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This page was last updated on 25 May 2023, 7:28AM
- Changelogs
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Version 1.9.1
- Fixed all patches with reported bugs.
- The effect that ignores 25% of armor will no longer activate on targets with negative armor ratings.
- Reduced critical damage slightly on a lot of weapons. Increased it for a couple.
- I'm relieved but also sorry to announce that this is in all likelihood the last update that I'll make for Legendary Edition. Updating the mod for two games just adds too much to my workload. I hope this pretty polished version can last you a while, and maybe I'll see you on SE one day. Thank you for enjoying my work.
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Version 1.9.0
- Improved Deathbrand Armor, Bloodscythe and Soulrender.
- Fixed Ahzidal's Ring of Necromancy. It now works even if you have the Dark Souls perk.
- Added injected global value: IsAwesomeArtifactsInstalled. It is set to 1, and can be used to detect AA without using patches or scripts. Form ID: 01424201.
- Made a real Ordinator patch.
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Version 1.8.5
- Added a new lower-level version of Rimeglass Sword. Changed name of the max-rank Rimeglass Sword to Honed Rimeglass Sword. The normal version acts as an improved Glass Sword, and the Honed version still has the stats of max-rank Chillrend, making it the best unenchanted sword in the game. Upgrading a Rimeglass Sword to a Honed Rimeglass Sword requires 100 smithing. Rimeglass Swords can be found rarely after level 30 anywhere enchanted Glass Swords can appear, and get increased drop chance after level 40. Honed Rimeglass Swords can be found very rarely after level 51. Once you're high level, whenever a random enchanted sword spawns, it has roughly 1% chance of going through the enchanted Glass Sword list and selecting the Rimeglass Sword list, which then has a 1/3 chance of spawning the Honed version instead of the normal one.
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Version 1.8.3
- Fixed the reanimate buff on Necromancer's Amulet for the Dark Souls perk. You might have to unlearn and relearn the perk for the fix to take effect. Users of Ordinator will have to use the new patch, otherwise the reanimation perk tree won't work. The patch will hopefully become optional with Ordinator's next update.
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Version 1.8.2
- Bolar's Oathblade now halves your chance to be critically hit.
- Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. The result is that it'll do lower damage initially but end up equally strong at 40 + 20 points. It was too strong early on, and now you can feel the progression more.
- Increased the boost to reanimation spells on Necromancer's Amulet to 15%.
- Red Eagle's Bane now does 8 damage on impact and 22~ damage over time.
- Increased the stagger reduction on Savos Aren's Amulet to 25%.
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Version 1.8.1
- Increased armor rating on the Heavy armor Dragon Priest masks from 23 to 24, and fixed grammatical mistakes and inconsistencies in the masks' descriptions.
- Made minor improvements.
- Created Tools of Kagrenac patch for Keening. Looks pretty sweet!
- *Also created a WAF patch for Konahrik's Accoutrements.
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Version 1.8.0
- Improved Shield of Solitude.
- Improved Locket of Saint Jiub.
- Increased Fortify Barter on Masque of Clavicus Vile to 30%, making it the best bartering item even when your Speech is capped at 100. Speech doesn't reduce prices past skill level 100, so 110 would give you the same prices as 100.
- Switched the visual effects around on Dawnbreaker's sun damage and sun damage vs. undead, so that the more intense sun flames are always displayed and the dim ones are added on top against undead.
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Version 1.7.1
- Improved Miraak's Staff.
- Konahrik's explosion damage and flame cloak range now scale with Destruction skill, up to +50%. The explosion's base damage has also been increased to 60, but it no longer benefits from fire damage increases. It ignores all resistances.
- Undead that die while burning from Dawnbreaker's explosion now have a chance to explode again.
- Made minor fixes and improvements.
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Version 1.7.0
- Improved Bloodskal Blade.
- Ysmir can no longer be crafted before the civil war ends.
- Added 15% damage reflection to Ring of Namira, a throwback to how it was in Oblivion. ZIA has the same effect but also more, consider having that version of the ring override mine if it suits you.
- Increased Poison Resistance on Miraak's Robes to 50%.
- Made some optimizations and fixes.
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Version 1.6.4
- Auriel's Bow now shoots as far and hard as a Daedric Bow while still having the fastest draw speed. The legend lives!
- The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority.
- Added MagicWard keyword to Spellbreaker's ward.
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Version 1.6.3
- Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium.
- Stormfang's frost damage has been reduced to 10 points and is now "piercing frost damage" which ignores frost resistance, but still doesn't work on targets with frost immunity. This way the shock damage procs are unaffected by frost resistance. Increased proc chances to 10%.
- Reduced Aegisbane's armor and Block reduction to 40 points.
