Fixes a bug that can cause bounties to increase rather than decrease each day. Basically, if the player has a violent crime bounty (in addition to a non-violent crime bounty) it could be added into the total twice due to how the game sometimes treats the non-violent crime bounty as if it were the total bounty. This is described more in-depth on the description page.
This update does not require a new game and can be used on a current game using v2.10.
It also incorporates the Japanese translation into the file. The separate download of the translation is no longer required.
Version 2.10
This is another update that those who use English as their primary language will not need.
I have updated the main script to use the translation text, and I have altered some lines in the MCM script that prevented the translation file from being able to translate every line that appears in game. Hopefully with this, what is needed for the creation of translations of this mod should be completely fixed.
Version 2.01
The only changes are two: 1) there was a single mistake in the MCM menu where it used an English line directly rather than referencing a line in the interface translation file. 2) the Alliance tab in the MCM menu used the only Hold names when it was supposed to use the format "Hold / Capital City".
If you use the English version and do not mind the Alliance tab using only the Hold names, then there is no need to update to the new version.
Version 2.0
I have converted the mod to use an MCM, so it now requires SKSE.
The mod now checks your location every hour, and I have replaced using the former locating script taken and modified from Hold Checker with a new one using coordinates I mapped out myself that are much more aligned with the actual borders of the Holds. I have also added an Alliance system to the Exile system, so that breaking exile in an allied Hold may (configurable) prevent bounty reduction or reduce its rate of reduction. A few other minor features are also added, such as displaying whether your current location breaks exile for any hold and which if any holds you have broken exile of in the last 24 hours.
While it is unlikely that many saw the prior Classic version (as it was an option in the same fomod installer as the SSE version 1.0), if you are using it I strongly suggest using this new version on your next play-through rather than try to replace the past version with this version in your current play-through. At the script level there are several major differences. Also, unlike this new version the prior version did not have a built-in means of stopping it from registering for its next daily activation. As a result simply removing the prior version will leave an orphaned script. Unless you are familiar with handling such it would be better to start using it in your next play-through rather than to replace version 1 with version 2 in the same play-through.