About this mod
Lightweight location damage system.
Adds hit locations that include the head, torso, legs and more.
- Permissions and credits
[ Requirements ]
Skyrim 1.9.32.08 or later
SKSE 1.7.3 or later
[ Description ]
Adds a lightweight angle & positional based locational damage system with the following hit locations:
Head: High chance of instant kill on npcs, depending on weapon, unless armor is worn. (Can be disabled)
Neck: Instant kill or bleed-out on npcs.
Torso - Front/Back/Sides: Side hits are the most effective target on the torso against armored opponents
Left Arm: Chance of disarming a shield if equipped
Right Arm: Chance of disarming weapon
Legs: Temporarily cripple an opponent, cause a bleed-out, or stun, depending on the weapon used and the armor worn
Back Knees: Vulnerable even when fully armored. A successful hit can cause a fatal bleed-out
Hits to the locations will have different levels of effectiveness depending on the following factors:
-weapon used
-size and mass of the opponent
-whether or not the target is wearing armor at the location
-the armor's rating
-the attack's power
A menu spell is added with the following options:
-the ability to adjust the locational damage magnitude
-disable/enable instant kills for unarmored headshots.
-disable/enable locational damage effect on the player, or npcs
-disable/enable off-hit damage reduction - lowers base weapon damage that the player does so that only locational hits have a significant effect
-disable/enable disarmed item drops - to address savegame-bloating concerns, disarmed items will be simply unequipped from the npc. (As of version 1.5)
[ Additional Info / Known Issues ]
-At the moment, the locational damage will not effect mounted NPCs, Ghosts, Dwarven Automations, and other creatures that cannot be resurrected ex: Dragons, Atronachs etc.
-May notice a delayed effect in large modded battle scenes if many demanding scripts are running at the same time.
-On rare occasions, you may encounter an npc who seems immune to locational damage. I have been unable to fully fix this so I setup a way of detecting when it happens and removing off-hit damage reduction on npc affected if enabled.
Endorse if you like :)