Skyrim

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puratinaD

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puratina

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  1. dallesse
    dallesse
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    This is an interesting concept, puratina. Well done!
    There are very few new ideas being presented for Skyrim these days. Its nice to see something fresh and innovative.
    Just imagine, if you could apply this concept to player-made concoctions... especially where level uncapping is concerned. Oh, the benefits would be bountiful! You see, my character rarely ever uses poisons or consumes potions. She sells them.

    As my character's level, enchanting abilities and alchemy prowess grow, the intensity of her concoctions increase manyfold, thanks to Alchemy enchantments on her gear becoming greater. The only problem with this is all the leftover minor potions that are made in the pursuit of alchemic greatness. The process helps level up the alchemy skill, but it creates a lot of wares that are time-consuming to sell.

    Selling potions for Speech skill gains is a linear grind: the more levels we gain, the more we must sell and the more valuable the concoctions must be to bump us up to the next Speech skill level. This process is accelerated by offering items of higher value (but do not exceed $199,999,999) to merchants.

    If I could combine some of the lesser concoctions my character has made in the process of becoming masterful, and in turn, sell those potions for increased Speech skill levels- now that would be very useful indeed! Also, to be able to break down potions that have exceeded a value of $199,999,999 into lesser creations that could contribute to Speech skill gains... well, that would obviously be splendid as well.

    Nevertheless, I'm sure that this mod will add new aspects of roleplaying to crafting enthusiasts and give meaning to minor potions which would otherwise be ignored. Bravo!


    P.S.- If you ever decide to do more editing to this mod, you might want to consider exchanging the term "meal" for "dust" in the recipes where gemstones are concerned. You might also want to add a description of the means with which we reduce precious gemstones (not soul gems) to a powdered form to the mod page (and/or the crafting manual). The workbench would be the perfect place to crush gems, IMO.
    Just a thought.