holy $h!t, you weren't kidding when you said there would be a small army of bandits, were you? lol. I got my @$$ handed to me on multiple occasions by an onslaught of mages, archers, and warriors. I actually kinda like it. haha. One thing, though, I would like to maybe turn down one or the other (e.g. maybe less mage bandits, or something like that). What would be the best method to go about doing that?
Install some mods like apocalypse or get a follower or two with you. Some mods are better than the other, like AFT gives you a lot of choice on how to handle followers. But EFF is more alround although I don't like that followers just charge in without your consent, you can change that in AFT. Ofcourse you can only bring like 6 followers at once with you but in EFF it's nigh unlimited.
Well, you could try opening the esm in the special editions version of ck and then alt+f4 for each one of the new npc's...basically another years worth of time.
Some npcs in this mod seems to conflict with OBIS and, consequently, get a face color gitch... Has someone tried to fix this? I can't figure out how to do it myself...
Edit: Tracked some BanditMissile leveled actors and BanditMages (Only the ones overwritten ones whit OBIS)
This looks like a very interesting mod, but I am currently using OBIS + OBIS Loot and it seems like your mod does very similar things like these. Can you make a quick comparison between them?
I am getting nervous, if not to say angry, every time I meet something like this in my game:
Spoiler:
Show
I start digging into xEdit and CK in order to help another one poor guy or girl. It's a hardship. May I ask you to check NPCs you've added or created from scratch before releasing your mod, to check them twice, thrice...
Sorry if it sounds too strict or abusing. Now please, tell me what should I do with this male orc bandit, I couldn't find his 'origin', identify his facegen.
Installing and testing. Sounds very interesting. I dont use OBIS anymore i use Immersive wenches, Dangerous Wenches and so on... If i make a patch and have more of them ill be really happy lol. They are much more of a challenge than Obis bandits in my opinion, thou OBIS is a great mod too. But if your mod is hand placed means there are no scrpits running which is great... Ill let you know thankx for your effort and time
Sounds fine: We can never have enough (high level) enemies
Have you placed them manually, or are they added via script (just asking for compatibility). And did you change any vanilla leveld lists, so a bashed patch should be created?
They were all manually placed, no scripts at all :3 The only changes to vanilla levelled lists was the addition of the new NPCs and the higher levelled tiers, plus a new one I created specifically for Cragslane Cavern I wouldn't know if a bashed patch should be created or not, sorry >.<
Same questions as with OBIS, Populated Skyrim Hell Edition, Genesis? Any ideas on compatibility? I seriously will download anything that adds more people to slaughter but the dreaded compatibility question??
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One thing, though, I would like to maybe turn down one or the other (e.g. maybe less mage bandits, or something like that). What would be the best method to go about doing that?
Edit: Tracked some BanditMissile leveled actors and BanditMages (Only the ones overwritten ones whit OBIS)
Sorry if it sounds too strict or abusing. Now please, tell me what should I do with this male orc bandit, I couldn't find his 'origin', identify his facegen.
Ill let you know thankx for your effort and time
Have you placed them manually, or are they added via script (just asking for compatibility).
And did you change any vanilla leveld lists, so a bashed patch should be created?
I wouldn't know if a bashed patch should be created or not, sorry >.<