The face changes are taking effect, but i don't seem to be able to get the marriage option... What have I done wrong? (she is also not essential since i managed to kill her)
And when I reloaded a save and lost progress to re-finish her quest and go through with the marriage normally after we say our vows I could not talk to any npc, and attempting to wait an hour crashed the game :(
edit: Issue was most likely due to USSEP, and not this mod. sorry.
Is this compatible with mods that change Eola's face? Cause I really want to marry her with one of my characters (basically Hannibal Lecter) but I don't want to give up the "New Eola" mod by Beans, since it makes her look so freaking badass.
You know what might be less obvious to you than installation 101 for newcomers? The generic ruling principal when it comes to polite and respectful interaction with other people: don't be a dick.
Oddly, when i install this mod nothing seems to change, theres no eola marry option. i installed it after i did the whole "bring us a dead priest to munch on" questline though. could that have anythin to to with it?
I'm aware of how marriage works, but my knowledge of how to do it in CK was shaky. Hell, my knowledge of how to do anything in CK is shaky.
My marriage mod is functional to the point where the only time you will need to use the console is if you have already completed her quest, and want to marry her on that character. It works flawlessly (at least for me) on a brand new character.
The reason for this is, in my nonexistent knowledge of papyrus, the best I could do is change the integer relating to the relationship level given upon quest completion. I changed it from 3, to 4. I added the PotentialMarriageFaction to her to open up marriage where it would otherwise be impossible. She was not originally designed for marriage. Sorry if that wasn't clear in my former comment.
However, thank you for the suggestion - as it had not occurred to me in the beginning. I will try this immediately.
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And when I reloaded a save and lost progress to re-finish her quest and go through with the marriage normally after we say our vows I could not talk to any npc, and attempting to wait an hour crashed the game :(
edit: Issue was most likely due to USSEP, and not this mod. sorry.
My marriage mod is functional to the point where the only time you will need to use the console is if you have already completed her quest, and want to marry her on that character. It works flawlessly (at least for me) on a brand new character.
The reason for this is, in my nonexistent knowledge of papyrus, the best I could do is change the integer relating to the relationship level given upon quest completion. I changed it from 3, to 4. I added the PotentialMarriageFaction to her to open up marriage where it would otherwise be impossible. She was not originally designed for marriage. Sorry if that wasn't clear in my former comment.
However, thank you for the suggestion - as it had not occurred to me in the beginning. I will try this immediately.