I have seen many comments asking me to fix this and that. Let me be clear it. I'm in the mist of rewriting the whole program, so many of the problems you are telling me are quite irrelevant in the rewrite version. If you want to hear more update about it, discord is the place for it.
If you have problem with using this mod, You can also go to this forum to look for solutions compiled by hellwolf9 (kudos to him). I recommend that you start with a clean mod list first and then diagnose what combination (with which other mod) could be causing the problem. While it could the result of the instability of this mod, there is a reason I still label this mod as beta.
If you want stable and perfect modding experience, I would suggest you skip this mod until it is out of beta. Thank you for your support
Darn… I was really hoping to use this mod as well as the torch fix for horses, but as the description states it is incompatible with FNIS, which is what I have been using. Still, I will consider using this mod for future playthroughs. Nice work.
ERROR(1210): Не удается найти файл жизненно важного поведения. Это вызовет Т-позу в игре. Чтобы исправить это, либо переустановите мод, либо вручную восстановите этот файл поведения Файл: x:\skyrim\the elder scrolls v skyrim - legendary edition\data\meshes\actors\character\behaviors\weapunequip.hkx Не удалось сгенерировать поведение
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file File: x:\skyrim\the elder scrolls v skyrim - legendary edition\data\meshes\actors\character\behaviors\weapunequip.hkx Failed to generate behavior
when launching nemesis, hover your mouse over the patches before you select them if they say something like http//nexus//skyrim//mods, don't use it because that is the wrong version of Skyrim, you want SE Skyrim. for me all the SE ones that are shown are ones I downloaded myself, but I am new to this engine.
the reason for the error is because it is trying to find a Skyrim beh pack, no Skyrim SE beh pack, as it assumes you are using the old version of Skyrim
http//skyrim special edition//mods is correct, well i'm too lazy to write the correct one but its something along that line
Can anyone help I stumbled upon an error ERROR(1026): Missing referencing ID. Could be a bug. Report to Nemesis' author if you are sure File: temp_behaviors\magicbehavior.txt Mod ID: tkuc
Im new to modding skyrim and cant seem to find a fix
I have a "bug" let's call it when using Nemesis, my character does doubled moves and the transition between animations is broken when using CGO or Character Behavior Enhanced (Unofficial Patch), is has to do with Nemesis or what? What can I do to fix it?
84 comments
Comments locked
The author has locked this comment topic for the time beingIf you have problem with using this mod, You can also go to this forum to look for solutions compiled by hellwolf9 (kudos to him). I recommend that you start with a clean mod list first and then diagnose what combination (with which other mod) could be causing the problem. While it could the result of the instability of this mod, there is a reason I still label this mod as beta.
If you want stable and perfect modding experience, I would suggest you skip this mod until it is out of beta. Thank you for your support
Special thanks to SoftGaming for making this video
ERROR(1210): Не удается найти файл жизненно важного поведения. Это вызовет Т-позу в игре. Чтобы исправить это, либо переустановите мод, либо вручную восстановите этот файл
поведения Файл: x:\skyrim\the elder scrolls v skyrim - legendary edition\data\meshes\actors\character\behaviors\weapunequip.hkx
Не удалось сгенерировать поведение
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
File: x:\skyrim\the elder scrolls v skyrim - legendary edition\data\meshes\actors\character\behaviors\weapunequip.hkx
Failed to generate behavior
the reason for the error is because it is trying to find a Skyrim beh pack, no Skyrim SE beh pack, as it assumes you are using the old version of Skyrim
http//skyrim special edition//mods is correct, well i'm too lazy to write the correct one but its something along that line
ERROR(1026): Missing referencing ID. Could be a bug. Report to Nemesis' author if you are sure
File: temp_behaviors\magicbehavior.txt
Mod ID: tkuc
Im new to modding skyrim and cant seem to find a fix
Try version 0.83c in github, and then update it
https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/tag/v0.83c-beta
Wish this may help some of you
(I put it directly under the data folder, not sure whether it matters; also try window 7 compatibility when running it)
I have a "bug" let's call it when using Nemesis, my character does doubled moves and the transition between animations is broken when using CGO or Character Behavior Enhanced (Unofficial Patch), is has to do with Nemesis or what? What can I do to fix it?
Saliren