Both those rooms were pretty much finished back in 2017 when I first uploaded the mod. Bug fixes and small improvements are the only changes I've made since.
If those rooms are not loading for you, then its due to an issue on your end. If you're using Skyrim Project Optimization, then use its No Homes version as mentioned in the description.
I love this mod but every time lydia goes to the bath she never puts her armor back on. Is there a way to fix it? I use AFT but she is usually dismissed
I've never had this issue so not sure what could be causing this. NPCs should put their clothes back on as they near the bathroom door. If AFT or something else is managing her outfit in player homes, maybe that's causing a conflict. Just a guess.
I had the funniest thing happen. Just bought the house, walked inside, checked it out. Thought to myself the changes were great. Leave to go talk to someone in town and coming back there's a COW on the tower where you sit at. So I go to check it out. The cow knocks me off the tower when my character comes out the trapdoor. The cow disappeared after a few minutes. Fresh game, first time trying the house out. The no trapdoors version. I'm not saying your house was the cause of the cow, weird stuff happens in Skyrim. I thought it was funny, so thought I'd share it with you. The changes are great and I like that its roomier. I hated that firepit to. Thank you for making and sharing.
From the original mod's page: =====KNOWN ISSUES 1. Cow on the tower! A cow may appear on the tower. Open console, Left click on the cow, and type [recycleactor].
Glad you like the mod. Thanks for the endorsement.
Thanks. There are two more beds up top for followers so 4 in total. Your third follower can rest there. And in case your followers aren't moving up and down the stairs, try this mod.
Also, I consider this mod completed and have for a long time now (even ported it over to SE exactly as it is) so I won't be making any changes to it. Plus, imo a third bed would be totally out of place down there and ruin the symmetry of the room.
But if you are feeling up to it, you could always open up the mod in the CK and make the changes you want.
I'm having issues with my no trapdoors Breezehome. There's smoke rising from the middle of the living room floor, where the fire pit used to be. Also, when I'm downstairs towards the back of the house, if I move to the far left or right, the opposite side of the house will disappear and reveal a gray and black void.
The issue isn't my mod, the issue is conflicting mods in your load order.
Issue 1: When using EFLX/RLO, you'll face this issue with any Breezehome mod that removes the fire pit because ELFX/RLO restores the smoke above it. Solution: For EFLX compatibility, use the No Breezehome/No Player Homes add-on but for RLO, you'll have to do some manual editing in TES5Edit. Instructions are mentioned in the Compatibility section on the main page.
Issue 2: You're most probably using Skyrim Project Optimization which applies Occlusion Culling indoors which basically doesn't render things the player can't see thereby increasing performance. But it was made for vanilla Skryim interiors so its incompatible with any mod that changes the default layout. Solution: Again, use the No Player Homes version of that mod.
I use Alternate Start as well and as far as I can tell, there are only a few minor visual conflicts. Both mods work fine together. I went and bought Breezehome with all its upgrades on an existing vanilla save and faced no issues. Likewise, I started a save as a Breezehome owner using Alternate Start and I woke up in a fully upgraded Breezehome.
This mod is great, thank you for releasing it! Now I have a reason to learn how to edit using TES5edit. So far I've just been cleaning and removing things to merge. I also took a couple screenshots to showcase your mod. Thanks again!
32 comments
If those rooms are not loading for you, then its due to an issue on your end. If you're using Skyrim Project Optimization, then use its No Homes version as mentioned in the description.
The changes are great and I like that its roomier. I hated that firepit to. Thank you for making and sharing.
From the original mod's page:
=====KNOWN ISSUES
1. Cow on the tower!
A cow may appear on the tower. Open console, Left click on the cow, and type [recycleactor].
Glad you like the mod. Thanks for the endorsement.
Also, this mod has nothing to do with her version. Read the description.
Also, I consider this mod completed and have for a long time now (even ported it over to SE exactly as it is) so I won't be making any changes to it. Plus, imo a third bed would be totally out of place down there and ruin the symmetry of the room.
But if you are feeling up to it, you could always open up the mod in the CK and make the changes you want.
Issue 1: When using EFLX/RLO, you'll face this issue with any Breezehome mod that removes the fire pit because ELFX/RLO restores the smoke above it.
Solution: For EFLX compatibility, use the No Breezehome/No Player Homes add-on but for RLO, you'll have to do some manual editing in TES5Edit. Instructions are mentioned in the Compatibility section on the main page.
Issue 2: You're most probably using Skyrim Project Optimization which applies Occlusion Culling indoors which basically doesn't render things the player can't see thereby increasing performance. But it was made for vanilla Skryim interiors so its incompatible with any mod that changes the default layout.
Solution: Again, use the No Player Homes version of that mod.
Now I have a reason to learn how to edit using TES5edit.
So far I've just been cleaning and removing things to merge.
I also took a couple screenshots to showcase your mod.
Thanks again!
Yeah, TES5Edit's invaluable. The more you learn about it, the better.
Upload your screenshots and add them to the images here. Would like to see how the mod looks with different texture mods/ENBs.