Skyrim

File information

Last updated

Original upload

Created by

BSBoneSwitchGenerator

Uploaded by

gp160

Virus scan

Safe to use

29 comments

  1. MediaEvil
    MediaEvil
    • premium
    • 0 kudos
    Are there any examples of the result?
  2. AtsushiATS
    AtsushiATS
    • member
    • 3 kudos
    can anyone sent the SE conversion to me please?
    1. jimmydalton86
      jimmydalton86
      • member
      • 0 kudos
      I second this
    2. rurounin
      rurounin
      • premium
      • 1 kudos
      This is honestly only thing i'm missing for the perfect True Directional Movement setup, the constant twitching when moving slightly is very jarring, i hope someone makes an SE version eventually, i know it practically says how to do it in the description but i'm not familiar with the system.
    3. Kulharin
      Kulharin
      • premium
      • 610 kudos
      I thought TDM fixes this on it's own?  otherwise the smooth guy has a mod like this for SE
    4. Petergab
      Petergab
      • member
      • 8 kudos
    5. Fawxer
      Fawxer
      • member
      • 24 kudos
      does this work with disable turn animation mod? or is it choose 1 or the other?
  3. BingChillin97
    BingChillin97
    • member
    • 1 kudos
    Does the Nemesis patch install this fix without the need for a mod? If so then it should work just fine with SSE.
    1. strauler
      strauler
      • member
      • 2 kudos
      Wondering the same thing
  4. ume8hinto
    ume8hinto
    • member
    • 0 kudos
    oh my god i don't understand how to apply similar trick for magic casting... magicbehavior.hkx file is quite differrent..(the naming and all that) 
  5. blankCo
    blankCo
    • member
    • 0 kudos
    Why it doesn't work for me.. I've installed this mod and patched it with nemesis, but the parkinsons still persist.. what did i missed? Do i have to modify it by myself?
  6. TheMercsAssassin
    TheMercsAssassin
    • premium
    • 59 kudos
    Game is near unplayable without this unless combat mods include matching third person animations. Thank you so much!
  7. gurugeorge
    gurugeorge
    • premium
    • 14 kudos
    This is a problem that's been bugging me all the while I've ever played Skyrim.  There's another mod that's using a quick and dirty solution (suitable if you have MO/MO2 - Dirty Skyrim Animation Turn Fix), but this looks like it might be less of a faff for the end user.

    But shouldn't it be the other way round?  To get rid of the jitters, the feet should stay planted, but the torso (preferably with a head tracking mod) moving.  I guess both ways would work and have their own aesthetic feel!
  8. ParsaFaramarzi
    ParsaFaramarzi
    • premium
    • 32 kudos
    ummm i converted to sse but 2h animations still affect upper body with nemesis patch ticked what am i doing wrong??
    1. haiken098
      haiken098
      • premium
      • 16 kudos
      Is it like just converting normal animations? I'd like to use this as well but I'm not sure how to correctly convert it. I have converted running animations though with the havok.
    2. WoDBreak
      WoDBreak
      • member
      • 1 kudos
      It only changes 1h behavior, so it doesnt affect 2h weapons...
  9. al10jake
    al10jake
    • member
    • 8 kudos
    is there an se version for this?
  10. deleted3139665
    deleted3139665
    • account closed
    • 6 kudos
    Nice Mod bro.
    Have you ever experienced the bug with the turninng animation of the "staves", It happens when you turn to the right/left and then you have the magic animation for turn. I can get the xml version from this file magicbehavior. I hope you can make that mod.