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rickard_5000

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rickard_5000

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22 comments

  1. FaineLassaru
    FaineLassaru
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    At last! Now I have something to work on. Interior will be easy to achieve but question is where to put it?
    1. Ennion3
      Ennion3
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      • 42 kudos
      How about placing it somewhere along the road from Helgen to Ivarstead? Closer to Ivarstead.

      Ivarestead ==> Inverness? :-)
    2. FaineLassaru
      FaineLassaru
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      There are already four 'Player Homes' Between Helgen and Ivarstead and another five around Ivarstead that I know of. Plus over eight around Falkreath, which would have been my first choice (as in Falkirk.) But Skyrim is getting very crowded. I may have to place it in the mod I'm working on.
    3. Mookeylama
      Mookeylama
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      yeah but now everyone uses all those player homes. i have none between helgen, ivastead or falkreath. well, the ones in town that my old ETAC provide. but yeah, my skyrim is still getting too crowded, what w/ town enlarging mods, outposts, camps ect. not much wilderness between places lol
  2. Mookeylama
    Mookeylama
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    dayum. your uploads have been great. the different architecture is so very needed in skyrim. now if only someone could find a static model for hanging large game, like gutted and cleaned elk and horker. it's so damn conspicuous in it's absence. every town needs some way to get their meat, and those hanging bunnies and pheasant won't cut it lol
  3. Rosa15
    Rosa15
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    It's wonderful! I've been waiting for this for a long time, thanks so much!!!! Btw, was it tough to learn to import it? Did you find any good tutorials that helped you? Thanks again, keep up the great work!
    1. rickard_5000
      rickard_5000
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      • 17 kudos
      I did have a look at https://www.darkcreations.org/forums/topic/3883-exporting-static-meshes-from-3d-studio-max-to-skyrim/
    2. Rosa15
      Rosa15
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      Thank you so much, it's good to know this tutorial still applies, despite it's old - so onto trying it out:-) Looking forward to your new releases:-)
    3. rickard_5000
      rickard_5000
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      • 17 kudos
      Just make sure you download an old version of Nifskope for the .xml file when using ChunkMerge. New versions don't seem to find the materials.
  4. badwolflabs
    badwolflabs
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    some thoughts for the interior
    when you do the tiles map the "front" and "back" of the tiles and have minimal texture on the edges (but please have them mapped)

    ceiling tiles should only be mapped on the lower side (and maybe the edges if they might be seen)

    a nifty thing would also have a otherwise normal looking floor tile not be collision mapped
  5. Ennion3
    Ennion3
    • supporter
    • 42 kudos
    Beautiful work! I think you really nailed the architecture.

    I hope someone with more CK talent that I have takes this resource and turns it into a player home mod.

    Thank you for sharing this with the community.
    1. trinityfang
      trinityfang
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      • 10 kudos
      saw this resource awhile back but i had no skills with importing etc.
    2. rickard_5000
      rickard_5000
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      • 17 kudos
      Many thanks for the compliment.
  6. Bersark93
    Bersark93
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    Any plans for a matching interior?
    1. rickard_5000
      rickard_5000
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      • 17 kudos
      Not yet but I will need to have a think about it as I want to use it with my various tartan mods :)
  7. Assozat
    Assozat
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    • 1 kudos
    Aye lad. 'Tis a bonnie little hise.
  8. clauDA
    clauDA
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    • 235 kudos
    Looks good. Thanks.
  9. natomiraflores
    natomiraflores
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    • 7 kudos
    Une belle maison , très agréable dans un lieu enneigé !
  10. kojak747
    kojak747
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    I'm having this, question is, WTF to put it. Clef J made a Scottish keep in his Left hand Mine mod, but I'm not sure how Scottish Markarth is. Needs to be somewhere more remote maybe? Ideas?