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About this mod

This is a chunky expansion to the original Magicka Sabers mod by Lord Haun. It includes an additional variety of lightsabers and their colors from the Star Wars mythology.

Permissions and credits

This is a replacement for the original UMS mod.  I believe fat fingers and an iPhone attributed to the full deletion of the mod when I was checking in on Nexus.  Apologies, if you were wondering what happened to this mod in the first place!

Magicka sabers included within this mod are:

- Crossguard Lightsabers with custom ON/OFF, idle and swings sounds

- Double-bladed Lightsabers (1H and 2H) with custom ON/OFF and swings sounds

- Lightsaber Pikes (long-handle) 

- 2 Mages Staff with sabers

- Dagger Sabers along with their reversed variants

- The very unique Darksaber ! A Black-bladed 1H/2H Lightsaber with custom ON/OFF, idle and swings sounds

- Tonfa Sabers with their Reversed Variants 


1.  EXISTING SABERS (hilt with saber blades) under DAEDRIC category

2.  HILTS ONLY:  Found under EBONY category.  Used for customizing different saber colors and hilts.  

**NOTE**  ENCHANT the blade by DISENCHANTING an EXISTING saber from DAEDRIC category!  Only a single saber enchantment can be used for enchanting hilts.  2 or more enchantments will result in invisible sabers.  


All colors below from Lord Haun's original mod will be included with these sabers:

- Blue
- Bronze (TBA)
- Cyan
- Green
- Orange
- Red
- Pink
- Violet
- White
- Yellow


Along with these, you can craft powerful unique Lightsabers which belonged to even more powerful Heroes of the Star Wars Mythos !

Revan and Darth Revan's ( KOTOR, SWOTOR ) Lightsaber ( 1H and 2H for Darth Revan's and Only 1H for Revan's )
Obi Wan Kenobi's ( EP I and II ) Lightsaber ( 1H and 2H )
Qui Gon Jin's ( EP I ) Lightsaber ( 1H and 2H )
Darth Maul's ( EP I ) Double-Bladed Lightsaber ( 1H and 2H ) with double-bladed Lightsaber sounds along with its' single bladed, broken variant ( 1H and 2H )
Anakin Skywalker's ( EP II ) Lightsaber ( 1H and 2H )
Yoda's ( EP II, III ) Lightsaber ( 1H )
Count Dooku / Darth Tyranus' ( EP II and III ) Lightsaber ( 1H ) with custom " Sith " ignite sound
Ben Kenobi's ( EP III and IV ) Lightsaber ( 1H and 2H )
Mace Windu's ( EP II and III ) Lightsaber ( 1H and 2H )
Darth Sidious / Palpatine's ( EP III ) Lightsaber with custom " Sith " ignite sound ( 1H )
The Skywalker Family's ( EP III, IV, V, VII ) Lightsaber ( 1H and 2H )
Darth Vader's ( EP IV, V, VI ) Lightsaber with custom " Sith " ignite sound ( 1H and 2H )
Luke Skywalker's ( EP VI ) Lightsaber with custom ON/OFF sounds ( 1H and 2H ) 
Kylo Ren's ( EP VII ) Crossguard Lightsaber with Crossguard sounds ( 1H )


There are also some minor clipping issues with the crossguard and double lightsaber.  I've done what I can to minimize that.  Best bet is to use them with the recommended animation mod above.  If there is another one that works better, please let me know!  Either way, the clipping experience shouldn't be terribly annoying.


No quest is included, but the sabers are still able to be created and tempered at a smithing location, or you can acquire them through console commands (i.e. help crossguard).  


I've found two in particular that have greatly enhanced the fun with these sabers:

- Violens (one everyone knows well)

- SaberLight (for a glowing enchantment.  There is a color for every saber, minus white)

- Enhanced Animation (It tweaks the one and two-handed sword animations a little as shown in the images.  You'll need this one to minimize clipping with the crossguard saber or use the optional file to accommodate the vanilla animations)

**NOTE** This mod is no longer on NEXUS!  You'll have to find an external site that still hosts it.  I do not know which particular sites still have it, or if they have permission to use it.

- Nexus Mod Manager:  Click that big green button, sit back, and wait for mod to be installed.

- Manual:  Unzip the file, then place into the "Data" folder of your Skyrim.  It may overwrite some of the original files if you have Magicka Sabers already, but it will add the new ones just the same.

**NOTE** There are TWO esp files included in the mod.  One adds sabers to random NPCs throughout Skyrim (the original Leveled Integration List option), and the other does not.  You only need to pick one or the other!


Please feel free to report any bugs and we'll see what I can do.  

There will be more to come in the future.  To the modders and supporters in the community:  thank you for all you have done to keep Skyrim alive for this long.  :)


Q:  Why aren't any sabers showing up in-game (i.e. invisible)?

A:  Check to see if the Magicka Sabers Unique.esp is checked.  In addition, ensure the mesh/texture files are allocated in the correct location.

i.e. Data\meshes\weapons\MagickaSabers

A2:  If you created saber hilts from the Ebony category, these will be invisible.  You must disenchant a current saber and ENCHANT the saber hilt to see the blade!

Q:  Kylo Ren's hilt has purple meshes.  How do I fix this?

A:  Fix incoming

Q:  Do I need the original Magicka Sabers with your mod?

A:  No.  Initially, this was the case, but now the assets used can work independently from the original Magicka Sabers mod.

Q:  Is Unique Magicka Sabers compatible with other Star Wars mods?

A:  Yes and No.  We have not tested every Star Wars mod, nor do we use all of them.  There is a possibility of conflict depending on how those mods alter Magicka Saber meshes, enchantments, etc.  Check the message board for those that have confirmed that certain mods are compatible.  

Q:  Is Unique Magicka Sabers compatible with Steam mods?

A:  See above.  

As in the permissions section, all credit goes to Lord Haun and team.  If you like this mod, please feel free to endorse! :)