Where to find? - It can be acquired by defeating the Thalmor General Halidil, who has located and is wearing one of these armors, along with several Thalmor soldiers, inside Mzulft. He also carries a Dwarven Aetherial Battlehammer and an Aetherial Shield;
How it works?- This armor is classified as heavy, and is available as a complete single piece, not being divided into parts. When using it, the slots for helmet, gauntlets, boots and cuirass will be occupied. When equipping the armor, you gain 60 extra points of unarmed damage, 40 extra points of melee damage in general, unlimited underwater breathing, 50 points of additional damage resistance on top of the armor's basic protection, 100% resistance to poisons and diseases, and an extra 40 points of protection against magic. As a disadvantage, your speed will be reduced by 50% and your stamina will not regenerate while you are wearing the suit. The lockpick skill will be impaired by 90%. The armor is unisex, and can be worn by both genders, by all vanilla races and can be improved by traditional means;
Compatibility- Playable races added via mod may not be compatible with this armor, requiring patch.
Known Issues For reasons unknown and so far unresolvable: by unequipping the armor and going naked instead of directly replacing it with another set, your character continues to have the additional protection value offered by the armor, even if you are no longer wearing it (but without access to their special attributes). To solve this, simply equip any other piece of armor or clothing, and everything will return to normal, including allowing you to go back to being naked without having the protection of the armor you are no longer wearing.
Hello, good morning, I was wondering if it would be possible to support the mod: https: https://www.nexusmods.com/skyrim/mods/87867
Due to the latest update of Mihail's mod, the previous mod no longer works correctly... more specifically the texture of the model's gloves and skirt appear without texture.
I wanted to know if it was possible to give it support since the author of the retexture mod has disappeared from the face of nirm and for better or worse his mod was very well done hahah many people asked him to update it but he doesn't respond at all.
Heck, it would have been the perfect time to use the other model as a MkII version of the original power armor...something like (Dwemer advanced combat armor) more armored but loses the ability to breathe underwater as it no longer counts with the oxygen tanks of its mk1 version.
I guess we just have to wait for the author of the mod to return from Oblivion.
lore friendly yes, but not canonical. all my mods are lore friendly, but not all of them are canon. read my faq for more info about the difference, friend.
I would say it is if you ever played Morrowind. And read a certain book that tells a tale of the Dwemer gifting the Chimer a Golem type robot. To help them fight the Nordic invaders but when they try to use the golem on the Dwemer. It turned on them and turned out to be a Dwemer child in a suit of powered type armor that he made so I would say it is.
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Known Issues
For reasons unknown and so far unresolvable: by unequipping the armor and going naked instead of directly replacing it with another set, your character continues to have the additional protection value offered by the armor, even if you are no longer wearing it (but without access to their special attributes). To solve this, simply equip any other piece of armor or clothing, and everything will return to normal, including allowing you to go back to being naked without having the protection of the armor you are no longer wearing.
Due to the latest update of Mihail's mod, the previous mod no longer works correctly... more specifically the texture of the model's gloves and skirt appear without texture.
I wanted to know if it was possible to give it support since the author of the retexture mod has disappeared from the face of nirm and for better or worse his mod was very well done hahah many people asked him to update it but he doesn't respond at all.
I guess we just have to wait for the author of the mod to return from Oblivion.
Also thanks for responding.
WAAAGH!
all my mods are lore friendly, but not all of them are canon.
read my faq for more info about the difference, friend.