This page was last updated on 20 June 2022, 4:13AM
Changelogs
Version 2.ALPHA
Size Matters - Version 2.0 Alpha Changelog
NEW FEATURES
MCM
Added option to allow 3rd person camera distance to be managed automatically when below a scale of 1. This ensures an optimal and consistant view when tiny.
Added an option to enable metric measurements for size information.
Renamed "Cheats" page to "Extras" ( Why won't the e capitalize!?!?!? D: )
New options related to new features tagged with [MCM]
Effects
Vore and Absorb can now optionally cause weight gain [MCM]
Animation Speed Control can now optionally compensate weapon speed to keep the attack speed normal (Melee only). [MCM]
New Spells
Slow Growth - This spell causes the player to slowly grow to 1.5x their current size. Casting it again while the effect is still active, cancels it.
ACTOR VALUE CHANGES
Fame is no longer used.
Infamy is no longer used.
FavorActive is now used.
FavorPointsBonus is now used.
Reworked entire mod to use FavorActive as a replacement for Fame and Infamy (This single actor value now stores both size and max size). This was done for compatibility reasons.
Now using FavorPointsBonus as a boolean so my scripts can identify when actors need to have their size reset.
BUG FIXES
Fine tuned the 3rd person camera vertical correction. Camera height should now remain the same, relative to the player, at all sizes. Particularly helpful for shrinking.
Fixed a bug related to cell resets that caused recycled actors to retain their size information. On first interaction, if the actor requires a size reset, it will happen before any spell effects.
Player animation speed now persists between game sessions.
If vore fails to eat its target for any reason, it will not play the eating sound.
Fixed a bug that caused dual casting growth or shrink to stop working mid-cast.
Made minor changes to the SizeEffect script, it should properly identify PLACED dead bodies as dead now. It also tries not to cast stagger on dead people anymore, as that seems to cause an animation loop sometimes(?)
Absorb can no longer be spammed at the speed of light
Made changes to the absorb script, it should no longer kill the target but fail to absorb them. Also changed how the code performs its checks, fixing any potential CTDs from attempting to absorb essential NPCs.
Fixed a bug that caused the progression quest to continue shrinking the player if it was skipped via MCM, mid quest.