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Holds Development Team

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SetteLisette

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  1. SetteLisette
    SetteLisette
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    It was a long absence due to my other mod projects! (mainly Immersive World Encounters which is not yet finished)

    Please take a glance at the change log and the updated description. There are tons of additions and fixes in P1.6.
    If you use Legacy of the Dragonborn Patch and are in the middle of the quest "By the Light of the Moonlight" you must not update until the said quest is over. This is also mentioned in the change log.

    Just so you know...
    I've played 2 lengthy, heavily-modded playthroughs in the past with Holds Complete Edition 0.0.8 installed. The results were always marvelous. It's all thanks to the careful patch making and merging process. Obviously you cannot use ETaC or Immersive Citizens Full Edition with Holds but if you like the design aesthetics Holds offers then you'd have nothing to miss after choosing Holds over CAIO, in my opinion.
    So to whoever makes "if you use Holds you shouldn't have ANY other mods bc it's incompatible with EVERYTHING" type arguments, I say with great confidence that they're mistaken.
  2. bestmoddedskyrim2
    bestmoddedskyrim2
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    Does this work for the holds modular version? Vortex manager says holds.esp is missing even tho i have everything installed. I use holds modular
  3. qwertypol012
    qwertypol012
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    I had once interested in using Holds, but then i ditched the idea due to my already heavily modded game with lots of mod. My main worry was actually quest mods, since other kinds of mod which only adds or puts objects in the world are usually visible if there's any conflict/clipping. So, i'm still wondering how Holds will interact with quest mods?

    I'm not specifying a quest mod or some others, i'm just wondering about some kind of "what-if" scenario, because Holds changes some open-worlded cities into having their own worlds (Falkreath and Dawnstar , for example). So, i'm wondering if some quest mod(s) add a scene inside one of those cities, wouldn't it be troublesome?

    Once again, i'm not specifying a quest mod since i'm not well-versed with all of them. Just want to point out my worry, because i'm sure that the author of this patch already got his hands full with many patching projects.

    Maybe some people here got any experiences with compatibility between Holds and some quest mods?
    Some mods such as Mirai, M'rissi, Project AHO, Maids II, The Master's Trial, Citizens of Tamriel, The Brotherhood of Old, Death Mountain 1 & 2 (not sure about this), Beyond Reach (not sure about this), The Tools of Kagrenac (not sure about this), some mods like these?
    1. InDarkestNight
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      Late reply, but I'd like to know this as well.

      All I can really say for M'rissi. If I remember right, that mod only modifies interiors. The only city interiors involved are the CoW and Thalmor HQ. As long as holds doesn't touch those two, it should in theory be compatible with Holds. Then again, there is a bit of a cut scene outside of Riverwood and a short distance from Whiterun. Don't know how those may play with M'rissi. Probably the only way to tell is to just test it out.

      I'd also like to know how this thing plays with Inconsequential NPCs and Ai Overhaul (the latter being a mod I've been thinking about trying, and no I'm NOT talking about Immersive Citizens, AI overhaul is a completely different mod with far better compatibility, plus it has a mod author that allows patches).
  4. atlas1245
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    "All of the compatibility patches you can download here are compatible with Holds Complete; they do not work with Holds Modular Edition. I do hope to start working on compatibility patches for Modular Edition hopefully sometime soon, although it would mean an immense workload for me to make compatibility patch variations for dozens of modules. In other words, until I can find enough time to work on them, the patches for Holds modular edition would not be possible."

    I thought this was actually the case... until I realized the SE version actually has patches for the modular version too. Jeez... talk about us getting side-lined here as LE players.... 
    1. Galandil
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      Hello Atlas- 

      As up till now patches have been made by Settelisette at his patching center which covers most mods we expect to have a conflict with. He has taken on not just the burden of making the modular versions and patching for them, he has also taken on the work of supporting those who come to him with requests- While also working on his own projects. This is a massive amount of work for one person so while I recognize that it's a disappointment that the LE version does not have the same support for you, I really don't appreciate that tone and ask that you show a little understanding. 

      Holds itself will always be available for LE but even I am starting to wonder if that really is long-term a good idea to develop for. There are limitations with the LE that I do not have to worry about on the SSE, and most people are playing on the SSE as well, including myself. I would recommend trying to use the SSE or the Complete. I don't intend on removing Holds from the LE for those who wish to continue using it.. But I still encourage upgrading. If this is not good enough for you then I suggest you use a different mod. 
    2. atlas1245
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      Oh I apologies for my tone. I just don't really understand why it'd be a challenge to convert the modular patches, considering most of them are ESPs. Typically SE->LE conversion for plugins can be as simple as just re-running the plugin on Creation Kit to convert. 

