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  1. Reath1
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    If you don't know what to do next, make sure you don't have any objectives. If you have no objectives, wait for a letter.
     
     
    Frequently Asked Questions

    Q: The courier came to me but I didn't get a letter.
    There is an issue with siege letters already appearing as read, as far as I know there is nothing I can do about this.
    If you already have some letters, read through them or remove them until you find one you can't remove and that's the letter.
     
    Q: I'm sided with Skyrim and I can't win the defense of Riften or the defense of Markarth.
    The defense of Riften and first defense of Markarth are meant to be lost on the Skyrim side.
    This way the Dominion can control some territory and you can have a proper war.
    As of the 1.01 update if you haven't lost after about 10 minutes, it will automatically end.
  2. Reath1
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  3. wolks15
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    'Hello, the authors of the modification , sorry for the bad English , I'm from Russia , your modification is very cool , do you plan to create a chain of tasks in the future that will allow you to save 2 both factions of the Brothers of the Storm and the imperial Legion?do you think it is possible to implement a chain of quests in your mod that allows you to temporarily stop the war through the conclusion of peace with the greybeards and then unite the brothers of the storm and the imperial legion in the war with Talmor?Next is an example of a quest chainThe purpose of this modification is to use minor guild factions in which GG becomes the head to fight Talmor.Quest Giver Blades Delphine has a plan to unite the brothers of the storm and the legions of General Tulius who were sent to Skyrim   Beginning During the dark brotherhood's quest to kill the emperor, find a letter on the emperor's body stating that the civil war in Skyrim needs to be resolved peacefully by an agreement with Ulfric Petrel. That's why they want to kill the emperor . The Talmor will order the assassination of the emperor to the red brotherhood, even if they do not cope, the murder will be entrusted to the assassins of Moron Tong, the emperor of Cyrodiil will be killed in any case.  Dovakin will find objects on the emperor's body 1) the imperial seal 2) documents .After that, we go to the blades to Delphine and inform her that we have papers for the emperor's decrees with a signature and seal that have not yet been filled out . We receive a quest to conclude a peace treaty between the empire and the brothers of the storm, after which we use the emperor's seal forging the emperor's decrees in which General Tulius is instructed to conclude a lasting peace with Ulfric Petrel.At the meeting of the greybeards Mirim Tulia and UlfricaWe declare Skyrim a special territory of the empire in which the religion of faith in Talos is allowed. We forge documents sealed with the emperor's seal that General Tulius should help prevent Skyrim from war with the Empire and prevent the Thalmor from entering this region . The general , thinking that this is the last will of the emperor , obeys . General Tullius, having learned of the emperor's death, is waiting in Skyrim for orders from Sirdil. After that, he receives an order to fight against Ulfric Stormbringer and provide full support in punitive missions to the Thalmor expeditionary corps sent to Skyrim by the Senate in the absence of the emperor.We learn from the scouts that the Imperial Senate has been bought by TalmorAfter learning that the provisional government in the empire is cooperating with Talmor, the general remains to protect Skyrim from the elves, fulfilling the last will of the emperor. After that, Ulfric sends us to cut out the Thalmor embassy, the storm brothers are cutting out Thalmor patrols all over Skyrim.Thalmor officers are publicly hanged in Markart The expansion of the elves begins with an attack on Solute and Winterhold from the sea after the refusal of General Thulius to suppress Ulfric Stormbringer together with Talmor The Thalmor takes advantage of the dispersal of troops throughout Skyrim and begins to recapture cities.1 Attack on Windhelm through the port in the attack, Thalmor is assisted by Argonian longshoremen as well as dark elf merchants in exchange for the fact that they will rule this city .Dovakin holds the defense, repelling the first wave of attack that began from the port of seemingly merchant ships, and then we break out of the city and retreat to a field camp nearby.2 Attack on Solitude (we learn about the attack from captured documents) we help to repel 2 waves of elf attacks after breaking out of the city, saving the queen and General Tulia, we retreat to the field camp.Both attacks were from the sea and the Thalmor is building up forces from incoming ships counting on a blitzkrieg3 The inhabitants of Winterhold, seeing the landing of the Thalmor and evacuated the college of Winterhold, the city was occupied by combat magicians of altimeters, a formidable force, but their number is insignificant A squad of combat magicians is asked to give them supplies that the residents of the city took with them to the College of Winterhold and also immediately provide access to the college of Winterhold until reinforcements arrive, otherwise they will storm the walls and kill everyone, after refusing they go to the assault, which the main character repels. After that, Legate Sevan Telendas strikes the rear of the almeram. By the forces of the Imperial camp near Winterhold. (Guards die in battle, now the city is controlled by the Imperials)4 Donstar Is captured by elves . The Jarl and his bodyguards are in jail in the city. Also, along with the elf garrison in the city, assassins moran tong. The city will be recaptured by Dovakin forces of the imperial camp of the white coast and the dark brotherhood who do not want the presence of Moran Tong in Skyrim.  5 Markart is attacked by the outcasts with the support of the Thalmor . Farms and Mines will be occupied by talmor NPCs without quests, some residents of the city will be killed.Dovakin, holding back waves of attacks, helps the Markart guards gain time by evacuating people to the castle. He will be able to partially lead civilians through the Dwemer ruins . by activating the Dwemer mechanism , which will direct all robots at the pursuers , because the remnants of the guards holding back the Thalmor have already been killed , and the elf soldiers are on our tail . We block the door and leave the ruins with the refugees , and the Thalmor suffer serious losses from the mechanisms in the ruins .Escort the refugees to the fortress of the Orcs Dushnik-Yol. Since for money the orcs will be able to hide the residents of the city for a while and the Talmor will be the last to look for in this placeWhen we bring people from Markart to the Orc fortress We learn that today they have a meeting of the leaders of all the Orc fortresses of Skyrim about the abuse of the Thalmor people over the sanctuary of Malakata.We conclude an alliance with the Orcs against the Thalmor in exchange for
    1. Reath1
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      No, sorry. I am no longer adding new content to this mod.
  4. Elcimo
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    Hello sir, i decided not to join either stormclock nor imperials, i use nuturity mod,  so what to do to start your mod, i installed in new game 
    Thank you i hope you answer me 
    1. Reath1
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      You can use the skip CW option in the MCM, that should get the mod going. It's still meant for one side to have won the war, so you would have to do that.
  5. Shadenknight
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    Going through the mod on expert difficulty and at level 58, this has been super hard. Doesn't help I'm doing a mage build, but jesus. I have 3 followers, can summon 2 of my character, and have 3 conjured allies and I still cant on some of these thalmor. Doesn't help their magic spells take my health down in just one shot. 

