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Argonil

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Argonil

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Additional effects for each of the three perks concerning Bound Weapons.

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Mystic Binding

  • Adds Sun Damage against undead during the day, and Moonlight Damage against anyone during the night.
  • Sun/Moon damage values: Dagger: +6 | Sword: +8 | Bow: +10 | Battleaxe: +12 
  • Still increases base damage, to Dragonbone level.
  • Requires skill level 25.



Soul Stealer

  • Adds a small amount of Magicka absorption in addition to the Soul Trap.
  • Absorption values: Dagger: +3 | Sword: +3.34 | Bow: +4 | Battleaxe: +5 
  • You'll only see small chips of Magicka flying from the target to you, instead of a freaking laser beam.
  • The Soul Trap has received fixes from USKP, and I removed the blue full-body glow to reduce effect clutter.
  • Requires skill level 40.



Oblivion Binding

  • Adds elemental damage and banishes summoned creatures. Elemental damage is a combination of fire, frost, and shock.
  • Elemental damage values: Dagger: +15 | Sword: +20 | Bow: +25 | Battleaxe: +30 
  • The Turn Undead effect has been removed. I hate chasing down draugr and it was overpowered.
  • Requires skill level 60.



Miscellaneous

  • Bound Weapons have received lots of fixes and tweaks, you'll surely notice how great it feels to use them. See my notes about stats and stuff for more details.
  • All effects benefit from all elemental damage increasing perks, but improved/enchanted weapons will still be stronger.
  • Spell Tome: Bound Dagger can be found in all of Skyrim.
  • Includes my tweak for Silent Moons Enchant that makes Moonlight Damage do 25% of its damage to Magicka, and synchronizes its afterburn with its visual effect.




Enhanced Bound Weapons is available for Skyrim Special Edition here.






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