Skyrim
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opparco

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opparco

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About this mod

This is a simple editor for animation.hkx.
I made it for the purpose of fine adjustment of existing pose.

Permissions and credits
hkxPoser ver 0.0.5

This is a simple editor for animation.hkx.
I made it for the purpose of fine adjustment of existing pose.

Prerequisites

.NET Framework 4.5.2

How to use

1. Prepare nif models.
Copy your favorite nif models (.nif) into data\meshes folder.
Copy diffuse textures (.dds) into data\textures folder. subfolders are not needed.

Example
in data\meshes:
  femalebody_1.nif
  femalefeet_1.nif
  femalehands_1.nif
  femalehead.nif

in data\textures:
  femalebody_1.dds
  femalehands_1.dds
  femalehead.dds

2. Launch hkxPoser.exe
3. Drop any animation file (.hkx) onto the screen.

Click on a round marker to select a bone.
The selected bone will turn red.

Transform window
You can operate the selected bone.
- Loc: Location
- Rot: Rotation

Hold down any of the XYZ buttons and move the mouse.
Then the selected bone moves and rotates.

Menu
- File
  - Open: Ctrl + O
Open the existing .hkx file.
  - Save: Ctrl + S
Save the created pose as an .hkx file.
- Edit
  - Undo: Ctrl + Z
  - Redo: Ctrl + Y

Option For BBP
To handle BBP bones, replace resources\skeleton.bin with resources\skeleton-bbp.bin

ChangeLog

v0.0.5
- render NiTriShape
- configure in config.xml

v0.0.4
- annotations must be remained.

v0.0.3
- Display .hkx filename.
- Allow to drop .hkx file to load.

v0.0.2 BBP
- Change Skeleton Rig to XPMSE 3.94 BBP.

v0.0.2
- Switch to Direct3D11 + Direct2D1.
- Can edit animation.
- Restriction: Currently apply the patch in one frame to all frames.

Acknowledgments

hkxPoser uses Havok(R). (C) Copyright 1999-2008 Havok.com Inc. (and its Licensors). All Rights Reserved.  See www.havok.com for details.

- [NifTools Project](http://www.niftools.org/)
- [SharpDX](http://sharpdx.org/)

License

MIT License

Download source code
https://github.com/opparco/hkxPoser

Author

opparco