    If you don't mind me asking, why do they have so much health and deal so much damage?

    Edit: might have figured it out, the apprentice stone makes magic attacks do double damage due to having a -100% magic resistance in exchange for a higher magic Regen. 
    1. Reath1
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      Some enemies are probably a bit tougher than they should have been honestly, but it differs so much for everyone. Some people have an easy time I've noticed, others have a hard time. Between different settings, builds, and other mods, it's been hard to "balance" things. So I'm sorry if you're having issues using a mage build.

      I was going to say, they still shouldn't be doing too much damage though, but as you added you had negative magic resistance. If it's still too much, you can use the less mages option in the MCM. 

      If you do still have certain enemies that seem too hard, which ones are they specifically?
  6. htorm
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    это все конечно интересно но есть она проблема у меня лично у меня мертвы и тулей и ульфрик а это фиаско потому что у меня стаит другой мод повстанцы давокина и я уничтожил обе фракции 
  7. GianFranco3417
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    Buen mod pero se me buguea cuando informo de quien es el espia no me cambia la mison para ir a matarlo
    1. GianFranco3417
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      estoy del bando de los capa de la tormenta
    2. Reath1
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      Did you try going back to an old save and see if it works then?
  8. AverageBuzzkill
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    I seem to have a missing texture on the Aldmeri coin. Is this a known issue for anyone else? I'm trying to see if I have a conflict somewhere that I'm just not seeing
    1. Reath1
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      Aldmeri coin? Unless I've forgotten, this mod doesn't add that, and this mod shouldn't be conflicting with whatever adds it, I don't think.
    2. AverageBuzzkill
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      Oh really? Weird. Sorry about that. Time to examine my load order then lol
      While Im here, really loved the mod. Lives up to its ambition incredibly well, easily one of the best "dealing with the Thalmor" mods on the Nexus. Can not recommend it enough for people who've wanted more out of the CW and the greater conflict from the Dominion
    3. Reath1
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      Thank you!
  9. DeeJayFury
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    Great mod and storyline. Finally something to boot those Thalmor out of Skyrim.

    The following might contain SPOILERS.