- Staff of Jyrik Gauldurson now applies the magicka affinity buff as an Equip Ability rather than using the script found in the game files. Followers can now benefit from it. It grants 25 points of Magicka and surprisingly increases base magicka regen.
- Glass Bow of the Stag Prince now levels up every 20th kill and caps out at 200 kills. The jumping bonus now scales properly with each kill.
- Made some small tweaks. The mod seems finished.
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Version 1.6.2
- Increased the Frost Resistance on Savior's Hide to 25%.
- Increased the sneaking bonus on Nightweaver's Band to 20%.
- Nightingale armor is now unleveled, but not the weapons as they'd be too overpowered early and you can craft them later.
- Removed changes to blessings and the vampiric drain fix for purity's sake.
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Version 1.6.1
- Miraak's Sword now uses the normal impact sounds for 1h blades.
- Guild Master's and Blackguard's armor sets have been buffed a bit.
- The 25 armor rating bonus from wearing a full set of Dark Brotherhood armor has been changed to 25% Stamina regeneration.
- Created modgroups.
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Version 1.6.0
- Improved Guild Master's and Blackguard's armor sets.
- Improved Ancient Shrouded Armor.
- Made fixes and improvements to the audio and visual effect for Stormfang's shock damage procs.
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Version 1.5.2
- Auriel's Bow now only consumes enchantment charges during the night. It does this by giving you 100% restoration cost reduction while holding the bow during the day. Sun Damage is restoration. If you have a mod that reduces the cap on that stat so you can't get infinite enchantment charges, then the bow will fit in with that and just require very little charge during the day.
- Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. Any two effects that trigger together use each other's resistances. So Harkon's Sword does 50% poison and frost damage if the target has 50% of either resistances. It does 25% damage if the target has 50% in both resistances. If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. It also means Stormfang's frost damage is affected by shock resistance, but only on hits where the shock damage procs. On the other hand, both effects also benefit from both frost and shock damage increases such as the perks. I asked EnaiSiaion if he knew a way to make them use separate resistances, he didn't, so I don't think there is any.
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Version 1.5.1
- Improved the visual effect on Moonlight Damage. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration.
- Btw, I can't predict when I'm going to make updates, so sometimes you get two in a day like today. ¯\_(ツ)_/¯
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Version 1.5.0
- Improved Bloodthorn.
- Finally improved Aegisbane.
- Masque of Clavicus Vile now has 25% regeneration to all attributes.
- Updated tooltips on The Gauldur Amulet.
- Changed the name of the health regeneration set bonus from "Magical Set" to "Arcane Armor Set".
- Renamed the listed active effect on Ysmir for reducing all spell costs from "Fortify Magic" to "Fortify Spells".
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Version 1.4.0
- Nettlebane now has a hidden effect against spriggans.
- Firiniel's End now has 50% increased sneak attack damage.
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Version 1.3.12
- Removed Powdered Mammoth Tusk entry since it wasn't important when you have USLEEP.
- Removed the visual flash from Moonlight Damage as it didn't work consistently with other shaders. This also differentiates its visual effect from Stoneflesh a bit.
- The knockback on Auriel's Shield now has a faster projectile and slightly longer range.
- Improved the afterburn on Dawnbreaker.
- Increased the cooldown on Skull of Corruption's dream steal effect towards the same target to 36 hours, to discourage people from just Waiting in a single house to steal dreams every night. It should also give some special comments more time to get triggered iirc.
- Happy New Year!
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Version 1.3.10
- Developed a universal attack speed fix! No matter which mods or how many attack speed buffs you're using, the attack speed on Keening and Glass Bow of the Stag Prince should work as intended.
- Ysmir's crafting recipes will no longer appear unless Konahrik is in your inventory.
- Changed the level of the added steel weapons in leveled lists from 5 to 6. Updated WAF patch.
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Version 1.3.9
- A notification now informs you that you've learned Snow-Elven Smithing when you get your hands on Auriel's Bow.
- Reduced Targe of the Blooded's bleeding damage to 5 + 15 points.
- Increased Glass Bow the Stag Prince's base draw speed to 0.68750. With 20% Agility, this puts it at 0.82500.
- Fixed inconsistencies in MLU patches.
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Version 1.3.8
- Glass Bow of the Stag Prince now works for followers.
- Agility no longer increases the player's jump height when used by followers.
- Removed 6 overrides that were identical to USLEEP.
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Version 1.3.7
- Ghostblade now has a hidden effect.
- Increased stagger reduction on Savos Aren's Amulet to 20%.
- Nightweaver's Band has been buffed and now grants 3% critical strike chance and +2 crit damage.
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Version 1.3.6
- Entirely removed the black outline effect on Ebony Mail's shadow cloak because of how it looked on hair and how it bugged with other shaders.
