So... I ran the Night at the Museum quest in my current playthrough last night. At one point in that quest, all the paintings are displayed regardless of how many you've placed so far, and it turns out there ARE 91 total paintings. I had missed 4 in the stairway to the Daedric exhibit (I think because the little wooden crossbars they hang from are not present for these).
TL;DR - I missed 4 paintings in the stairway to the Daedric Hall exhibit in version 1.0 of this mod. Grab version 1.1 or the update file for version 1.0 to fix it.
I worked with gimp a long time ago and played with skins on FO3 and putting tatts on my Player Character. A long time ago. I'm curious is it as simple as opening some of the images with gimp and swapping out with a few of my own jpegs and save as dds? Or is there more steps to this? I was hoping there was a mod like this here. Thanks!
So, I am loving this! I would like to be the first to ask (After the whole look issue is hammered out of course) for a art-deco skyrim nudes set. Call me a pervert but I would use a girls of skyrim nudes photo replacer....
Thanks Kelsenellenelvian! While I am admittedly an appreciator of the female form, I'm afraid I don't personally have the art stock to produce what you're looking for. Just be careful for little Henry and his mother's sakes when you're decorating your museum. :)
Don't care of the apply Canvas filter? I set it to depth of 4, not a terrible end result. Looks you went with..... oilify filter?, which works also if one doesn't overdo it.
Most of the paintings have normal maps that take care of the canvas effect. Gimp's canvas filter just makes these look like photos printed on canvas to me. And the oilify filter results in just making them blurry - I think because these images are so small (hmm..maybe I should be trying filters on the full res versions and then resizing them rather than on the already resized versions)
The image above has two filters from G'MIC QT for Gimp: Photocomix Smoothing and Brushify.
This project has me drooling over Photoshop and a particular set of plugins for it. Check out what they can do this photo of a pigeon: https://youtu.be/b9obgGgkMe0?t=13m31s ... paintifying it without losing the details (like in the image above, a painting would still have the details on Inigo's sword hilt, breast plate, shoulders, hood and eyes - but it all gets muddied.
That said, it sounds like you know your way around Gimp - any advice is appreciated Thanks Mebantiza!
I see that, those tools definitely transformed the bird into a 'painting'. I am currently applying the canvas effect to all your images, which incidentally, also updates the paintings in Enhanced Glorified interiors mod (Ax resources) that I have\am doing some work on. I like the canvas filter feature where you can apply one of 4 'directions' to the effect to randomize them a little.
The normal maps are not really applying anything like a canvas effect, NM are for enhanced sharpness and detail, which the paintings definately have.
Oh interesting. I'm not familiar with Enhanced Glorified Interiors. I found Enhanced Interiors and Skyrim Radioactive Glorified - is it one of those or something else? If my mod effects a mod other than Legacy, I'd like to point it out on the description page.
Regarding the normal maps, I didn't know of their use for sharpness and detail - I thought they were just for bumpiness. In the ax subfolder in the Legacy bsa for example (textures/ax/paintings) there's an image called cavnasmc0101_n.dds. In my understanding that normal map would apply a canvas effect to any image it's associated with in game without the image itself needing to have a canvas effect applied directly to it. The question is which images is it associated with - not all of them it seems... and the other artists' normal maps are different so maybe the normal map's end effect depends on how it's set up in the creationkit? I feel like I'm trying to punch fog sometimes with all of this.
Well, yes, the bump map is an old name for normal map, but NM sharpen and add depth to a texture, w/o actually upping poly count. a Normal map, can be thought of as a newer, better form of bump map basically. But, like I say, they dont really add anything like a canvas effect, at least not in this case. I suppose a NM could, if the images were large enough, might? simulate the uneven surface or textured surface of an oil painting you sometimes get in RL. But I think the painting would need to be pretty large for that, and even then, you;d still be left with the wanting to 'paintify' the image, even if the NM was able to do such a thing. That kind of effect on a painting, given most are like 512x512, would be pretty subtle and hard to make out I would think.
In gimp, it looked ok, but in game, I think the canvas effect, while realistic looking, is maybe a little too strong. I think I will redo my test ones@ only 2x depth. I plan to play around with it some, see where the sweet spot is. I have a 4 in the group all hung together(canvased) and they looked really good, but I might turn down the effect a little, see what happens.
Ah, I see. Thanks Mebantiza. And thanks for sharing the in-game image - It makes me happy to know someone else is having fun with this
I think choice of ENB and other factors will have an impact on how these effects show up in-game too. I have a lot of respect for the artists who can put together whole packages of textures that are consistent with each other aesthetically.
What a difference these make, far superior to the stock ones. I only have a small % of paintings hung currently, but the few I do have so far, really stand out. Cant wait to see the rest. There sharpness, however, does tend to make them look a little out-of-place, not for technical reasons, but, well...they almost look 'too good' to be paintings, and look like high-res photos lol. Strange to say something looks 'too good' in Skyrim. Will use regardless of course.