      Anyway to offer a perspective, the most common reason I see for why there are people using LE is due to their PC not being high-end. Contrary to popular belief, SSE is actually a lot more demanding on computers. I've tried using SSE before and noticed a sharp FPS drop even in vanilla mode. This is why people like me are forced to remain on LE version till today and it's just sad to see us get shortchanged nowadays.

      However,  I do plan on converting to SE soon, seeing as to how most mod support is there.  That will happen once I have enough money to buy a new gaming PC :')
    3. Galandil
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      I apologize as well, my tone was also completely uncalled for.

      I've only ever ported to the SSE from LE- I use the LE Creation Kit and then port to the SSE. The process of porting back to the LE I hear is a little more complicated. Some of the mods on the SSE, like Prometheus snow under roof for example need to be made from scratch or it wont work properly. Something I noticed when checking out the SSE. I believe the SSE uses 4k textures and a few graphical enhancements which could be effecting your framerate, good luck with porting over :) SSE now even has seasonal mods!

    4. atlas1245
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      I took some time to learn how to backport but i realized it's allactually possible. Plugins are the easiest: just load into CK or TES5EDIT, re-save as a new plugin and boom, ported! Meshes and textures require Cathedral optimiser (I know the author said it's not spposed to backport but somehow it works for some people) or NifOpt and some texture conversion tool like paint.net. 
      Animations are more complicated but someone created this neat animation backporting tool that works: https://www.nexusmods.com/skyrim/mods/104459

      The only thing that cant be backported from SE are SKSE plugins unfortunately.  So far I've ported plugins and animations successfully. I havent tried with meshes and textures but apparently it can be done successfully too.  Maybe once I finish my school term, I'll get back to try backporting if it helps the LE community before I make the switch over to SE.
  5. jasleenkilla
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    Reporting , I followed ADovahkiinBosmer method of merging the Modular Version and Editing the patches in Testedit Worked perfectly for me no CTD except with the Holds Official Patch, other than that Holidays, USLEEP, PCE all work perfectly fine for me I love it. I know Sette doesn't advise this method so be careful this is just my experience but now I can play Holds properly again.
    1. NoraCHUCHU
      NoraCHUCHU
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      I have some mods that require patches but I use the modular version because of some bugs in Falkreath, how can I make the patches work with the modular version?
  6. dedmahomie2143
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    Falkreath has weird ground, where it's sometimes too high or too low, the 2 most clear areas are infront of the jarl's palace and on the path to the guards tower near the blacksmith, my load order is

    There is also a lot of NPC's stuck where the old cell used to be located, and not in their new homes, mostly in falkreath

    https://pastebin.com/zvH06uuc
    1. NoraCHUCHU
      NoraCHUCHU
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      The same thing happens to me, did you manage to solve it? it's the only reason I don't use the mod
  7. NoraCHUCHU
    NoraCHUCHU
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    I doubt you will answer but I wanted to say that I loved the mod and I appreciate that you did not build everything in a single world space since it saves a lot in performance, everything perfect except fralkeath, there are holes,structures sunk in the ground and missing meshes and npc stuck: c is the only bug I found and I would like to know if there is a way to fix it and also if Populated Skyrim HELL EDITION supports this at all
  8. eryol8
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    it seems that holds unofficial patch cause some wierd bug where many citizens added by this mod simply stay inside(yes, i confirmed its that mod)
  9. tyrantkyng
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    Any chance you could make a patch for Summer Skyrim?

    https://www.nexusmods.com/skyrim/mods/22300


    Not totally sure it absolutely needs one (until I finish installing and check) but I am sure it would since Summer Skyrim changes flora within the cities.
  10. DancingHoskuld
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    I am having trouble with touring carriages, can't get to Riverwood from the bridge outside Riverwood on the way to Whiterun. The horse can't find a way along the road just after the road straightens out after crossing the bridge heading in to Riverwood. 

    I have the Holds version of Riverwood but not Whiterun. I have run this patch for Touring Carriages which is the only patch I need.

    I also have one other Touring Carrages mods/extension "Touring Carriages - Friendly Predators" which stops all attacks on the carriage until you get off.

    Edit: This may not be a real problem, it looks like I went over the limit of how many mods can be on at one time and broke everything in that play through :-(

    Edit again: there is something wrong, my followers can't follow me across that point either. I have removed lots of mods so I am now under the limit and installed the Modular version of Holds then the patches.

    Note also, that the unofficial Holds patch does not work with the modular holds install because there is no holds.esp.
  11. AduroTri
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    I seem to be having issues in general with the Immersive Armors mod.