I tries to clean file from irrelevant links with CK, but it tend to sometimes remove incorrect entry. So, if something is not working as described in readme, let me know.
I really like this I've wondered how to do this myself! to make particular items summon able in the game and functional!
Do you ever think in the future that you would expand your mod to include support for Campfire? Specifically the spell referenced is below I attempted to do this myself but I didn't understand the assets in your mod well enough. :\
Spell: Place - Workshop sigil How to get: Ancient secrets perk. Description: Places any kind of crafting stations or camping equipment. Sigil AND furniture will dissapear after player leaves location (cell unload). Campfires can be ignited or extinguished. Bedroll will block access to sigil, so it can be removed by activating it. Activate sigil to remove object(and summon another, if you will) Parameterss: Base cost - 150
Thanks for the mod, I can use a lot of this in my game.
This mod has some interesting stuff in it that I'm glad to use in my game, but I had to strip them out of the original mod piece by piece. You would get a lot of interest and downloads if you broke your mod down into sections rather than one big mod. It effects too much of the game to work well with other mods and overhauls for it to be popular in its current form.
This is... a lot of stuff. I'm going to look through the readme a bit more thoroughly in a bit, but this seems like a lot of effort. Thanks for sharing it.
Well, I used the part of mod with variables for a long time, and so far nothing terrible happened. Oh, and in the light of fact that I play heavily modded Skyrim(over 325 mods)... Maybe there are some overhauls that uses this variables, idk.
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Do you ever think in the future that you would expand your mod to include support for Campfire? Specifically the spell referenced is below I attempted to do this myself but I didn't understand the assets in your mod well enough. :\
Spell: Place - Workshop sigil
How to get: Ancient secrets perk.
Description: Places any kind of crafting stations or camping equipment. Sigil AND furniture will dissapear after player leaves location (cell unload). Campfires can be ignited or extinguished. Bedroll will block access to sigil, so it can be removed by activating it. Activate sigil to remove object(and summon another, if you will)
Parameterss: Base cost - 150
This mod has some interesting stuff in it that I'm glad to use in my game, but I had to strip them out of the original mod piece by piece. You would get a lot of interest and downloads if you broke your mod down into sections rather than one big mod. It effects too much of the game to work well with other mods and overhauls for it to be popular in its current form.