Skyrim

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opusGlass

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opusGlass

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18 comments

  1. Sometimes the summon doesn't work....the screen just briefly glows blue, then nothing happens...
    1. opusGlass
      opusGlass
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      It might have some location conditions, likely to prevent summoning in small spaces. I'm not sure, I didn't edit those from vanilla. Where have you noticed it not working?
    2. No, it's not that...when Karstaag cannot fit it simply doesn't use the summon. But what happens to me is that the summoning spell is used but....well, nothing happens :P

      Don't mind me, it's probably due to my script engine being overloaded. I'm currently running +- 50 mods, plus The Second Great War one. Besides, if you haven't touched the summoning spell itself any further than to make the "weekly" change, then it's definitely most surely due to what I said.
    3. I think that I've a slight suspicion of what's happening, although it needs some more testing, and I've little time to play right now.

      It seems that the spell allows itself to be casted BEFORE one week has passed, thus failing when you cast it. But I think that if you allow one week to pass since the last summon, then it works as normal.

      If I'm correct, then the solution would be simple enough: just put a block and a message not allowing the spell to be casted before one week has fully passed :)

      EDIT: Yeah, according to a quick test that I've just done, I'm correct :)
    4. opusGlass
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      Thank you for the suggestion!
    5. No problemo :)

      Ideally, that block would be the spell just being greyed out, like it happens with vanilla Powers. It'd keep it simple, and users would have visual confirmation as well.
    6. Can you update it please?
  2. marob307
    marob307
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    you shoul make apck with your new creatures mods to save esp.
  3. Mookeylama
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    fantastic work as always! i sent ya a donation. you consistently deliver the goods. thank you
    edit; if you place my name of your list of contributors on your description pages, please use my Nexus handle, Mookeylama
    thanks again!
    1. opusGlass
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      Thank you very much Mookey :) done!
  4. clauDA
    clauDA
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    Back to Morrowind.
    Very good work. I waited a long time. I'm glad of.

    Have a good start to the new year.(-;
    1. opusGlass
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      Thanks, time to take a break from modding while I celebrate. It's also me and my gf's half-anniversary tonight!
    2. clauDA
      clauDA
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      Happy New Year.
  5. flamingsora
    flamingsora
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    TY OPUS!!! tysm for this awesome addition...i hadnt really noticed till now about karstaag due to how few times ive been able to actually get to the point of fighting him but now i know :D. this will be going into my next playthrough. keep up the good work. :)
  6. EmeraldShadow
    EmeraldShadow
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    "Kaarstag Returns" is a nice mod which makes it so you have to re-fight karstaag every time you run out of summons. IMO nicer than the 1-week optional solution.
    Fantastic mod btw, I love these small improvements that I can keep adding to my game.
    1. opusGlass
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      Great! Yeah if you don't choose the infinite summons option it should be fully compatible with that.
  7. Nerevairine
    Nerevairine
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    Can you make him 0% invisible please?
  8. JenModding
    JenModding
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    What a wonderful late-xmas present :P