Skyrim

File information

Last updated

Original upload

Created by

mobiusbelmont

Uploaded by

mobiusbelmont

Virus scan

Safe to use

45 comments

  1. mobiusbelmont
    mobiusbelmont
    • premium
    • 320 kudos
    Locked
    Sticky
    SPECIAL NOTE:Errors will arise if you attemp to regenerate static Object LOD.Tree LOD generation with TES5LODGen works perfectly

    I suggest only generating TREE LOD at the moment. After installing Bruma, navigate to textures/terrain/BSHeartland and delete the folder labeled trees. Do the same for the trees folder in meshes/terrain/BSHeartland. Then install appropriate billboards and generate only the tree LOD for BSHeartland world space.
  2. mattwoodmansee
    mattwoodmansee
    • member
    • 76 kudos
    Mr or Ms or Mrs Belmont, you are an asset to this modding community. Thank you for all your mods, from Billboards to The Blue Forest.Everything.
  3. TelShadow
    TelShadow
    • premium
    • 343 kudos
    Again thank you for this mod,
  4. BetaFalcon13
    BetaFalcon13
    • member
    • 6 kudos
    Is this compatible with the SSE versions of Beyond Skyrim: Bruma and DynDOLOD? Asking because I'm getting crashes with DynDOLOD and after checking its logs it seems that all of the things that are out of the ordinary are related to Beyond Skyrim: Bruma
    1. BellaDovah
      BellaDovah
      • premium
      • 27 kudos
      I'd like to know the answer to this too
    2. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      I scanned the textures with nif optimizer and no issues were detected. So yea, they should be fine for SSE
  5. deleted25518024
    deleted25518024
    • account closed
    • 53 kudos
    It keeps crashing TES5LODGen.
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      I had the same problem, so my suggestion is to only generate tree LOD. I had no problems with just the trees, so unselect the object option in TES5LODGEN. Use the landscape and object LOD from The original mod. There is no need to re-generate object LOD unless you have a mod that adds new objects to BY Bruma (don't think those exist yet).

      I suspect the same issue with object LOD will occur with DYNDOLOD. I have only tested this with Tes5LODGen

      Reinstall the terrain file for both the textures and the meshes. Then delete the tree subfolder inside the terrain folder while keeping the other files. Then install billboards and generate tree lod
    2. deleted25518024
      deleted25518024
      • account closed
      • 53 kudos
      Thank's so much.
    3. sheson
      sheson
      • premium
      • 1,134 kudos
      Currently I do not recommend generating object LOD for Beyond Skyrim - Bruma.

      See this post

      If you still want to try to generate object LOD with TES5LODGen, replace LODGen.exe with the one from DynDOLOD 2.26
    4. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      The master has spoken. Thank you for the help Sheson!
    5. LupusHegemonia
      LupusHegemonia
      • BANNED
      • 383 kudos
      Generally, avoiding the objects LODs. Nasty business...
    6. Yanjding
      Yanjding
      • premium
      • 12 kudos
      I have a dumb question: How to reinstall the terrain file? Since I don't know which mod included those files.
    7. Yanjding
      Yanjding
      • premium
      • 12 kudos
      Also where can I install the vanilla billboard? The TES5LODGen keeps crashing even I chose to only generate tree LOD.
    8. deleted25518024
      deleted25518024
      • account closed
      • 53 kudos
      On the TES5LODGen files page there should be vanilla LODs. However, if you're using a mod like "Skyrim Flora Overhaul" you need to get the LODs from that mod's files page.
  6. aristotle99
    aristotle99
    • member
    • 22 kudos
    I'm using the mod Simply Bigger Trees and am very happy with it. I have a pretty much CTD-free game now with about 230 mods, and don't want to wreck my setup. Considering adding Beyond Skyrim: Bruma. If I continue to use Simply Bigger Trees, do I need this mod?
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      Not if simply bigger trees has a patch for beyond skyrim bruma.

      If not, then you will need billboards from SBT and these billboards for Bruma and use a program to generate tree LOD
  7. odikzz2
    odikzz2
    • member
    • 6 kudos
    f***!! the instruction say only generate tree lod
    i generate static lod and full model 3d tree lod "facepalm" thats why got stutter while entering bruma
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      "I was in the park and saw there was a sign that said 'do not drink the sprinkler water'...so I made sun tea with it and now I have an infection"
  8. Gibo23
    Gibo23
    • member
    • 5 kudos
    Hey, I don't understand how I use this with DynDOLOD?
    If I run dyndolod while BS-B is activated the trees lod work but I get half of white-gold tower not showing and CTDs in south-west part of the map, but if I run dyndolod without BS-B activated and with only the tree lod it wont work, the lod for trees doesn't work in bruma but yet it works for the rest of skyrim. Any suggestions maybe?
    I am using MO2, Bruma 1.3.3 version, the bruma integration patch mod and this mod, Dyndolod resources 2.37 and Dyndolod 2.37 standalone

    I saw sheson post something about it here
    http://forum.step-project.com/topic/11997-dynamic-distant-objects-lod-dyndolod-227/page-13#entry204312but I am not sure what he means, I've tried different approaches as he mentioned but with the same resault in the end.. I am surprised I can't find anyone else having this problem
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      Billboards are required for DynDOLOD and TES5LODGen. Read or watch tutorials on YouTube, its really easy
  9. raging987inferno
    raging987inferno
    • premium
    • 3 kudos
    Will this work with BS Bruma version 1.3.3? And will this work along side Enhanced Vanilla Trees LOD Billboard without either overwriting one another while using DynDOLOD?
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      Yes this will work with the latest version of Bruma. The billboards for Bruma are unique to that mod so you can use billboards for any other mod for vanilla trees, or for custom tree mods in other world spaces like Skyrim and Solstheim
    2. raging987inferno
      raging987inferno
      • premium
      • 3 kudos
      ok .
  10. supersurferdave
    supersurferdave
    • premium
    • 9 kudos
    Thank you for this. By the way, what ENB in screenshots? Looks awesome
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      Enjoy! For these shots I used The Baltic States ENBs for Vivid Weathers. The pics here are from all three versions
  11. FetorMortem
    FetorMortem
    • premium
    • 51 kudos
    I followed your sticky to the letter, but i ended up with "[BSHeartland] Trees LOD generation error: Can't fit billboards on atlas, not enough space" when trying to generate tree LOD.
    1. mobiusbelmont
      mobiusbelmont
      • premium
      • 320 kudos
      This can happen when you have very high resolution billboards for vanilla trees. I suggest deleting some billboards and trying it again. All shrubs are good candidates for deletion since they are very small: anything named shrub, bush, or swordfern are good candidates