Read the description to find out how to acquire the cursed amulet. For those of you using the Non-Quest version, the location of the amulet has been pictured in the images.
Let me know if you have any issues and I'll try and resolve them as best I can. If anything major is noted, I'll disable the mod until the needed fixes are made.
A heads up: Currently, you have to wait for the quest-related weresharks to go hostile first, Attacking them before can break the quest! We are planning to fix this when we can, thank you!
Does anyone who has used this mod know if it's compatible with Growl? I want to use that mods perks, but I want to be a wereshark so I can roleplay as King Shark in Skyrim
Hi SpikeDragonLord, couple of queries here please: Does becoming a WereShark allow to swim underwater indefinitely (without need of coming up to the surface to breathe air; similar to the waterbreathing spell or Argonian ability)? And can the player character swim faster as a wereshark, or does the enging impose some limiations?
It would be cool to explore the seas, lakes and rivers of Skyrim as a wereshark. There are mods that add underwater treasures. It would be cool to have a secret underwater home (or at least a secluded abode with an underwater entrance), away from all the pesky bandits, dragons, vampires, cultists and other monsters of Skyrim. There are few mods that add such abodes: Marsh-Rest, Darkwater Den.
Then may I pitch in another question as well? Still building my mod list and have yet to ported it myself so it'll be a while and I may get an answer here faster. Can you attack whilst underwater as a wereshark? And if you have Frostfall enabled, will the wereshark form be able to endure the cold water? I might have to drop Frostfal if they conflict.
I believe you would have to find another mod that enables underwater combat.
I do not know how compatibility is with Frostfall. My guess is that it would treat you as any other werewolf, maybe there is a way to change how Frostfall affects them in the MCM?
Hey thanks. I might have to install CGO (I believe it let's you attack underwater) and I believe Frostfall has a setting for non human races so I think that should work. Thanks again.
Initially, the amulet worked like a charm (no pun intended). However, after the first few transformations, it has begun defaulting to the werewolf form. Specifically, the shark skin flashes for a second before the message " was unequipped" flashes, and it reverts back to werewolf form. May be a mod conflict, but this came up relatively quickly during mod testing, and seems to come into play even in the absence of other lycanthropy mods. What do?
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Let me know if you have any issues and I'll try and resolve them as best I can. If anything major is noted, I'll disable the mod until the needed fixes are made.
A heads up:
Currently, you have to wait for the quest-related weresharks to go hostile first, Attacking them before can break the quest! We are planning to fix this when we can, thank you!
Does becoming a WereShark allow to swim underwater indefinitely (without need of coming up to the surface to breathe air; similar to the waterbreathing spell or Argonian ability)? And can the player character swim faster as a wereshark, or does the enging impose some limiations?
It would be cool to explore the seas, lakes and rivers of Skyrim as a wereshark. There are mods that add underwater treasures. It would be cool to have a secret underwater home (or at least a secluded abode with an underwater entrance), away from all the pesky bandits, dragons, vampires, cultists and other monsters of Skyrim. There are few mods that add such abodes: Marsh-Rest, Darkwater Den.
I do not know how compatibility is with Frostfall. My guess is that it would treat you as any other werewolf, maybe there is a way to change how Frostfall affects them in the MCM?
"The fight is difficult so its best to be with a companion, be well equipped and be at a pretty high level."
Nope, very easy (but I am level 74).