Skyrim

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stradivuckos

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stradivuckos

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20 comments

  1. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 67 kudos
    I am using this with the VR version. I extracted the scripts folder from the BSA and use that instead of the BSA. It seems to be working 100%
  2. valerasemen2008
    valerasemen2008
    • member
    • 0 kudos
    I installed this mod and realized that it spawns invisible NPCs that:
    • don't have any function
    • can't be selected by console
    • are undetectable by Detect Life or Detect Dead
    • block pathways (like The Retching Netch stairs)
    • causes other NPCs to attack the air
    • causes other NPCs to search for them indefinitely if they spawn in air


    They can be killed using the killall command.

    My solution from this: remove this mod's Non-Player Character (Actor) in TES5Edit.
    1. PHANTOMHATE
      PHANTOMHATE
      • supporter
      • 67 kudos
      I removed the NPC record and it left errors. I removed all the errors and the mod stopped working. I see the NPC referenced as "listener" and may be needed for lock smashing sound detection. I am using the mod in it's default state except I extracted the BSA for VR compatibility.
  3. ilovecarpet
    ilovecarpet
    • member
    • 29 kudos
    Eh kinda sucks to be able to use only axes and maces to break open but it makes sense. Make an optional Sword option? Cuz one could use sword hilt to try break open.
    1. SETVI
      SETVI
      • member
      • 119 kudos
      I second this please!
    2. ilovecarpet
      ilovecarpet
      • member
      • 29 kudos
      Well I made my own patch for Swords and Greatswords. Great mod thanks!
    3. VYNLT
      VYNLT
      • member
      • 3 kudos
      Makes more sense without swords imo.
    4. revenant0713
      revenant0713
      • supporter
      • 57 kudos
      Technically any edged weapon can pry locks open.
      Any blunt weapon can break the mechanism altogether.

      The only reason swords might seem off is the absence of the proper animation.

      It all depends on how much suspension of disbelief you are willing to go for.
    5. SmexyTempest
      SmexyTempest
      • member
      • 1 kudos
      Probably the reason is actually because swords are not heavy weapons, and they have the highest dps in the game so why wouldn't you use them? Pretty sure it's a small balance attempt.
  4. jawwad2626
    jawwad2626
    • member
    • 2 kudos
    Can i just shout & bash the lock?
    I mean, it is unimmersive for the Dragonborn to be unable to Thu'um & smash through locks.
  5. vlaka
    vlaka
    • premium
    • 60 kudos
    Neat!
    Does exactly what it says.
  6. Zartyzzo
    Zartyzzo
    • member
    • 0 kudos
    Could you upload this to the Steam Workshop? <3 There's nothing like it on there.
    1. vlaka
      vlaka
      • premium
      • 60 kudos
      why not just use this? O_o
  7. kojak747
    kojak747
    • premium
    • 733 kudos
    I've discovered that Really Simple Lock Smash is incompatible with Dev Aveza Airship. With both mods active you cannot exit the Dev Aveza Airship.  When you try to exit it, you get a HUD message which says "Someone is blocking your path" and the hatch exit door teleport fails. 
     
    Do you have any advice on how to make them compatible?
  8. Highforlife91
    Highforlife91
    • premium
    • 2 kudos
    can you please port to se?!!! and a patch for fnis if needed?!
  9. User_1867404
    User_1867404
    • account closed
    • 85 kudos
    "Activating the locked container will yield a message stating your chance of successful lock smash."
    Does this really works?
    Never saw this message.
    1. jacobpaige
      jacobpaige
      • member
      • 1 kudos
      It's there. In the top left of the screen where most other messages appear.
  10. ilovecarpet
    ilovecarpet
    • member
    • 29 kudos
    False information Forget anything you saw