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Zaflis

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Zaflis

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39 comments

  1. BenOrBreak
    BenOrBreak
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    Suuuper convenient to be able to get to the Flagon with one less loading screen. I'll be using this entrance quite a bit in my current playthrough starting as a thief in Riften!

    I made sure to shout-out this mod in the video and to link here in its description - many thanks!
  2. sbumsbumsbum
    sbumsbumsbum
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    Nice mod and utility.
    But when I have a mission that directs me to any point of skyrim, the symbol of the direction does not appear on the ladder but remains on the cistern door, still recommending the longest route.
    Same problem when I have to talk to someone located in the ragged flagon and I have just entered Riften.
    So the marks doesn't appear on ladder or manhole.

    Sorry for my english guys and for how late my comment is. I just started to play Skyrim again in Oct 2019.
    1. Zaflis
      Zaflis
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      Yeah this is a known thing. I always considered this a low priority issue because afterall it's a "secret" entrance.
      I don't know how to fix it yet, only guesses about aliases or flags or something. I would have to compare the coffin entrance to the secret door and try to see where they differ. If i some day get motivated to mod again ;)

      Other known issue is that followers don't come with you. First version of the mod edited navmesh in Riften but i don't think it was a smooth solution anyway, and it created more potential compatibility problems with other mods. Currently the follower will still catch up with you soon after though so it is also only a minor bug. There's a small chance that fixing the quest pointer issue would also fix the followers. Telling Skyrim that this is a valid path to go.
  3. Soronya
    Soronya
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    Love this mod. Also, it seems to work fairly well with Opulent Thieves Guild!
  4. SwordsmanForHire
    SwordsmanForHire
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    Love the second and third pictures. Guards can't find a "hidden" entrance behind a bush.
    1. stonemask4
      stonemask4
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      Maybe the guard is watching the trap door and he works for the thieves guild
  5. Zaflis
    Zaflis
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    Seems to be still working without changes in Skyrim Special Edition. Problem now is that Mod Organizer is not working (even if you manage to run Skyrim through it) and is misleading. To enable this mod you need to manually add it to Data\ folder, launch game and go to Load Order menu and then check this mod. Doing so disables achievements.

    Very late edit: Works very fine with Mod Organizer... Even i was once a SkyrimSE newbie ;p
  6. redrahloo
    redrahloo
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    stupid to make it "requiered key"

    u can get to red flagon without starting thieves quest so .... ? whats the key for ?

    just bugs me ... i found 3 mods that make shortcut to red flagon and all 3 have key like its a big deal
    we just wanna skip 5 loading screens whene we do 150 radiant quests

    and i think 1 of those mods messed up my save (no not this one here) just saying
    1. Zaflis
      Zaflis
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      You can still use the older version if you want, the key is the only difference. I don't think it's too much to ask for having to use the legit route just once in characters lifetime, for immersion and making sure you don't bug the questline or something.

      And if you are Thieves guild member, you still have the graveyard entrance.
    2. Talwick
      Talwick
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      Plus, having the door require a key means if you're running from an enemy (like the guards), they cannot follow you, as the door is locked for them.

      Though I should ask, where do you find the key? I'll be able to add it to my inventory with the console (~player.additem c3001625 1); but is it somewhere inside the Flagon somewhere? Maybe on the exit ladder or sitting behind the bar?

      Excellent mod by the way
    3. Zaflis
      Zaflis
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      Look under the shopkeeper's desk in the Ragged flagon bar. It should be sitting there on the shelves.
  7. theicedevil
    theicedevil
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    I've used your mod since the days when you first released it on the Steam Workshop. It's was by far my favorite because of it's ease of access to the Ragged Flagon making the radiant thieves guild quests much easier and faster to complete, by giving me direct access to the Ragged Flagon so I don't having to traverse all the way through the Ragged Flagon Cistern entrance from the graveyard as well as have to wait through once less load screen in the process.

    The only thing I wish, is that you would put the secret entrance to the Flagon under lock and key. This is for immersion more then convenience. It makes no sense that the guild would make a secret entrance but not lock it, allowing anyone who stumbles across the secret entrance to just enter at any time. Having the secret entrance locked would also prevent the player from just bypassing the Ratway at the beginning of the Thieves Guild quest line entirely. The player now had to travel through the Ratway like they were meant to do. Only later when they officially join the Thieves Guild will they be allowed access to the key. As for the location of the key, it should be placed somewhere that the player can only collect it after officially joining the Thieves Guild, either by placing it somewhere behind the "hidden closet entrance" that leads from the Ragged Flagon to the Thieves Guilds main base, or by placing it somewhere in the Thieves guild Cistern itself, like on Mercer Frey's desk. Better yet, if you know how to make it automatically added into the players inventory after completing a stage in a quest, that would be even better. Like having it added into the players inventory when collecting the Thieves Guild armor for the first time. That would be the most immersive method. However, if that is to difficult to mod, placing the key somewhere to take later is the second best option. Just remember to set ownership of the key to the Player so it's not marked as stolen after collecting it.
    1. Zaflis
      Zaflis
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      Nice idea on the key. I have never done something like that, but it shouldn't be impossible addition. I will need to check the place ingame before deciding on where it should be.

      edit: Key thing works, i'll see about uploading it. I could place one under the bardesk.
  8. Zaflis
    Zaflis
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    New version should be downloadable in a bit. I remade the whole mod from scratch with no navmesh editing. Also cleaned anything else with TES5Edit. New thing is also that i improved logic by making it a ladder up in the Ragged Flagon, instead of trapdoor down. I had to add small stone chunk at the roof so the hatch looks more seamless. Box that used to be in place of ladder is now dropped down to the water.
  9. Fitzwilliam
    Fitzwilliam
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    This works as advertised. The placement is excellent. The Thieves Guild quests are some of my favorite in the game and this simple mod makes travel to and from the Ragged Flagon a pleasure.

    However, I am a bit concerned about possible problems. As another person mentioned, I am getting this message from BOSS:

    [Warning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author.]
  10. Thomas_C
    Thomas_C
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    There is another secret entrance to the Ragged Flagon in between Aerin's and Bolli's houses, out in front.
     
    It requires a key... but I have never been able to find it.
     
    I did a search on it, but can find nothing. I'm beginning to think that it is part of a mod that I have, but... I have no such mod and have never heard of one.
     
    After searching I did find a mod that creates such and entrance, but it is nothing like this one and in a different location.
     
    Can anyone shed some light on this for me?
     
    Thanks.
    1. megaman913
      megaman913
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      Maybe some theifes private entreance or something. have you tried to open the console and use ``unlock`` on it? i wonder what you might find if you did such a thing.