah. the bandit, he did died doing what he loved most. nice touch.
    1. halofighter117
      halofighter117
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      The natty light and the bandit are references to events that happened in the campaign. I'll get an updated version with the faces exported and the chairs/benches/beds fixed hopefully later today.
    2. deleted21550714
      deleted21550714
      • account closed
      • 41 kudos
      just user feedback, i couldnt find nancy's key. I grabbed it from additem mod. the basement is cool and so is the dock but on my end most baz workers/warriors would not move unless you hit them. the glowing mushroom garden is tight work, real nice. it seemed like the nav mesh was wonky outside cafe on walkway and outside by docks.
    3. halofighter117
      halofighter117
      • member
      • 2 kudos
      Nancy's key is under the bar on Nancy's side. The bazi have been updated, and the navmesh has been finalized. NPCs should now use doors and followers can enter and exit as they please.