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I didn't like the stonefloor for solitude when playing it was unbereable for me and couldn't find anything suiting me.. ''tiles'' for solitude are much needed.
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WHAT IS IT?:
this is a 4k stonefloor uncompressed for Solitude, I also included all sizes
In Miscellaneous you find grouped files with compressed normals, in the main file (and optionals) all have uncompressed normals at 4k
parallax downloads require one of the main files. Max sizes are in the options, in miscellaneous smaller sizes.
2.0 UPDATE: normalmaps in bitmap 2 material 3, old normals 1.0 were made in crazybump+ps (2 files)
2.1 UPDATE: hand painted parallax (heads up to Pfuscher - I learned by watching his files):
2.2 added all possible sizes, used source file instead of mere resizing in ps (best quality), grass from Ultimate Solitude simple contrast edited 3d
2.3 meshes with parallax and wetness levels (in alpha state deleted for now since I need more technical advice), + _p parallax very high level
2.4 mixed parallax
later: will try to release wet meshes but there is a small bug coming from Bethesda meshes hard to counter.
Feedback welcome.
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requirements:
none, but mod looked best with solitude ultimate's ground covers by grvulture and tested so far with it with some small tweaks from me. For base round stones I use Osmodious parallaxed solitude 4k (the upper part, including the walls and interior is mostly solitude ultimate). This is how it was done: http://www.nexusmods.com/skyrim/images/645764/? (my mod isn't in the pictures though). 4K manhole by Pfuscher (image below) is the best manhole in human history (of manholes), so use that too.
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credits:
modder Pfuscher (normals in 2.0 update onwards), grvulture for grass from Ultimate Solitude, Genetica 4.0 by SpiralGraphics (the source of the texture, please endorse support and help develop): http://spiralgraphics.biz/genetica.htm, normals, mimaps, displacement, specular map, normalization: ps, crazybump, bitmap2material3, parallax: ms paint
texture with normalmaps applied, b2m insight:
check out also ''glacierslab'': http://www.nexusmods.com/skyrim/mods/82157/?
I didn't like the stonefloor for solitude when playing it was unbereable for me and couldn't find anything suiting me.. ''tiles'' for solitude are much needed.
======================================================================
WHAT IS IT?:
this is a 4k stonefloor uncompressed for Solitude, I also included all sizes
In Miscellaneous you find grouped files with compressed normals, in the main file (and optionals) all have uncompressed normals at 4k
parallax downloads require one of the main files. Max sizes are in the options, in miscellaneous smaller sizes.
2.0 UPDATE: normalmaps in bitmap 2 material 3, old normals 1.0 were made in crazybump+ps (2 files)
2.1 UPDATE: hand painted parallax (heads up to Pfuscher - I learned by watching his files):
2.2 added all possible sizes, used source file instead of mere resizing in ps (best quality), grass from Ultimate Solitude simple contrast edited 3d
2.3 meshes with parallax and wetness levels (in alpha state deleted for now since I need more technical advice), + _p parallax very high level
2.4 mixed parallax
later: will try to release wet meshes but there is a small bug coming from Bethesda meshes hard to counter.
Feedback welcome.
======================================================================
requirements:
none, but mod looked best with solitude ultimate's ground covers by grvulture and tested so far with it with some small tweaks from me. For base round stones I use Osmodious parallaxed solitude 4k (the upper part, including the walls and interior is mostly solitude ultimate). This is how it was done: http://www.nexusmods.com/skyrim/images/645764/? (my mod isn't in the pictures though). 4K manhole by Pfuscher (image below) is the best manhole in human history (of manholes), so use that too.
======================================================================
credits:
modder Pfuscher (normals in 2.0 update onwards), grvulture for grass from Ultimate Solitude, Genetica 4.0 by SpiralGraphics (the source of the texture, please endorse support and help develop): http://spiralgraphics.biz/genetica.htm, normals, mimaps, displacement, specular map, normalization: ps, crazybump, bitmap2material3, parallax: ms paint
texture with normalmaps applied, b2m insight:
check out also ''glacierslab'': http://www.nexusmods.com/skyrim/mods/82157/?