How does this mod compare to Skyrim Unlocked (https://www.nexusmods.com/skyrim/mods/69420) for the feature of converting "Requires Key" doors to pickable status?
Hello, this mod works very well on the Nintendo switch skyrim?but NS have no console,so i really want the breaking locks mode,could you give a break locks mode default version ?I tried to modify the esp file ”RKT_CurrentMode“ to 2,but it did not work.please help! My English is not very good. And Anyway, thank you very much.
Is it possible to post up version 1.3.1? I really don't want any sort of message box and have no interest in 'breaking locks', the mod was perfect when all it did was give you a notification if you tried to open a required-key locked door. Please?
IIRC the only notification you received was a message in the notification log (side of the screen), correct? I don't recall that 'breaking locks' was an option either. Basically (and granted this was a while ago) what I remember is that if you clicked on a key-locked door and you didn't have the key, you'd get a text notification (not a pop-up message box) that said what key you needed. If I am not remembering this correctly then my apologies, again - this was some time ago so I could be mistaken. Just to be clear, this is what I recall regarding the earlier version of this mod, if it was earlier than 1.31 then my mistake.
So, just to try and be clear - I was looking for the version that _only_ provided a notification message (not a pop-up message box, inspect locks, break locks, etc.). If anyone else happens to see this and has the earlier version of this mod that was limited to that, please PM me if you are willing to share. Thanks!
Let me know, if you remember this quest. Also, there was a bug about something similar, you can read more about it on the "Bugs" page. It must be fixed in 1.3.2, because now you have a choice.
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My English is not very good. And Anyway, thank you very much.
One of the quest that has the dungeon or some door locked will bugged out.
Don't remember that quest name anymore..
else this is really wonderful
Also, there was a bug about something similar, you can read more about it on the "Bugs" page.
It must be fixed in 1.3.2, because now you have a choice.
You might want to give the player a spell or power to toggle modes.