    Pros:
    - Continue where the Civil War questline left off, either for Imperials or Stormcloaks.
    - Matches the lore. Also features reminiscing the events of the first Great War.
    - Heavier siege on each battle. Chance of retalliation and retaking control of holds.
    - Wider variety of soldiers, mage added.
    - Great voice acting that matches some in-game voice types.
    - Minimal to no bugs.
    - Features negotiations similar to Season Unending quest.
    - Time limit to respond on battles.
    - Customizable mechanics and difficulty through MCM menu.
    - Has option to side with the Thalmor.
    - Unites Imperials and Stormcloaks in battle.
    - NPC backstories.
    - High loot on fallen soldiers and officers.
    - Has multiple endings.
    - Unique final boss battle.

    Cons:
    - High-rank officers have insta-kill abilities (is that Reflect Blows perk?) when killed with melee and close-range stealth attacks. Watch out for those Thalmor Justiciars. But let's keep it that way for the challenge.
    - No journal update when objective or quest completed. Some journal entries are blank.
    - Some imbalanced voice volumes and recording quality.
    - On defensive battles, some enemies rush to the final barricade/gate, instantly losing the battle.
    - Unique items (officer's gear) have common enchantments.
    - Featured music and video not playing (unless I missed something).

    With challenging difficulty and how much the story has progressed, it is highly recommended to finish the Main Quest and the Civil War quest first, preferably 99.9% game completion including faction quests and DLCs. Also (lore-wise and morally-wise) if you sided with the Empire, it would be better if you destroy the Dark Brotherhood.

    Recommended mod quests: Pennitus Oculatus and Helgen Reborn, if you're against the Thalmor. Finish these first as well.

    I'm gonna endorse this one especially for those who hate the Thalmor. For the glory of Skyrim. Imperials and Stormcloaks alike.
    1. Reath1
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      Glad you had fun!

      I'm not sure what you mean about instant kill? The reflect damage is super rare, Skyrim troops have it during sieges(Imperial Siege boss ability), Aldarilar at the beginning, and one Thalmor officer has it. It normally didn't seem too strong in testing, but some people have had issues with it due to their build and weapons. (The officer uses a necklace with this, so the player can loot it.)
      If you think something in particular is a bit off I can look into it though.

      I might check which entries were left empty and see if I can put a little something in there. Do you remember which quests in particular that this was an issue for you?

      Attackers are meant to try to break barricades and open gates, but this doesn't end the battle unless you have that turned on in the MCM, it's off by default.

      Which unique gear? Thalmor Officer? Those aren't really as unique, as they're siege bosses. For officers I just gave them somewhat better enchantments for their Thalmor gear than normal Thalmor gear. 
      The one during the sidequest though yes, but they do have that necklace. Unless you mean something else as well, but I understand. 

      The video unfortunately doesn't work for everyone, and I don't know of any way to fix this, it normally works for me. That's one of the reasons why I did upload them and put them in the mod videos page.
    2. DeeJayFury
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      Yes, Aldarilar and that Thalmor Officer in Fort Greenwall (I think) have those Reflect Damage ability that I encountered. The latter teleports and call for backup outside the fort. I find them challenging than trouble. Turns out I got OP weapons and skills (Legendary smith upgrade, high Fortify One-Handed enchantment, high One-Handed skills and perks, Assassin's Blade Perk). Hence the inta-kill reflect damage. The challenge for melee warrior/assassin builds like mine is to use another approach to eliminate them.

      Most blank quest journal entries are in battle quests. While non-updating quest journals are mostly in second half of the questline. They remain unchanged after completion.

      Officers' unique weapons with their names with common enchantments are absolutely fine. It's for their use anyway. We might even have better weapons than what they have anyway especially later in the game.

      About enemies rushing to the final barricade, the player might have a different defensive approach where they will not just kill enemies on sight, but they rather do their best to protect the barricade and make sure no one passes it. I think I'll keep this MCM settings as it is for the challenge.

      Anyway, those cons are minor and the questline runs as smooth as it is. I'm pretty excited to play this quest again on my next playthrough, probably joining the Stormcloaks this time. Thanks again for this masterpiece.
    3. Reath1
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      Right, if you see anyone with the red effect that's reflect damage, except the officer since it's a necklace enchantment. The officer is a bit confusing though since they don't get the effect.

      Yea, I didn't think it was that important for sieges really. I'll look at those quests, maybe add something for that.

      Alright, I did try to do what I could for some gear on different NPCs, I don't know if you did all the missions or not. (If you lose a few extra holds you get missions for them.)
      I actually might have a couple different enchantment ideas I might mix into the mod somewhere though.

