This is honestly only thing i'm missing for the perfect True Directional Movement setup, the constant twitching when moving slightly is very jarring, i hope someone makes an SE version eventually, i know it practically says how to do it in the description but i'm not familiar with the system.
Why it doesn't work for me.. I've installed this mod and patched it with nemesis, but the parkinsons still persist.. what did i missed? Do i have to modify it by myself?
This is a problem that's been bugging me all the while I've ever played Skyrim. There's another mod that's using a quick and dirty solution (suitable if you have MO/MO2 - Dirty Skyrim Animation Turn Fix), but this looks like it might be less of a faff for the end user.
But shouldn't it be the other way round? To get rid of the jitters, the feet should stay planted, but the torso (preferably with a head tracking mod) moving. I guess both ways would work and have their own aesthetic feel!
Is it like just converting normal animations? I'd like to use this as well but I'm not sure how to correctly convert it. I have converted running animations though with the havok.
Nice Mod bro. Have you ever experienced the bug with the turninng animation of the "staves", It happens when you turn to the right/left and then you have the magic animation for turn. I can get the xml version from this file magicbehavior. I hope you can make that mod.
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But shouldn't it be the other way round? To get rid of the jitters, the feet should stay planted, but the torso (preferably with a head tracking mod) moving. I guess both ways would work and have their own aesthetic feel!
Have you ever experienced the bug with the turninng animation of the "staves", It happens when you turn to the right/left and then you have the magic animation for turn. I can get the xml version from this file magicbehavior. I hope you can make that mod.