- The shadow cloak now does 8 DPS to Health and 2 DPS to Stamina.
- Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%.
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Version 1.3.5
- Miraak's Staff has been overhauled, and you can now get a 50% increase to its damage by reading the Oghma Infinium.
- The critical damage and stagger on Miraak's Sword now scales better with item level.
- Ebony Mail's shadow cloak no longer makes targets completely black.
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Version 1.3.2
- AA now requires USLEEP. Removed records I've duplicated from USLEEP.
- The 2H Blunt vs. Flesh impact sound now plays whenever Volendrung's stun procs, as an audible cue. So it'll either play twice when it procs against flesh or play together with the sound for 2h blunt vs. metal if it procs on a blocked hit, making it sound like your hit went through and stunned, kinda. It's not perfect, but it's better.
- Small improvements and fixes to the mod and a few patches.
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Version 1.3.1
- Dawnbreaker's explosion no longer harms targets with 75% fire resistance or more, so vampire players can safely wield Dawnbreaker with the right equipment.
- Reduced Auriel's Bow's critical damage to 16.
- Red Eagle's Bane now does 12 fire damage on impact and roughly 18 damage over time.
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Version 1.3.0
- Improved Red Eagle's Bane. Inspired by MLU.
- Fixed the CK's mess. Did all the things. Whatever you're thinking of - yes, it's fixed. Except my life. :pepehands:
- May and may not be up to 42% more awesome.
- The patches have been updated.
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Version 1.2.5
- Saved this Oldrim version in the CK to make sure everything's in order.
- Reupload: Turns out saving it in the old CK had rearranged the master list. It generally doesn't cause any problems, but I've sorted the master list and reuploaded it.
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Version 1.2.4
- Fixed a bug that made Staff of Magnus' beam too quiet.
- Increased Ebony Blade's weight and critical damage to 18, and reduced its detection level to "silent".
- Removed remnant of Enhanced Bound Weapons that added Spell Tome: Bound Dagger to the novice conjuration spellbook lists.
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Version 1.2.3
- Glass Bow of the Stag Prince now gains 2% Agility per level, for a maximum of 20%.
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Version 1.2.2
- Reduced Rimeglass Sword spawn chance for boss enemies. It's still a bit higher than normal.
- Glass Bow of the Stag Prince's nature damage now scales up to 40 points.
- Improved the damage curve on Dawnbreaker's explosion.
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Version 1.2.1
- Dawnbreaker's explosion no longer knocks items around.
- Nerfed Poacher's Axe's animal damage to 8, and reduced its file size.
- Removed stamina/magicka regeneration reduction from Blade of Woe.
- Glass Bow of the Stag Prince's Nature Damage now counts as Poison and only does half damage to Health.
- Removed uninstallation cupboard from the PC/XB1 version.
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Version 1.2.0
- Fixed a compatibility issue with Ysmir. Unequip it before updating!
- Made Mora's Gift do 60% of its damage on impact and 40% over 2 seconds. It was the other way around, but this works out a lot better. You should remake any weapons you've enchanted with it.
- Improved the Skull of Corruption; it now scales up to 30 dreams.
- Removed No Death Dispell from Harkon's Sword's absorption.
- Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%. Enjoy.
- Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage.
- Increased Auriel's Bow's damage and critical damage to 18.
- Increased The Rueful Axe's damage to 24.
- Slightly nerfed high-end bleeding damage spells from perks.
- Made Blade of Woe reduce the target's Health regeneration by 100%, and Stamina and Magicka regeneration by 50%.
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Version 1.1.6
- Fixed a bug that made the text for frost resistance appear twice in Eduj and Okin's active effect list.
- Reduced Spellbreaker's armor from 35 to 33.
- Increased Shield of Ysgramor's armor from 33 to 35.
- Reduced Auriel's Shield's shockwave damage to 3/7/15. It didn't feel right.
- Changed Ebony Mail's Magic Resistance to Magic Absorption.
- Changed the descriptions on Stormfang and Dragonbane.
- Removed Guard Shield changes.
- Improved Harkon's Sword.
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Version 1.1.5
- Reduced Konahrik's Flame Cloak duration to 15 seconds, increased DPS from 8 to 10. The explosion now only damages targets that are hostile to the player. Since the explosion is non-hostile, it will ignore resistances.
- Reduced Spellbreaker's armor to 35. Increased Magic Resistance to 20%.
- Removed D13's faster standing up animations to resolve a rare load order issue. They're not as important for this mod as they were initially. I still recommend the mod, get it here: https://www.nexusmods.com/skyrim/mods/17491/?
- Changed Ebony Mail.
- Reduced Nightingale Bow afterburn to 1 sec.
- Increased frost damage on Eduj and Okin to 20 points, removed afterburn.
