This page was last updated on 07 January 2021, 1:15AM
Changelogs
Version 3.3
Changed Seasoned Aim's editor ID from bullseye to SeasonedAim, so that dynamic patchers won't exclude it. They should exclude Bullseye but not Seasoned Aim.
Version 3.2
Fixed third-person aiming.
Changed the priority on the critical damage boost in Seasoned Aim to 100.
Version 3.1
Included fCombatDodgeChanceMin for good measure.
Decreased projectile gravity by 0.003. (Roughly 1.5% less than before... don't ask)
Version 3.0
Changed the mod's name and merged my other mod into the new Plus version. There's no real reason to upgrade if you're in the middle of a playthrough.
Version 2.1
Now also disables NPC's ability to dodge projectiles out of nowhere like Neo.
Version 2.0
Updated aim settings.
The Special Edition version is now flagged internally as ESL.
Version 1.5
Saved it in the CK to make sure everything's in order.
Reupload: Turns out saving it in the old CK had rearranged the master list. It generally doesn't cause any problems, but I've sorted the master list and reuploaded it.
Version 1.4
Disabled auto-aim in the global game settings.
Version 1.2
Slightly increased bolt speed and gravity. Bolts are now exactly 50% faster than arrows, like they were originally.
Released patches.
Version 1.1
Slightly increased projectile gravity. (0.212 to 0.22)
Corrected aim settings in the .ini.
Released patch for Hunterborn with Scrimshaw Expanded.