Skyrim

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maybedenem

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maybedenem

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17 comments

  1. SnowTger
    SnowTger
    • member
    • 6 kudos
    I really like the idea. Thank you, mate!
    It is conflicting with 'The Great City of Solitude' but i removed stuffs near Solitude Dock and everything is good.
  2. TelShadow
    TelShadow
    • premium
    • 343 kudos
    Looks good,.
  3. KensaiTonada
    KensaiTonada
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    • 12 kudos
    Hi! Will you port this to SSE in the future?
    1. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      Maybe.
    2. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      See a SSE version here: https://www.nexusmods.com/skyrimspecialedition/mods/25508
  4. tentanseum
    tentanseum
    • member
    • 4 kudos
    does this mod work? i want to try it in sse but i'm not sure about the file system. why does it need facegendata?
    edit: i opened the nif files and they show faces. the .tga files are squares. so, then the meshes and texture files aren't needed?
    1. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      I loaded my mod in SSE and have not observed any issue.
  5. Pushkatu
    Pushkatu
    • premium
    • 455 kudos
    Great idea, I'm surprised it did not get more attention, I'll give it a try. Does it need TES5EDIT cleaning?
    1. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      It's already cleaned with TES5Edit.
  6. Nickolos1818
    Nickolos1818
    • member
    • 12 kudos
    Got over 200 hours in current save, will try this on new game. Thanks for this btw, I have a few mods that let me traverse from the ocean, rivers, waterways and into the sewers of some of the cities and towns connected to water. Been altering the bridges to be bigger ( taller ) in order to pass underneath them so this is pretty cool.
  7. Lindaleff
    Lindaleff
    • member
    • 2 kudos
    To be completely honest here, I always wondered at the mods which added houses or towns to the lake, and a boat to take you around Skyrim. Exactly HOW are these boats going down all those waterfalls? More importantly, exactly HOW are these boats getting back up all those waterfalls?

    Finally, someone makes a mod to answer those questions.
  8. maniacpkt
    maniacpkt
    • supporter
    • 0 kudos
    heh, i'm kinda surprised this wasn't a mod already. it's nice and simple and doesn't take away from the game. this one will be in my permanent rotation from now on. thanks!
  9. SETVI
    SETVI
    • member
    • 119 kudos
    Such a nice (first) mod! But you must include the meshes/textures for all the npc or a grey face bug like this will result: Image!
    1. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      Thanks! I have uploaded v.2 which replaces the previous generic NPCs with standalone named NPCs (facegen data included).
    2. SETVI
      SETVI
      • member
      • 119 kudos
      Thank you! Great first mod! Keep up the (very) good work!!!
  10. stonemask4
    stonemask4
    • member
    • 1 kudos
    Is this compatible with settlements expanded since it adds new buildings at heartwood mil:

    https://www.nexusmods.com/skyrim/mods/78305/?tab=description

    1. maybedenem
      maybedenem
      • supporter
      • 6 kudos
      Yes, it is!