Sorry I just back to this Mod. I have downloaded the files and it works.....but..... LOD files not work ( distance object ), I think I forget to put LodSettings files called NorseLand.lod I will put then on the descriptions for downloading this missing files
Does the meshes files downloaded, from part 1 to 3 were successful ? The esp file is in part 4, and I hope still works in CK. The cells is located in Norseland world space, you can scroll in "cell windows" name list on top left. also I believe Interior has number in cells name so it easy to spot on first list.
Absolutely, my previous land mods was plenty of fjord, I create this land elevation with photoshop with raw format, so the heights looks natural. Fjords is different, it is hard to create natural such cliff. For me its about geology as well, how the rocks carved by water for million years.
I was create it long time ago with river at the middle, everything set manually in Creation kit not in RAW image generator for TESAnwyn to generate on 3d. One more thing, the RAW Image generator don't support extreme height in TESAnwyn Generator, I can make the tallest cliff, but for the smooth area is getting rough so badly and some of them is so flat in huge area. That's why Norseland has smooth elevation.
I must agree with Yoshimuji & Natomiraflores this mod looks (very) interesting. A new huge mod... With viking/norse vibe I guess... I hope you can finish this mod, it's would be awesome. Keep up the good work!!!
Ps: "New Lands, trees, architectures, clutter, textures, some meshes & textures assets from previous games." If you use some meshes & textures assets (or anything) from previous games you'll risk the banhammer, make new meshes & textures assets like the ones from scratch from previous games is okay, I guess, but you cannot just use them... Just sayin' ... I'm interested & if I can help too, like be some sort of beta tester, feel free to contact me. Sorry for my English!!!
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I have downloaded the files and it works.....but.....
LOD files not work ( distance object ), I think I forget to put LodSettings files called NorseLand.lod
I will put then on the descriptions for downloading this missing files
There is Nothing wrong in CK, maybe you don't understand my explanation and learn the basic editing.
If you want to make a progression with this Mod, try add some Questing and don't have to be a complex one, for example like a treasure hunter.
The esp file is in part 4, and I hope still works in CK.
The cells is located in Norseland world space, you can scroll in "cell windows" name list on top left.
also I believe Interior has number in cells name so it easy to spot on first list.
https://media.gadventures.com/media-server/cache/18/01/18017a30f88d9c682de17c85b24337c9.jpg
Fjords is different, it is hard to create natural such cliff. For me its about geology as well, how the rocks carved by water for million years.
I was create it long time ago with river at the middle, everything set manually in Creation kit not in RAW image generator for TESAnwyn to generate on 3d.
One more thing, the RAW Image generator don't support extreme height in TESAnwyn Generator, I can make the tallest cliff, but for the smooth area is getting rough so badly and some of them is so flat in huge area.
That's why Norseland has smooth elevation.
I hope you can finish this mod, it's would be awesome. Keep up the good work!!!
Ps:
"New Lands, trees, architectures, clutter, textures, some meshes & textures assets from previous games."
If you use some meshes & textures assets (or anything) from previous games you'll risk the banhammer, make new meshes & textures assets like the ones from scratch from previous games is okay, I guess, but you cannot just use them... Just sayin' ...
I'm interested & if I can help too, like be some sort of beta tester, feel free to contact me. Sorry for my English!!!