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The Skyrim Voice Alliance

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CaitlinVA

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UNSLAAD VOICED - ENGLISH ADDON
by The Skyrim Voice Alliance
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SUMMARY

UNSLAAD is a short quest about a half dragon which also adds some unique items for the player and a way to convert
dragon souls to health, magicka, stamina and perks.

Originally it was only available in Japanese, until Kachua translated it to English. The Skyrim Voice Alliance then
added voice acting (with permission, of course) and the result is a mod before you. All the characters are now voiced
and waiting to talk to you.

We hope you will enjoy this addon.

With update 2.0.0 the original mod has been greatly expanded and so, only act 1 is voiced at the moment. No worries,
we will continue our work on it, but most likely not before GLENMORIL has been completed due to story and reccuring
characters reasons.
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FEATURES

- act 1 voiced
- 3 talented voice actors
- English translation by Kachua
- alternate English translation by Aelarr with more lore accuracy
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FAQ

Q: Is this a full mod?
A: No. This is just sound files and a translated .esp file. You still need the original Unslaad mod.

Q: Do I need a separate translation file for this?
A: No. The latest English .esm file is included. You only need the original Unslaad mod.

Q: Can I use this with any other translation (Chinese, German ...)?
A: Yes. Just install this addon first and then overwrite the included .esp with the one from your chosen translation
(but make sure that the translation is updated for the latest version of Unslaad).
You will get characters speaking in English and subtitles in your chosen language that way.

Q: I don't like some of the voices.
A: No one says you have to. And that's not a question.

Q: Why are some characters saying vanilla Skyrim greetings/farewells/combat shouts?
A: That's an unfortunate limitation of Vicn using vanilla voice types (like MaleBrute, FemaleYoungEager) instead of
creating custom ones. Yes, we know it can be annoying. No, we can't really fix it. On the upside, that makes the
voice acting pack compatible with every other translation.

Q: Can I update from the .esp version of UNSLAAD to the .esm version in an existing playthrough/save?
A: ABSOLUTELY NOT. This is non-negotiable. That would break your game beyond repair - the references in the .esm version are completely
different than in the .esp version. You may end up with duplicate NPCs, quests would definitely break, scripts would misfire and your saves
would be bricked badly enough that no script cleaner under the sun could help you. You CANNOT update on an ongoing save under any circumstances.
Same for having both Unslaad.esm and Unslaad.esp in your load order. This is a no-go. A new game or a save that has never seen Unslaad before
is absolutely required.
If you do update anyway despite all the warnings and then come complain to me because your game is suddenly not working, you
will get no answer and no sympathy. And you will be sacrificed to Molag Bal. No mercy.

Q: But what if I am already playing through Unslaad on the .esp version?
A: Then finish it on the .esp version. Or start a new game with the .esm one. There are no other valid options. Really.

Q: Okay, but what are the differences between the .esp and .esm versions of Unslaad?
A: Strictly content-wise, none. The story, places, NPCs and items are all exactly the same in both versions.
However, mechanically, they behave a bit differently. To keep it short and understandable, Skyrim sees all the .esm plugins
as masters much like the official files (Skyrim, Dawnguard, Hearthfire, Dragonborn) and loads them in a more efficient way
than the .esp plugins. They are also more stable in heavily modded games, meaning less chance of random CTDs.
It's been found out that there are only so many references Skyrim can load before it starts crashing, and for some reason
.esm plugins load fewer of these than their .esp cousins. If you want more details, you can find them in this reddit thread:
https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/

Q: So... which version should I use then? .esp or .esm?
A: Depends on how heavily modded your game is. But in general, you'll be safer with the .esm version.
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REQUIREMENTS AND INSTALLATION

What you absolutely need, no exceptions whatsoever:
- latest version of Skyrim Legendary Edition
- latest version of UNSLAAD (3.0.2)

How to install:
- make sure you meet all the requirements
- download UNSLAAD Voiced - English Addon
- install with your mod manager of choice or manually unzip the files to your Skyrim Data folder
- let it overwrite existing Unslaad.esm (you need to do this, otherwise you won't get the translated text)
- activate the mod and sort your load order
- play
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CREDITS AND ACKNOWLEDGEMENTS

Cast:
- Caitlin Buckley: Aisha, Austella
- Shannon Hobby: Urissa
- Skinnytechboy: Kedama

Audio editing and direction:
- Hades

Implementation:
- Aelarr

Produced by The Skyrim Voice Alliance

Thanks to:
- Bethesda Game Studios for Skyrim and the Creation Kit
- Vicn for creating the original mod
- Kachua for translating the mod to English and allowing us to use her translation
- Dominic Mazzoni and Roger Dannenberg for Audacity (this little thing is a godsend)
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KNOWN ISSUES

Sometimes you will hear NPCs speak vanilla Skyrim lines, like greetings, farewells and combat lines. This is an
an unfortunate and unavoidable limitation of Vicn using vanilla voice types (like MaleBrute, FemaleYoungEager)
instead of creating custom ones. Yes, we know it can be annoying. No, we can't really fix it. It's not really a bug -
every NPC with vanilla voice type will automatically also say some of the vanilla lines connected to their voice type,
even if they have custom dialogue. No, we can't suppress those lines. We COULD perhaps create completely custom voice
types, but that would require specific permission from Vicn, it would destroy the follower and merchant functionalities
and it would also probably take an ungodly amount of time. For now, we are leaving things as they are.
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