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  1. AndrealphusVIII
    AndrealphusVIII
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    This mod is outdated and no longer supported. You should use WARP instead: https://www.nexusmods.com/skyrimspecialedition/mods/28228

    I still keep it available for people who'd prefer it over WARPs implementation, but I don't work on it anymore.

    Permissions are open for everyone who wants to make edits.

    Update: The LE version is no longer be worked on after 0.7.7FINAL. As such, comments are closed. If you want to add a comment, go over to the SE versions comment page instead: https://www.nexusmods.com/skyrimspecialedition/mods/13562?tab=posts
  2. deleted93612203
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    [SSE version] Does it work well with Dawnguard Dealyed and The Choice is Yours?

    Sugestion: make Saadia mariable or a follower after you save her. Maybe she could b a speech trainer. This is a skill she certainly should have if she wants to survive due to her situation.
    1. AndrealphusVIII
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      "[SSE version] Does it work well with Dawnguard Dealyed and The Choice is Yours?"

      Not sure, both might override the change I made the any conflicting quests.

      "Sugestion: make Saadia mariable or a follower after you save her. Maybe she could b a speech trainer. This is a skill she certainly should have if she wants to survive due to her situation."

      I'll think about it.
    2. deleted93612203
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      Thanks for your reply
  3. hutclia11
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    Absolutely loving this mod, but I was wondering if anyone could tell me exactly where J'datharr ends up in Solstheim? I've always liked him but don't have any of my characters anywhere near the stage of doing Diplomatic Immunity.
    1. AndrealphusVIII
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      Tbh, I'm not sure. TheBxushis made that part a while back and I can't remember where he put him. I'll look it up, though.

      Edit: He should be around Raven Rock, near the inn or market.
    2. hutclia11
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      Ah awesome, thanks for that!
  4. magicbunnyrabbit
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    Hiya,

    SE User here. I can't seem to get the mod working. I have the necessary requirements and I already had Vortex do the sorting, but I can't seem to have the dialogues? Like for Arvel, after freeing him from the web, there's no dialogue about the golden claw so I just ended up killing him. I can send my load order via modwatch if need be :
    1. AndrealphusVIII
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      I don't use Vortex myself, so I'm not sure what could be causing that. But it sounds like a mod conflict. Try loading BUVARP a bit lower in your load order.
    2. senobiogamers
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      i have the same issue... arvel just says yes sera and such
      i am on SSE and this is the load order with BUVARP

      https://ibb.co/GRz8P6j
      https://ibb.co/NK6bC3Y
    3. AndrealphusVIII
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      Try loading BUVARP a bit lower and see if it makes any difference. If that fails, try loading a minimal load order to see if the problem is still there. If the problem isn't there, try your full load order again and disable mods one at a time to see which one is conflicting.

      Side-note: Arvel was originally included by TheBxushis. I couldn't get Arvel to work for me at that point, so I painstakingly tweaked him until he did work for me. However, as people are reporting he doesn't work for them, there still seem to some underlying issues. So far, all people who are using MO2 have him working fine, while some people that use Vortex are having issues. I myself use MO2, so I don't know what could be causing this issue for Vortex users.

      I don't officially update BUVARP anymore and WARP is in a state of limbo, until TheBxushis has his PC fixed and returns, I'm not sure what else I can do about it, unfortunately.

      As far as I remember, the dialogue for him should appear when his still webbed up, at which point you can convince him to stay and hand over the claw. If you do that succesfully, and cut him down, some new dialogue lines should appear at the point.
    4. senobiogamers
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      If arvel is the only one going to be like this, well its fine by me.. would not bother giving a crap about a stealing soul, but would be good to have him on the ragged flagon... veryyy immersive. Thanks for the help anyways. ..

      Update: he talks to me before i cut him down, but after hes been cut loose... he just proceeds to run away weird, i tried warp this time but man it sucks it has no voiced dialogue or anything. Ill try to disable some more mods ..maybe i can get him working
      Update: tried disabled all mods, only active is ussep, cutting room floor, and RDO... still no luck might.. well ill have to use this without arvel,

      NC MOD btw.. ill tick that endorse button then ill hop into skyrim

      Tried with MO2 also..indiviidually installed together with the necesarry mods it needs.... oh damn XD, well time to give up i suppose
    5. AndrealphusVIII
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      Right, can you try the following?

      When you've intimidated or bribed (when he was in the web) and you've cut him down, use the following console commands:

      getstage ms13
      getglobalvalue ANDR_ArvelWasIntimidatedOrBribed

      The first one should return 30 and the second one should return 1, for the dialogue to show up: "Aren't you forgetting something?"
      You can force the value of the second one to 1, by using this console command:

      set ANDR_ArvelWasIntimidatedOrBribed to 1

      Unfortunately, the first one (quest stage) cannot be forced. But if it returns anything other than 30, please let me know and I'll adjust it.
    6. senobiogamers
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      WAIT.. ill try that instruction

      okay so your instructions worked, its just maybe the dialogue isnt firing off properly,

      tried getstage ms13 it showed "35"
      Tried getglobalvalue ANDR_ArvelWasIntimidatedOrBribed it showed "0" value
      And i tried to set it to 1

      And it worked, the dialogue for him popped up...

      why was it set to zero though? and do numbers matter when you say the first one should return to 30?


