Skyrim

This is what the Lite version contains, as well as some of the things I've omitted from the description:

- Increases Bound Weapon critical damage, but only to the point where you can actually tell a crit apart from a hit.
- Makes the weapons count as Daedric material, which allows the Battleaxe to get bleeding damage from perks.
- Summoning Bound Weapons costs 4-6% less Magicka.
- Reduces the weight of Bound Arrows from 0.1 to 0.
- Reduces Bound Dagger's detection level to "Silent".
- Adds Spell Tome: Bound Dagger to the Novice Conjuration spell tome lists, so it can be found in all of Skyrim.
- Removes the annoying high-pitched sound from summoning bound weapons, making it more quiet and pleasing.
- Reverts a fix from USLEEP that made Bound Dagger use the animations for daggers instead of swords, at the cost of making them look wrong. This makes them look right again.

Mystic Weapon damage is equal to Dragonbone, except Mystic Bow which remains at 24 damage as it's way higher than Dragonbone already. The normal versions are like 1 point stronger than vanilla, so around Steel strength iirc. Bound Arrows also have 25 damage like Dragonbone Arrows do.
Vanilla weapons have 50% of base damage as crit damage. I've increased it to roughly 60-75%. Mystic weapons are closer to 75% than normal ones.
Mystic Sword: 15 damage, 10 crit damage, +5% crit chance multiplier.
Mystic Bow: 24 damage, 16 crit damage, +10% crit chance multiplier.
Mystic Battleaxe: 26 damage, 17 crit damage.
Mystic Dagger: 12 damage, 9 crit damage, +15% crit chance multiplier.
A 10% increased crit chance multiplier turns 20% crit chance into 22% (110% of 20% = 22%). Note that some vanilla weapons have a 25% multiplier to begin with, so 5-15% is fine.

Article information

Added on

Edited on

Written by

Argonil

0 comments