      Alright, glad you had fun and thanks for the feedback! Eventually I'll hopefully finish 1.10 at some point this year and put that out. 
    4. RavenSwordSoldier99
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      I was slashing Aldarilar with a maxed-out battleaxe, and he just wouldn't die. I don't know if it was a glitch. Then all my followers surrounded him, over 20 followers, and nobody could kill him.
  10. LukeDanger
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    So, finished it today Stormcloak side, and here are my thoughts.

    Before anything else, this is a great mod both in terms of scope and the amount of effort that went into it. It really makes Skyrim feel at war with the Dominion, and is a great way to end a playthrough.

    I had a few more crashes (Riften was not to be the finale I was hoping for, alas! Had to debug past that...), but for the most part it seemed to run fine. Just save often just in case (and especially if you disabled fast travel since there are plenty of encounters to deal with)

    The story works well, but from a Stormcloak playthrough I get the sense that this was written as an Imperial victory with some changes thrown in if you are a Stormcloak instead. I get why - rather than having to  make a completely new Stormcloak version, easier to just weld them together and have a few interjections change. It did seem weird that Sialius was apparently in charge, though. It feels out-of-character that the Empire was basically back and calling the shots, and even you being asked to assist the Empire like with the Hammerfell negotiation (though that quest justified it pretty well). IMO that could have been smoothed out a little better, like early on establishing that Sialius is commanding a mobile force while the Stormcloaks were taking a more defensive posture in Skyrim's defense, and that you were being lent to Sialius for that because they want you as the tip of the boar's snout. And removing the moments of Balfhe addressing Sialius as a superior.

    That said, I think that it ultimately is an understandable limitation given the sheer scope of the mod - similar I assume to just assuming only traitor-to-Skyrim instead of trying to figure a way to allow people to directly RP if they were always a Dominion/Tahlmor agent with their character.

    The side quests and missions were all great expansions on the ones used in the Civil War - enough to feel familiar, but also variety and outright new ones like the negotiation with Hammerfell or the Obvious Trap diplomacy.

    I did have a bug with the outro video, but fortunately they're on YouTube so I was able to see it.

    But all in all, this mod fully deserves the endorsement I gave it earlier. It's an excellent implementation of a Second Great War despite only involving Skyrim, and even has a great boss fight at the end if you side with Skyrim and win. And a very sore Thalmor loser afterwards :D

    EDIT:
    Additional considerations!

    I really liked how the Thalmor/Aldmeri loadouts included tricks and toys that we the players use such as poison (annoying as the paralysis was), which is always a good way to throw curveballs at the player, such as poison or using enchanted weapons. However, in battles it did feel like the Dominion's troops were generally superior, especially as they seemed to spawn a lot more mages who didn't have to worry about friendly fireballing their own troops, while the Skyrim troops seemed to use an awful lot of one-hander only units without anything else to back it. I'm not sure if that was intended or if it was a side effect of other mods I had that affect the civil war factions, but it did stand out to me during the siege attacks as it did feel like, unless the Skyrim side basically got local superiority on the spawn areas, they'd just get drained quickly by such magic.
    (Though that may just be the fact that the mages tend to have just as much HP and basic armor not adding a huge amount of damage reduction).
    1. Reath1
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      Yeah, the Stormcloak side isn't a lot different from the Imperial, I do wish it could have been done at least a bit better, but doing a full third side would have been too much.

      The Thalmor side thing is a similar issue, as the CW needs to be accounted for, and originally there wasn't a way to skip it. So it had to be a traitor only thing.

      So, part of the reason why you had less mages, is because you're on the Stormcloak side. As the Stormcloaks wouldn't have Battlemages and such running around like the Imperials/Dominion, and they also are less likely to spawn mages. Stormcloaks do get the Barbarian type which is meant to be as tough or I believe tougher than Battlemages and should win in a one on one usually. They also have an ability that allows them to sometimes knock people down when they power attack.
  11. Maximka228777
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    Hey there, so i joined Dominion, completed few quest's and got stuck on "Preparations" quest, the game says "Search the Courier" but when i search him nothing happens.
    1. Reath1
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      The courier should have documents or something on them, are they not there?
  12. laustfast
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    Good afternoon Are you planning to make your own civil war mod? Your mod has interesting features and capabilities! Civil war mods from other authors are not as interesting as your mod!
    1. Reath1
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      No, I'm not, I'm done with big mod projects.