So... with the last update is still necessary/useful to install one of these optional files: Optional files: Solveig Winterhawk – Alternate — Fixed eyes version without Warpaint??? Solveig Winterhawk – Daughter of the Nords — Fixed eyes version with Warpaint???
Hi, you only need to install the main file. It contains all necessary files. I won't continue the version without Warpaint. Solveig without Warpaint is just strange and not right. Thank you for the note. I moved now the old files correctly.
Great Mod! Thanks soooo much! Really good looking but natural and believable. She died honourable in battle, like a true Nord with a sword in her hands.
It happens in the new version because you changed her weight compared to the original version.
Unlike with the player character (whose body and head are both generated in real time by the game engine), you cannot change an NPCs weight after the fact - the body is generated in real-time but the head is not - the head weight is locked to the NPC's pre-generated facegen nif file, so if you change the body weight the body size will change in-game but the head and neck will not, resulting in either a neck gap (if you increased the body weight, which moves the neckline down) or a neck overlap (if you decreased the body weight, which moves the neckline up).
Basically, if you want to change her NPC body weight, you need to re-export her head to match the new weight.
I'm using my customized version of 1.0 which works fine and has no gap, but I briefly tested 2.0 back when it was released and noticed this problem immediately; I didn't post at the time though.
For those using 2.0 and getting the neck gap, try using TES5Edit to change her weight back to the 1.0 value, it should fix it (from memory I think her original weight was 50 and it was increased to 70). Make sure you do this in TES5Edit or CK and not in-game using the "setnpcweight xx" command (though you can use that to test, but you have to disable and enable her afterwards to reload the correct facegen files, and don't save the game afterwards) because any changes you make with the setnpcweight console command get baked into your save, which can cause problems later if an NPC's weight is changed later by a mod update.
The above instructions are for saves that are installing the NPC for the first time, if you've already saved the game with the neck gap NPC, then in addition to correcting the weight in the ESP file you also need to use the "setnpcweight xx" command (where xx is the weight you set in the ESP) and then disable and enable the NPC, and if the gap is fixed then you can save the game. And if the weight is ever changed in the ESP again you need to repeat the console commands for that save game (but not any new characters).
Hello, Normally textures are shown in blue if they are missing or incorrectly installed. I tested the preset once with the mods I'm currently using (change from Maevan to Valhalla) and can't recreate this effect. The best thing is to check the installation of the body mesh and textures for errors. Otherwise I uploaded a new version because I noticed during testing that I don't like some body proportions anymore. I'm not an experienced modder now, maybe there's something in the old preset that disturbs you, but I don't really believe it.
Check to see if she has any tattoos while in RM. If you don't have the overlay mod installed, it is easy to fix, just set the overlay to default or simply set the color to none.
davvero123 wrote: Hi. I wanted to use her preset for my new character but when i change to her face in racemenu body turns to blue color. any idea what is causing this?
Hello, Normally textures are shown in blue if they are missing or incorrectly installed. I tested the preset once with the mods I'm currently using (change from Maevan to Valhalla) and can't recreate this effect. The best thing is to check the installation of the body mesh and textures for errors. Otherwise I uploaded a new version because I noticed during testing that I don't like some body proportions anymore. I'm not an experienced modder now, maybe there's something in the old preset that disturbs you, but I don't really believe it.
Translated with www.DeepL.com/Translator
thank you for your answer but fixing my problem was rather simple. i`ve turn everything to default in Body Paint. thanks anyway
Hallo Major! Ich würde sie gerne nutzen als Begleiter. Meine frage wäre, kann sie auch deutsch. Ich meinte damit, ob sich die Sprachausgabe wutomatisch der Landessprache anpasst. Im voraus schonmal vielen Dank für Deine Antwort. Dir noch einen schönen Restsonntag. viele Grüsse Frank
Moin Frank, grundsätzlich klappt das. Für mich stelle ich aber fest, dass das Sammelsurium an Mods die ich nutze die Sprachausgabe teilweise wieder durcheinanderbringt. Da kommt einiges an Denglish bei raus... Danke für den Restsonntag. Von mir einen guten Wochenanfang
Danke Dir Rainer für die Info. Dann werde ich mir mal Dein Schnuckelchen unter den Nagel reissen und sie in mein Skyrim ihr unwesen treiben lassen. Sie sieht wirklich echt Klasse aus. Dir auch einen schönen Wochenanfang.
