Not a bad looking weapon, and an excellent start, but I think it needs more to realize its full potential. The first thing is it clearly has a two handed grip, so make it convertible on the Forge into one, as some other mods have done, and secondly, the cross guard and the blade seem to look a tad indistinct from each other in the pictures, so I'd do more to rectify that. Having noted that, I applaud anyone who makes a realistic sword for this game, as one of my pet hates are fantasy swords that look like Christmas trees, so you're automatically ahead of your game in that department! I really do think with just a bit of refinement, this can be not just a good Skyrim mod, but a great one!
I'm not sure in that first picture, if the textures are even applied, while the second one shows them in more detail. Really, textures are the make or break thing with weapons. One of what should be my favorite weapons mods, is actually let down by that, which is a shame, because the models themselves are first rate.
The first problem is that the sword is using the wrong textures. The texture path is still pointing to the vanilla steel sword, and not the included textures. Second, it has vertex colors activated, and does not require this. It's a very minor issue though, and won't really effect anything if left active. Third, to bring it to life, change the shinydull environment map dependency to a decent reflect map. There are a handful around online, or use one of mine, like testshine4_e. The vanilla cubemaps are kind of abysmal. Fourth, the blood decal meshes are the wrong orientation. They need to be rotated in NifSkope 180 degrees to line up with the blade. Click your cylinder01 mesh parts that are the blood and bloodedge parts one at a time and hit Edit-> transform and the lower rack of 3 windows to change... change the left one to 180. Do this for each of the blood decals.
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Second, it has vertex colors activated, and does not require this. It's a very minor issue though, and won't really effect anything if left active.
Third, to bring it to life, change the shinydull environment map dependency to a decent reflect map. There are a handful around online, or use one of mine, like testshine4_e. The vanilla cubemaps are kind of abysmal.
Fourth, the blood decal meshes are the wrong orientation. They need to be rotated in NifSkope 180 degrees to line up with the blade. Click your cylinder01 mesh parts that are the blood and bloodedge parts one at a time and hit Edit-> transform and the lower rack of 3 windows to change... change the left one to 180. Do this for each of the blood decals.
But good !
https://www.youtube.com/playlist?list=PL_5ehfz0yw0KevKjIrgvQBpyQrmk0RKyc
tfc and sucsm will be a good start so you can get a better look at the sword =D