Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
thanks to Gutbusters for his good work and the permission to translate this mod
Donation Points system
This mod is not opted-in to receive Donation Points
Dies ist nur eine kleine Übersetzung der Mod von Gutbusters. Ich danke ihm für die Erlaubnis.
:::::SPOILER WARNUNG:::::
Die Mod ermöglicht es dem Spieler, die Main Quest mit den Klingen an ihrer Seite zu beenden, ohne Paarthunax zu töten.
Zitat aus dem Scharesoft Forum: Hi es gibt was Neues und zwar hab ich ein neues Spiel begonnen und den P. fix - die Version vom steam-workshop - von Anfang an aktiviert und in der tat wurde der Quest "töte p." beendet und man muss ihn nicht mehr töten und kann trotzdem bei den Klingen mitmachen also denk ich mal, dass es andem Aktivierungszeitpunkt liegt.
Weitere Übersetzungen: Unlimited Rings DV German: http://www.skyrimnexus.com/downloads/file.php?id=6452 Unlimited Amulets DV German : http://www.skyrimnexus.com/downloads/file.php?id=6480 Unlimited Rings And Amulets German: http://skyrim.nexusmods.com/downloads/file.php?id=6739 The Witcher Armor and Swords Ger.: http://skyrim.nexusmods.com/downloads/file.php?id=6787 Dovahkiin Hideout German: http://skyrim.nexusmods.com/downloads/file.php?id=6511 Player Home Map Markers German: http://skyrim.nexusmods.com/downloads/file.php?id=6481 Headgear with Circlets and Masks German: http://skyrim.nexusmods.com/downloads/file.php?id=7168 LORE FRIENDLY ARMOR PACK German: http://skyrim.nexusmods.com/downloads/file.php?id=7419 Dovahkiin Retreat-Schlupfwinkel German: http://skyrim.nexusmods.com/downloads/file.php?id=7857
Original Download: http://skyrim.nexusmods.com/downloads/file.php?id=8426
Original Readme:
:::::SPOILER WARNING::::: I can't really explain this mod without some minor spoilers from the Main Questline, you have been warned. Also I got quite a few complaints about the name of the mod being a spoiler, I deeply apologize, and have changed it to something I hope is more subtle.
Allows player to continue the main quest with the blades still on your side, without needing to kill Paarthurnax.
================ Installation Simply drag and drop the esp into your \Steam\SteamApps\common\skyrim\Data folder, and then click the check-box in NMM or the Skyrim launcher data tab.
================
Update
- All dialogue options related to Paarth quest should now be properly gone after completion of quest - Journal should update properly, going into finished quest catagory with new Quest summary if you want to look at it - Everything should be working fine now - except for Arneir's dialogue option for finding new words of power, having some trouble getting that to work - I plan to try to fix that this weekend - I also plan to work on getting the blades response dialogue working this weekend too
==============
A simple mod that give players a dialogue option to essentially skip the quest where the Blades demand you kill Paarthurnax. When Esbern or Delphine gives you the ultimatum, a new dialogue should be at the bottom of the list. Click on it and the quest gets skipped, Blades are still your devoted protectors, Greybeards still think you're an awesome savior, and Paarthurnax lives on.
This whole quest really pissed me off. First, where do the blades get off telling me to do anything. They are supposed to be the player's sworn servants and protectors. And by the point they asked me to kill old Parthy, we were best buds. Not to mention he'd been mentoring me and generally being a lot more helpful than the blades ever were.
But for those like me that just want everyone to be friends, this mod allows you to do that.
Any problems let me know in a comment. Thanks and enjoy!
==============
Details: ATTENTION: SPOILER WARNING!!
The actual dialogue is: "That is not your decision. You are sworn to follow me, and obey my orders."
I also added a response for them to say, but I haven't gotten the delay working. I'm going to try to get that working in the next few days.
"But...no, you're right. Forgive us, in our zeal we forgot ourselves. It is of course your decision." The initial dialogue is woven into the quest, so it won't appear in the first dialogue, Elbern will say we have discovered who paarthurnax really is etc..you ask what do you mean?....he says parth must die...and then you get this new option.
==============
Future Plans: Half the reason I made this mod, is because I want to make a follow up mod that expands the Blades faction. You would have to have finished the MQ, since the blades are woven into the main questline too deeply for anything else. But eventually I want to allow the player to be able to restore the blades to a measure fo their former power. Adding more recruits, upgrading and improving the Sky Haven Temple, etc...
As a side product of this, the Thalmor faction would have to be expanded and made significantly more powerful. Since they quite strongly hate the blades according to the Thalmor lore in the game. So a conflict would arise with the Thalmor attempting to stamp out the blades before they can get strong again.