100 comments
She really is beautiful isn't she. Great follower.
Optional files:
Solveig Winterhawk – Alternate — Fixed eyes version without Warpaint???
Solveig Winterhawk – Daughter of the Nords — Fixed eyes version with Warpaint???
you only need to install the main file. It contains all necessary files. I won't continue the version without Warpaint. Solveig without Warpaint is just strange and not right.
Thank you for the note. I moved now the old files correctly.
Hopefully this will pop up in the SSE nexus soon (or I'll convert it myself).
Unlike with the player character (whose body and head are both generated in real time by the game engine), you cannot change an NPCs weight after the fact - the body is generated in real-time but the head is not - the head weight is locked to the NPC's pre-generated facegen nif file, so if you change the body weight the body size will change in-game but the head and neck will not, resulting in either a neck gap (if you increased the body weight, which moves the neckline down) or a neck overlap (if you decreased the body weight, which moves the neckline up).
Basically, if you want to change her NPC body weight, you need to re-export her head to match the new weight.
I'm using my customized version of 1.0 which works fine and has no gap, but I briefly tested 2.0 back when it was released and noticed this problem immediately; I didn't post at the time though.
For those using 2.0 and getting the neck gap, try using TES5Edit to change her weight back to the 1.0 value, it should fix it (from memory I think her original weight was 50 and it was increased to 70). Make sure you do this in TES5Edit or CK and not in-game using the "setnpcweight xx" command (though you can use that to test, but you have to disable and enable her afterwards to reload the correct facegen files, and don't save the game afterwards) because any changes you make with the setnpcweight console command get baked into your save, which can cause problems later if an NPC's weight is changed later by a mod update.
The above instructions are for saves that are installing the NPC for the first time, if you've already saved the game with the neck gap NPC, then in addition to correcting the weight in the ESP file you also need to use the "setnpcweight xx" command (where xx is the weight you set in the ESP) and then disable and enable the NPC, and if the gap is fixed then you can save the game. And if the weight is ever changed in the ESP again you need to repeat the console commands for that save game (but not any new characters).
Normally textures are shown in blue if they are missing or incorrectly installed. I tested the preset once with the mods I'm currently using (change from Maevan to Valhalla) and can't recreate this effect. The best thing is to check the installation of the body mesh and textures for errors.
Otherwise I uploaded a new version because I noticed during testing that I don't like some body proportions anymore. I'm not an experienced modder now, maybe there's something in the old preset that disturbs you, but I don't really believe it.
Translated with www.DeepL.com/Translator
Thank you Major
Endorsed
Rainer
thank you for your answer but fixing my problem was rather simple. i`ve turn everything to default in Body Paint. thanks anyway
Ich würde sie gerne nutzen als Begleiter. Meine frage wäre, kann sie auch deutsch. Ich meinte damit, ob sich die Sprachausgabe wutomatisch der Landessprache anpasst.
Im voraus schonmal vielen Dank für Deine Antwort.
Dir noch einen schönen Restsonntag.
viele Grüsse
Frank
grundsätzlich klappt das. Für mich stelle ich aber fest, dass das Sammelsurium an Mods die ich nutze die Sprachausgabe teilweise wieder durcheinanderbringt. Da kommt einiges an Denglish bei raus...
Danke für den Restsonntag.
Von mir einen guten Wochenanfang
Viele Grüße
Rainer
Dann werde ich mir mal Dein Schnuckelchen unter den Nagel reissen und sie in mein Skyrim ihr unwesen treiben lassen. Sie sieht wirklich echt Klasse aus. Dir auch einen schönen Wochenanfang.