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Version 1.1.3
- Improved Staff of Magnus.
- Increased Spellbreaker's ward to 70 points per second, and Magic Resistance to 15%.
- Increased block enchantment on Shield of Ysgramor to 30%.
- Auriel's Shield's shockwave now does 5/10/20 damage, up from 2/5/10.
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Version 1.1.2
- Improved sound effects for Stormfang.
- The buff to raised undead from Necromancer's Amulet now deactivates when you unequip it and reactivates when you reequip it, provided you had it equipped when you first raised the subject.
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Version 1.1.1
- Added Stormfang changes.
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Version 1.1.0
- Added Necromancer's Amulet changes.
- Mace of Molag Bal's Horror now works on enemies up to level 79 instead of 60.
- Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too.
- Reduced Dragonbane damage and weight by 1, to 14/13.
- Cleaned up the active effect list for Savior's Hide and Miraak.
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Version 1.0.3
- Added set bonus to Armor of the Old Gods without touching the armor pieces. Will work with any mod.
- Fixed a bug that prevented faithless imperial dogs from creating Ysmir.
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Version 1.0.2
- Grimsever now does 15 bleeding damage over 30 seconds.
- Grimsever and Mace of Molag Bal's bleeding damage now continues to work when there's 0 enchantment charges left.
- Mora's Gift now absorbs 40% of its magnitude immediately. You should recreate any weapons you've enchanted with it.
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Version 1.0.1
- Cleaned up the Active Effect list for Ysmir a bit.
- Added Celestial Fury to Auriel's Bow. Auriel is Akatosh...
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Version .KA.v2
- Added missing changes for Dragonborn.
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- Author's activity
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May 2023
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25 May 2023, 7:28AM | Action by: Argonil
Attribute change
'Description changed.'
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25 May 2023, 7:27AM | Action by: Argonil
Attribute change
'Description changed.'
December 2020
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13 Dec 2020, 10:29PM | Action by: Argonil
Attribute change
Description changed.
October 2020
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08 Oct 2020, 6:33PM | Action by: Argonil
Mod edited
Bromjunaar's Mystery
August 2020
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07 Aug 2020, 11:19PM | Action by: Argonil
Attribute change
Description changed.
May 2020
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25 May 2020, 6:05AM | Action by: Argonil
Attribute change
Description changed.
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16 May 2020, 9:37AM | Action by: Argonil
Attribute change
Description changed.
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16 May 2020, 9:12AM | Action by: Argonil
Changelog added
Change log added for version 1.9.1
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16 May 2020, 8:52AM | Action by: Argonil
Changelog added
Change log added for version 1.9.1
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16 May 2020, 8:48AM | Action by: Argonil
File added
Awesome Artifacts - Tools of Kagrenac Patch [version .TOK.v2]
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16 May 2020, 8:46AM | Action by: Argonil
File added
Awesome Artifacts - Ordinator Patch [version .ORD.v3]
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16 May 2020, 8:46AM | Action by: Argonil
File added
Awesome Artifacts - MLU Patch [version .MLU.v27]
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16 May 2020, 8:45AM | Action by: Argonil
File added
Awesome Artifacts - MLU - Unique Uniques Patch [version .MLU.UU.v27]
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16 May 2020, 8:44AM | Action by: Argonil
File added
Awesome Artifacts - ISC Patch [version .ISC.v4]
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16 May 2020, 8:43AM | Action by: Argonil
File added
Awesome Artifacts - Generalized Patch for Perk Overhauls and Vokrii [version .PERK.v2]
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16 May 2020, 8:42AM | Action by: Argonil
File added
Awesome Artifacts - No Dawnguard [version 1.9.1]
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16 May 2020, 8:41AM | Action by: Argonil
File added
Awesome Artifacts [version 1.9.1]
April 2020
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12 Apr 2020, 7:27PM | Action by: Argonil
Attribute change
Description changed.
January 2020
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29 Jan 2020, 9:23PM | Action by: Argonil
Attribute change
Description changed.
August 2019
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24 Aug 2019, 9:19AM | Action by: Argonil
Attribute change
File 'Awesome Artifacts - Generalized Patch for Perk Overhauls and Vokrii' description changed.
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- Mod page activity
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April 2024
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30 Apr 2024, 4:24PM | Action by: WellDressedLoser
Endorsed
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March 2024
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Tracked
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January 2024
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December 2023
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05 Dec 2023, 7:03AM | Action by: MaxxiTornato
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November 2023
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26 Nov 2023, 3:54AM | Action by: GirlWithFoxtail
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Tracked
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September 2023
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26 Sep 2023, 3:29PM | Action by: samsala2010
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18 Sep 2023, 3:46PM | Action by: PervertedJ0e
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Tracked
'Awesome Artifacts'
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