When I looked into the mod in CK, I was amazed by the way you "open the gate" haha ! Really nice workaround !
I would love to port this mod to SE and maintain its thread with all credits given to you, as long as you give me the permission.
I personally make some tiny edits to it: 1. Shrink the passage's interactive area and move it closer to the gate so that player would need to get closer to the gate to pass. 2. Renumber the FormIDs and flagged the ESP as ESP-SL. 3. Fix the water flows near the gates for SE specifically.
Very nice to see a new Riften Canals mod. In my opinion, you could improve this mod by closing the gates and adding an animation to open them upon activation. Looking through the gap between the gates and seeing two different types of water is a little odd.
Secret Passage: Whiterun rivers (at least 2 oppenings with metal bars) Could be some way to acess Dragonsreach or maybe the brigde on the entrance, where there is water flowing.
And there is a "break-out" tunnel in prison in Solitude in vanilla game but, that tunnel is not "break-inable". You can make that tunnel break-inable, so we can use it both ways.
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I would love to port this mod to SE and maintain its thread with all credits given to you, as long as you give me the permission.
I personally make some tiny edits to it:
1. Shrink the passage's interactive area and move it closer to the gate so that player would need to get closer to the gate to pass.
2. Renumber the FormIDs and flagged the ESP as ESP-SL.
3. Fix the water flows near the gates for SE specifically.
And there is a "break-out" tunnel in prison in Solitude in vanilla game but, that tunnel is not "break-inable". You can make that tunnel break-inable, so we can use it both ways.