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Thrakkemarn

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75 comments

  1. laRocha
    laRocha
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    Is this mod compatible with Better Vampires mod? I don't have Skyrim yet, but I will be playing a vampire mage in my first game, so I just want to be sure.
  2. franklouuu
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    I like your changes. Specially the change that makes your dual wield slower. I really hated stunlock. So boring

    However, I don't agree with the changes you made in enchanting. Instead of lowering enchanting power, couldn't you create a 80% cap for spell cost reduction? If you did this, we could still use some enchanting slots of our gear for other enchatments, which would make enchanting a bit more interesting. Not just getting as much dest reduction cost as you can get
  3. Nolan7500
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    I noticed that there is a mod that fixes enchanting and spell schools by making enchantments on items increase power instead of reducing cost, this seems like an even better solution to enchanting or should atleast be an option esp.
  4. thrakkemarn
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    Thanks! Yes, I recommend playing this on Master. I even play it on Master and use advlevel to make all the enemies 1 level tougher than I am, so that I don't feel too OP running around with a companion. This was true for playing a 2h warrior, but now I can play Destruction on par with that. Glad you enjoy it!
  5. Meydra
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    Very good mod.
    Although I feel a bit to powerful the way it is.
    Normal bandits require only one dual cast and bandit chiefs around two.
    The enemies tart slowly getting tougher, but I'll try turnung up difficulty up from expert to master and if that turns out to be no option I'll try the esp with the weaker dual cast.

    Nevertheless great job and this is how destruction was meant to be.
  6. gousuke
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    Was spending more time running around waiting for mana to regenerate before getting this mod. Now I feel as capable as my archer/dual wielder. Great mod!
  7. thrakkemarn
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    Well, I consider that to be a balance factor to counter the enhanced magicka regen. And again - this mod does NOT take other schools of spells into account. It is meant to fix destruction, perhaps at the expense of other schools. I believe I explained earlier my concept of balance, but allow me to explain as relates to your post.

    If you are playing a spellsword and not a pure mage, then you should NOT be able to cast every spell, especially not the dual cast versions of them. You are sacrificing some power as a mage to pick up some power as a warrior. If a spellsword can cast everything and be as good as a mage at magic ... why play a mage??

    If you want to dual cast the highest level of spells in a certain school, you SHOULD have to specialize in order to do it, or else you should have to carry around a set of -spell cost equipment, or SOMETHING should have to give. Bear in mind that simply mastering the perks and skill levels of a spell school provides a big discount in spell cost. When combined with -spell cost enchants you can bring a school down to negilible magicka cost. So you have to decide to sacrifice other enchants to be better at magic. Being a spellsword shouldn't mean you can cast all magic and fight as well as a warrior - it means compromise. But you are free to disagree and play how you want.

    Now, I would have to open up each version of the mod, change the values, and upload a 2nd version, which I can't even do right now cause I am not at my gaming PC and won't be all weekend. It would be far easier for you to simply open the esp in TESSnip and change fMagicPCSkillCostScale to whatever you want.
  8. Metyneskar
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    I notice you mentioned Improved Destruction and using some of its ideas. Would you consider also adopting an aspect of its design philosophy - modularity? I'm under the impression that it's a rather simple thing to do, just split the variables into different .esps. If I'm not wrong, that would be a simple and significant step towards enabling users to most easily get their desired gameplay result.

    I suggest this because I like most of your changes, but there is one that causes a problem for me. Its the doubling of the base magicka cost. With that, dual casting comes to a whopping 6-8 times vanilla costs, which for some spells is completely uncastable to a spellsword. Other spells will become barely castable to me even when not dual cast (runes, bound bow, conjure atronarch). I AM only level 20 at the moment, but I've been dumping into magicka up to this point and need to be investing in health and stamina now. You've targeted this mod partially at spellswords, yet have designed it to require extensive investment in magicka - somewhat contradictory.
  9. killgore
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    only starting to play a mage and i feel a bit weak i must say playing on expert so thx for this mod which seems betetr than the others
    also playing an altmer i dont' want to have to drink potions all the time to cast spells il leave that to the orcs so thx for regen
  10. thrakkemarn
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    @Nolan7500 Thanks, it means a lot to know people are enjoying this!