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croft70

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Croft70

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101 comments

  1. hrmpk
    hrmpk
    • member
    • 1 kudos
    I like this mod, but the default damage is way too high (it should be proportional to the base damage) and it seems to be giving me CTD with ACE Archery based on the Papyrus log, it gets confused about what the weapon type is with a light bow.
  2. tritonforge
    tritonforge
    • premium
    • 17 kudos
    another request to port to SE pls!
    1. george3x
      george3x
      • supporter
      • 0 kudos
      Is this dude even alive?
  3. Thunderchunker
    Thunderchunker
    • supporter
    • 0 kudos
    Is this safe to add to an existing game? (midgame)
  4. theSHADOWganer
    theSHADOWganer
    • BANNED
    • 1 kudos
    ultimate combat is some heavy script damn nag yall just download this and done
  5. TForik
    TForik
    • member
    • 0 kudos
    Dear author, please add the blood effect, and so that you can kill with an ice thorn, I really really look forward to
  6. Dovahkiin560
    Dovahkiin560
    • member
    • 0 kudos
    Hi, I really love the mod but I have a problem, in my game I'm using your mod and whenever I get a headshot with a deadric arrow, it doesn't count. I've used Nordic, iron, steel, orcish, elven, and ebony, and they all work, but the deadric arrow cant get headshots. do you know what's wrong or what I did? thank you
  7. Deepstrike101
    Deepstrike101
    • premium
    • 4 kudos
    Is there any chance you would be willing to make a similar mod, which detects impacts to passively held shields and ignores them? It never made sense that a character can get shot in the shield, but the game treats it like they just got hit in the chest.
    1. 123hello456
      123hello456
      • member
      • 4 kudos
      Use perk from Block tree.
  8. LANOU12
    LANOU12
    • supporter
    • 0 kudos
    Is it possible to convert this mod to SSE?
    1. Modling
      Modling
      • supporter
      • 28 kudos
      Nope, SKSE DLL without source code available. So, you can praise Mara, and wait for her to motivate the modder, or use Locational Damage SKSE that is similar and highly configurable.
  9. Atardecer
    Atardecer
    • premium
    • 90 kudos
    Posted this to Reddit awhile back. Requiem changes some nifs around in version 2, and has some new ones. Here's a list of stuff to put in the ini (also seems some from vanilla were missing in the supplied ini?):
    Spoiler:  
    Show

    AurielsArrowFlight

    BoundArrowFlight

    IronArrowFlight

    DragonboneArrowFlight

    DraugrArrowFlight

    DraugrMagicArrowFlight

    DwarvenArrowProjectile.nif

    EbonyArrowFlight

    ElvenArrowFlight.nif

    FalmerArrowFlight

    ForswornArrowFlight

    GlassArrowFlight.nif

    NordicArrowFlight.nif

    NordHeroArrowFlight

    OrcishArrowProjectile.nif

    StalhrimArrowFlight

    SteelArrowFlight

    SteelBoltFlight

    dwarvenboltprojectile.nif

    dwarven_bolt_magic_fire.nif

    dwarven_bolt_magic_ice.nif

    dwarven_bolt_magic_shock.nif

    ebonyboltprojectile.nif

    ebony_bolt_magic_fire.nif

    ebony_bolt_magic_ice.nif

    ebony_bolt_magic_shock.nif

    elvenboltprojectile.nif

    elven_bolt_magic_fire.nif

    elven_bolt_magic_ice.nif

    elven_bolt_magic_shock.nif

    glassboltprojectile.nif

    glass_bolt_magic_fire.nif

    glass_bolt_magic_ice.nif

    glass_bolt_magic_shock.nif

    ironboltprojectile.nif

    iron_bolt_magic_fire.nif

    iron_bolt_magic_ice.nif

    iron_bolt_magic_shock.nif

    orcishboltprojectile.nif

    orcish_bolt_magic_fire.nif

    orcish_bolt_magic_ice.nif

    orcish_bolt_magic_shock.nif

    silver_arrow.nif

    silverboltprojectile.nif

    silver_bolt_magic_fire.nif

    silver_bolt_magic_ice.nif

    silver_bolt_magic_shock.nif

    steelboltprojectile.nif

    steel_bolt_magic_fire.nif

    steel_bolt_magic_ice.nif

    steel_bolt_magic_shock.nif
    1. HerGuardian427
      HerGuardian427
      • premium
      • 3 kudos
      Thanks man :D
  10. japamam
    japamam
    • member
    • 1 kudos
    If i understand ur head-shots deal flat damage in the amount indicated on mcm, for each, no helmet, light and heavy helmets.
    So, that's the only extra damage added by the mod?
    If it says 1000, means 1000 damage on hit? like flat?

    If its all yes i would suggest (if possible) that the damages should be a formula based on players level and archery skill that increases the damage as the game goes forward.
    And it should always do damage extra on head even on heavy armor, cause its would still be a reward for a good shot.
    I set for my game 90, 60, 30.
    Using Skytweak, im dealing 80% damage
    With the first bow the difference of damage of regular hit for headshot is too much. Since not all targets i will be able to headshot, i would have to still have a way of killing without headshots.
    In order to all of this go smooth would be better that Head shots Simply deal
    2x regular arrow damage on heavy,
    3x on light, and
    4x on no armor.
    That way all would stil count on the shoot for all the gameplay, like sneak atacks perks, no headshots, headshots, etc..
    And that calculation should be diretcly connected to the damage output of ur arrow, this way mods like skytweak that alters overal damage, would take effect too.
    I dont know if its possible tough.

    And the mcm menu could control that factor x2, x3, x4, x5, etc... for each category.

    Love ur mod anyways, peace!
    1. Atardecer
      Atardecer
      • premium
      • 90 kudos
      I think this would kinda defeat the purpose of the mod )one of those being that you dont have enemies running around with arrows sticking out of their head). An arrow to the head from a low level should be as lethal as that from a high level player.
    2. ilhamz922
      ilhamz922
      • member
      • 0 kudos
      You are awesome :)
    3. japamam
      japamam
      • member
      • 1 kudos
      Nothing in the game follows this.
      In game rules, the more stronger you are the more damage u do.
      Same should apply to the headshot.
      And the tougher the enemy, the less damage u do, same should apply to the the headshot.
      Still the headshot should be more powerfull that a regular shot, if u want it lethal ok, u wouldve only have to increase its damage.
      But using flat value, eventually it would not be as lethal since enemies grow stronger ans the game goes on (in general), and in the begning its too much, like u can go on a high level place and actualy defeat some one that u would not cause instead of 15 damage hits u dealing 90+15 damage hits.
      Seems ok agains a bandit in the first cave, but imagine ur lv 1 doing this against OP enemies that u should not defeat yep, kinda gamebreaker.
    4. japamam
      japamam
      • member
      • 1 kudos
      Nothing in the game follows this.
      In game rules, the more stronger you are the more damage u do.
      Same should apply to the headshot.
      And the tougher the enemy, the less damage u do, same should apply to the the headshot.
      Still the headshot should be more powerfull that a regular shot, if u want it lethal ok, u wouldve only have to increase its damage.
      But using flat value, eventually it would not be as lethal since enemies grow stronger ans the game goes on (in general), and in the begning its too much, like u can go on a high level place and actualy defeat some one that u would not cause instead of 15 damage hits u dealing 90+15 damage hits.
      Seems ok agains a bandit in the first cave, but imagine ur lv 1 doing this against OP enemies that u should not defeat yep, kinda gamebreaker.
    5. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      For me OP enemies are the game breaker.
      That is why we have this mod.
      Enemy with arrow in the face should be dead, not a threat.