Skyrim
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Felisky

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Felisky384

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286 comments

  1. ShawnDriscoll
    ShawnDriscoll
    • member
    • 82 kudos
    This is a pretty cool lite mod compared to Loot and Degradation. I just now found this was updated. And no ESP.
  2. deleted2027229
    deleted2027229
    • account closed
    • 34 kudos
    -
  3. Niwr
    Niwr
    • member
    • 0 kudos
    All my items have 0 % and dont brake, any idea to fix thank x3.
    1. Veltrdon
      Veltrdon
      • member
      • 111 kudos
      By default, in the .ini of this mod, the breakage percent of all items is zero. To allow items to break, change the percentage. Probably set to zero for convenience, as I only want the durability part of this mod but not the breakage.
    2. CasyrDabarst
      CasyrDabarst
      • member
      • 0 kudos
      Is there a number that would be decent to set up including with breaking? new to modding skyrim and dont have a clue on what to edit without breaking the game
    3. AksJakS
      AksJakS
      • member
      • 1 kudos
      When at 0 durability but 0 break chance, what  happens? It's stats get low?

      And what happens if I temper? Its temper goes back into non-tempered?
  4. AksJakS
    AksJakS
    • member
    • 1 kudos
    When at 0 durability but 0 break chance, what  happens? It's stats get low?

    And what happens if I temper? Its temper goes back into non-tempered?
  5. shadowteam1
    shadowteam1
    • member
    • 0 kudos
    i found the answer to my question. please delete this comment.
  6. bintang2311
    bintang2311
    • member
    • 0 kudos
    are there exceptions for some armor so they don't degrade? my aetherial armor from the "tool of kagrenac" mod only has a limited temper item so it can't be tempered once it runs out
  7. empomeitor
    empomeitor
    • member
    • 8 kudos
    Thanks for the mod. Really appreciate your effort.

    Just to have things clear:
    - Equipment got different health value given by temper level.
    - Equipment degrade rate is a discrete value between X and (X+1)^2. Ex: if 3 then can be a value between 3 and 16, means per hit, equipment health value degrade by that random number.
    - Break chance is a percentage. Means you can set up 50 for a 50% of break when Equipment Health Threshold reach the level you assign (default threshold is 0, means when Equipment health is 0, therefore is a discrete value not a percentage, right? Or is a percentage of the health value?)
    So, every hit you made, when threshold is reached, have a 50% of break?
    Am I right with all my assumptions?

    Thanks in advance.

    Cheers.
    1. CasyrDabarst
      CasyrDabarst
      • member
      • 0 kudos
      any answers to these questions?
  8. GameMultiverse
    GameMultiverse
    • member
    • 7 kudos
    Hello! How do I recover durability ? Tempering?
    1. Veltrdon
      Veltrdon
      • member
      • 111 kudos
      Yes.
  9. bintang2311
    bintang2311
    • member
    • 0 kudos
    This mod conpatible with unique unique and royal armory? 
  10. kipcabral
    kipcabral
    • member
    • 1 kudos
    toggle key code doesn't seem to work, already tried keyboard key code still nothing. Help pls


    EDIT/FIXED: to those who are still wondering how to tweak the Toggle Keycode use this as refference to the keys you want to bind as toggle: https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes

    hope this helps anyone
    1. Duriel7
      Duriel7
      • premium
      • 33 kudos
      Just bumping this because it's awesome !