Thank you for your kind words Mebantiza :) I agree with your critique. And some are worse than others in this respect. I have a lead on a Photoshop filter that looks amazing and would do what I want to them, but I'm looking for free alternatives.
Yep! It worked as is. SSE Mod page is here: https://www.nexusmods.com/skyrimspecialedition/mods/13279/?
I ran around and checked them all because I couldn't not. Funny story: My heart's desire is to mod the lighting in Legacy, but that's beyond me at the moment. I settled for doing this as a first step. While I was checking on the paintings in the safehouse I discovered that the overhead goathorn lights can be toggled on an off. I never knew. /facepalm.
I have definitely found all 91 paintings in the V18 final of LOTD. Some of the painting "bars" aren't visible, and you might have to poke around with your cursor to locate the activation points, while others may not be intuitively placed. Of course, no two modded games are alike, so...
Anyway, loving the idea, though it would be nice if we could make the images more "painting-like." There's prolly a mod out there for that... =^[.]^=
ETA: Regarding two "missing" paintings in the Library, among the last I found were:
"2 on the 3rd floor of the Library, on the south wall above the book displays"
Thank you Raycheetah. I saw the same hint regarding the library paintings on the wikia, but comparing screenshots I think things changed in v19 (the only Legacy version I've played - I'm very late to the party). On the third floor where the painting should be I have more spots for maps instead. I will update the mod description to indicate I'm working with Legacy v19.
I experimented trying to make my images more painterly-ish with some of the filters that come with Gimp, but I haven't found anything I liked. They either wind up too blurry or they look like photos printed on bumpy things rather than painted if that makes sense.
This is a brilliant mod, downloading now. And I'll be sure to replace with any of my own if I feel the need. Thanks for the guide, a nice change to put a little of ourselves into the gallery
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TL;DR - I missed 4 paintings in the stairway to the Daedric Hall exhibit in version 1.0 of this mod. Grab version 1.1 or the update file for version 1.0 to fix it.
I was hoping there was a mod like this here. Thanks!
The image above has two filters from G'MIC QT for Gimp: Photocomix Smoothing and Brushify.
This project has me drooling over Photoshop and a particular set of plugins for it. Check out what they can do this photo of a pigeon: https://youtu.be/b9obgGgkMe0?t=13m31s ... paintifying it without losing the details (like in the image above, a painting would still have the details on Inigo's sword hilt, breast plate, shoulders, hood and eyes - but it all gets muddied.
That said, it sounds like you know your way around Gimp - any advice is appreciated Thanks Mebantiza!
The normal maps are not really applying anything like a canvas effect, NM are for enhanced sharpness and detail, which the paintings definately have.
Regarding the normal maps, I didn't know of their use for sharpness and detail - I thought they were just for bumpiness. In the ax subfolder in the Legacy bsa for example (textures/ax/paintings) there's an image called cavnasmc0101_n.dds. In my understanding that normal map would apply a canvas effect to any image it's associated with in game without the image itself needing to have a canvas effect applied directly to it. The question is which images is it associated with - not all of them it seems... and the other artists' normal maps are different so maybe the normal map's end effect depends on how it's set up in the creationkit? I feel like I'm trying to punch fog sometimes with all of this.
Here is a hung example - Canvas@4x
https://staticdelivery.nexusmods.com/mods/110/images/36760-0-1510796563.jpg
In gimp, it looked ok, but in game, I think the canvas effect, while realistic looking, is maybe a little too strong. I think I will redo my test ones@ only 2x depth. I plan to play around with it some, see where the sweet spot is. I have a 4 in the group all hung together(canvased) and they looked really good, but I might turn down the effect a little, see what happens.
I think choice of ENB and other factors will have an impact on how these effects show up in-game too. I have a lot of respect for the artists who can put together whole packages of textures that are consistent with each other aesthetically.
I ran around and checked them all because I couldn't not. Funny story: My heart's desire is to mod the lighting in Legacy, but that's beyond me at the moment. I settled for doing this as a first step. While I was checking on the paintings in the safehouse I discovered that the overhead goathorn lights can be toggled on an off. I never knew. /facepalm.
Anyway, loving the idea, though it would be nice if we could make the images more "painting-like." There's prolly a mod out there for that... =^[.]^=
ETA: Regarding two "missing" paintings in the Library, among the last I found were:
"2 on the 3rd floor of the Library, on the south wall above the book displays"
Hope that helps!
I experimented trying to make my images more painterly-ish with some of the filters that come with Gimp, but I haven't found anything I liked. They either wind up too blurry or they look like photos printed on bumpy things rather than painted if that makes sense.
And I'll be sure to replace with any of my own if I feel the need.
Thanks for the guide, a nice change to put a little of ourselves into the gallery