    7. AndrealphusVIII
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      Thank you for testing.
      The global should be set to 1, after having bribed/initimated him. I'm not sure why it was properly set.
      As the quest stage was at 35, I'm unsure why the dialogue is still being triggered.
      I'll see what I can do.
    8. senobiogamers
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      yeah... bribing him, didnt seem to move that number, its still OZero.. thank youuu... i hope you can fix it.. this mod gave so much immersion for me... is hewnon black skeever and his brother included in this ? or is it RDO? cause he talked to me fore he started gutting me that my speech wasnt high enough
    9. AndrealphusVIII
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      No, Hewnon and his brother are not covered.
    10. senobiogamers
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      if you fixed it let me know... for the mean time ill use the code youve given to activate Arvel... thanks a looot
  5. Gabon05
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    Isnt Hadvar should go to Solitude after a couple of days? He remain in Riverwood.
    1. AndrealphusVIII
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      AFAIK I haven't made any edits to the AI packages of Hadvar.
  6. thean103
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    any chance for BSA?
  7. Cailan33
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    Damn.. just found the mod and loved the idea and now it’s outdated already ._. will look into WARP then (hopefully it’s very similar) cause i love the idea to make the world more believable and immersive this way.
    What i also wanted to say about the covered NPCs:
    - I never new about Thomas xD
    - Will Eisa blackthorn have her own place to live/sleep?
    - is this compatible with interesting NPCs?
    - neat that you also covered Sinding and even let some be in Solstheim
    - I personally think far too many are recruitable I mean they can be friendly towards the player but most being a flower seems a bit too much - at least for me
    - I couldn’t find Muiri would have loved to see her calming down that you can will her ex if you want to. And if you want to she is marriageable but you don’t have to kill the other one and also - maybe it’s too big - convince her to join the DB or taking the store over from the woman who serves Namira which you kill during the quest (optional) since the store is empty otherwise.

    greetings and keep it up! Thx for the hard work and the idea (found you through Brodual ^^ kudos to him too!)
    1. AndrealphusVIII
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      Hi there
      Thank you for replying. :)
      To answer your points:
      - Thomas actually has a whole video by Camelworks devoted to him: https://www.youtube.com/watch?v=2se45GdwBsE
      - Currently she stays at the inn in Morthal. In WARP, she has her own house, AFAIK.
      - Yes, it should be compatible with Interesting NPCs. The only NPC that was a bit doubtful was Nelacar, as he is also used in the Radiant Dark questline of that mod. BUVARP allows him to be a follower, after the Black Star quest.
      - Thanks :)
      - Yeah, I tried to not make them all recruitable, but admittingly many are.
      - For Muiri, I'd recommend Muiri's Revenge: https://www.nexusmods.com/skyrimspecialedition/mods/24312

      As Brodual covered BUVARP, I might reconsider working on it again, or at least adress some more NPCs in other standalone ESLified ESPs.
  8. AndrealphusVIII
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    Brodual decided to make a video of my mod: https://www.youtube.com/watch?v=Wtm6HDEM_q8
  9. AdjutantReflex0
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    I know this mod wont be updated anymore, but I have a quick question. Do the marriable followers work with Hearthfire? I tried to have Salma move into one of my Hearthfire homes but it didnt give me the option. This spurred my move to WARP, but unfortunately its really buggy for me.
    1. AndrealphusVIII
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      I'm not sure. If the option doesn't show up, it means the dialogue conditions aren't met. I'll have to look them up.
    2. AdjutantReflex0
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      I'll double check TESEdit when i get home, last time I looked I didnt see any conflict but it's entirely possible I missed something. Thanks for such a quick response.
    3. AdjutantReflex0
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      Quick update, double checked TESEdit and found no conflicts in so far. Reinstalled BUVARP and made sure load orders were favourable to other just in case that was it. I'll try and get to that point again and see if it was just some fluke I cant recreate.
  10. aragonit
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    The LE version of Warp is here: https://www.nexusmods.com/skyrim/mods/98930?
  11. mcfearlesss0214
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    Any chance that you could look into a compatibility patch for Holds: the City Overhaul?
    1. AndrealphusVIII
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      This mod is outdated and no longer supported. You should use WARP instead: https://www.nexusmods.com/skyrimspecialedition/mods/28228

      I still keep it available for people who'd prefer it over WARPs implementation, but I don't work on it anymore.