Version 1.2 - Bugfix: Unarmed scaling should now properly check each actor's level instead of just the player's level. NPCs will no longer have the same unarmed damage as your character.
Version 1.1 - Unarmed damage will now increase all the way up to level 200.
My khajiit doesn't have anything other then its default claws for unarmed damage, and your mod is at the bottom of the mod list. Did khajiits get left out, or does not take effect untill level 5 etc. idk maybe im doing something wrong
Just get Ordinator and then work the light armor skill to 20 to access a better version of Iron Fist, which does 5%, 15%, 25% of current stamina as added damage.
Great mod! Loved the way you implemented it (scaling with level).
It conflicted with a mod I made for myself a couple years ago (my mod affects racial abilities), so I had to tweak it for personal use. In doing that, I saw how you made this mod, and I must say... damn, that must have been exhausting. I rarely mess with the "conditions" attribute in the CK, but your use of it was brilliant! Thanks for the mod.
24 comments
- Bugfix: Unarmed scaling should now properly check each actor's level instead of just the player's level. NPCs will no longer have the same unarmed damage as your character.
Version 1.1
- Unarmed damage will now increase all the way up to level 200.
Version 1.0
- Initial release.
It conflicted with a mod I made for myself a couple years ago (my mod affects racial abilities), so I had to tweak it for personal use. In doing that, I saw how you made this mod, and I must say... damn, that must have been exhausting. I rarely mess with the "conditions" attribute in the CK, but your use of it was brilliant! Thanks for the mod.
So, just to be sure, does this only work with vanilla races?
I'll see about an update shortly.
@ColossusX13
It functions as a racial power that updates after every 5 levels.
@lefttounge
Thank you.