Skyrim

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mobiusbelmont

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mobiusbelmont

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  1. mobiusbelmont
    mobiusbelmont
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    Updated 7/20 for version 1.18 of Wyrmsooth.
    Version 1.2 included fixes for floating and clipping trees and mushrooms, missing textures added to bsa archive, cleaned plugin and sorted master files with xEdit
  2. deleted77742423
    deleted77742423
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    Hello,

    I wanted to ask if if you can update this mod, due to the new Wyrmstooth update to version 1.19, and have it ported back to SE.
    I left a post on the SE version for this mod, and the person who ported it for you said it was up to you, so I'm asking please can you do this, because I really love the dark forest effect. Can you also make this mod a ESL to save on the plugin space. This would be very much appreciated if you can do this update and fix.

    Thanks for your time!
  3. chujec
    chujec
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    Unfortunately, I still have missing textures for a few 3am_ dead trees, for example: 3am_dead_oak_tree_02. It is all purple. :/

    I just updated my file with new version. Do you know how to fix this? Any mod pack that contains missing textures?
  4. MorpheusDruidic
    MorpheusDruidic
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    Masters need sorting in accordance with USLEEP. Other then that great work.
    1. mobiusbelmont
      mobiusbelmont
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      TY, fixed this as of version 1.2
  5. carter15626
    carter15626
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    does this work with current version 1.8?
    1. mobiusbelmont
      mobiusbelmont
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      Yes it does. The file has been updated with a few fixes for that version
  6. LizardCor
    LizardCor
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    HI
    This mod will works with Dark Forests of Skyrim - Beyond Reach edition ? https://www.nexusmods.com/skyrim/mods/81618

    Many thanks with advance
  7. TelShadow
    TelShadow
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    Thank you. keep up the good work.
  8. User_75306653
    User_75306653
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    Love this so much, thank you.
  9. waeq17
    waeq17
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    Very well done. Thank you for this.
  10. stonehands1
    stonehands1
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    Any thoughts about releasing this for SE, since Jonx0r did a conversion of Wyrmstooth?
    https://archive.org/details/Wyrmstooth1.17BSSE
    1. mobiusbelmont
      mobiusbelmont
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      If someone wants to port this to SSE I'm totally fine with that. Anyone interested should PM me
    2. mobiusbelmont
      mobiusbelmont
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      This has been ported to SSE
  11. agentw
    agentw
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    Great Work. Currently using every Dark Forests overhaul. Really would like to see an overhaul for Falskaar too. (although according to its lore, it's more of a bright fantasy forest)
    1. mobiusbelmont
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      Thanks. Any suggestions for improvments?

      Falskaar uses all vanilla trees so any tree mod that replaces vanilla trees will change the look of the island. You will need billboards and either DynDOLOD or TES5Edit to regenerate tree LOD for the island. It's actually been awhile since I've played Falksaar but this is an excellent suggestion and I feel like the island could use a fresh look. Thanks again for the suggestion!
    2. agentw
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      Every part of Falskaar feels the same. Green pine, green pine and more green pine. I would suggest adding a variety of different tree to each part of the island. Moreover, if possible, I would like to see more static lying around such as Nordic ruin. Right now the island lacks something that will make the player want to explore the forest.
    3. mobiusbelmont
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      I agree the forests need more points of interest and places to explore.I've added Falksaar to my current game so I'll hopefully be getting some ideas.
    4. agentw
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      Hello there, I’m having a bit of trouble with Dyndolod. I had merged your dark forest mods(Wyrmstooth, Beyond Reach, Solstheim) together and now Dyndolod won’t generate texture file for your trees. I have tried renaming the LODGEN folder to the name of my new .esp but nothing change. If you can help me I would be really thankful.

      Edit: I think I know what's wrong. The merged plugin change the formIDs of every tree so they can't point toward the texture anymore.