This page was last updated on 02 March 2017, 1:58AM
Changelogs
Version 1.21
I improved the ingredients access feature so you no longer have to refresh the ingredients in the crafting menu.
Version 1.11
All the changes were under the hood so you shouldn't notice much of a difference from the previous version. I improved the script a lot, so now it's easy for other modders to implement this mod into theirs. If you're interested, let me know.
Version 1.2
Added the ability to access your stored ingredients from an alchemy satchel when you activate the adjacent alchemy workbench. Also added an optional version that automatically closes the alchemy room doors for you.
Version 1.1
Added store half option. Changed the message box slightly.
Version 1.041
Fixed some stuff I messed up last update, don't worry about it.
Version 1.04
Improved the script a bit. Store All will now work much faster. Added messages to tell you when storage is complete and now if you have no ingredients on you the message box won't pop up.
Version 1.03
Crimson Nirnroot will now be stored correctly as well.
Version 1.02
Minor syntax change on the message box.
Version 1.01
Added Alchemy Satchel to the alchemy workbench in the ArchMage's quarters.
Version 1.0
Added the option leave all but one or all but three of each unique ingredient. Temporarily removed "Take All" button. Optimized Script.