25 comments

  1. mohandasraze
    mohandasraze
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    Honestly, it is werid that Vorendrung damage stamina, because what should I absorb after I damage it? maybe blow off is better.
  2. AsteropeAlpheratz
    AsteropeAlpheratz
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    Does this mod edit mage circlet? My has 100 magicka, health stamina instead of 70 magicka and it's bugging me.

    @Edit: It does, I changed it to 100, it was enchanted circled in Savos Aren earlier years when he made it to be able to cast more spells and train more, it's not some artifact that needs that kind of ridiculous enchantment, it's somewhat bad for you not to mention it that you changed these minor uniques. As for the mod itself I am more or less pleased so thank you, I had to change Staff of Magnus enchantment though as it wasn't working for me neither as magicka nor health absorb, I changed it to mundane 100 magicka and 50 health absorb found in weapons. It works excellently and i can at least see change upon enemy.
    1. AsteropeAlpheratz
      AsteropeAlpheratz
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      Also, I had to change armor keywords from light/heavy to cloth to make it work with Ordinator perks, a bit sloppy job.
  3. LadyOfTheLake59
    LadyOfTheLake59
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    I just want to say that I love this mod. Having the Nightingale Armor set actually be late-game material is amazing. Now I don't have to choose between either being underpowered or not looking like Skyrim Batman!
    1. xAcex0
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      Haha you're welcome mate
  4. kubixon37
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    i dont think ill get an answer but will this work with skyre?
    1. xAcex0
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      yeah lol why wouldn't it?
  5. JohnLR
    JohnLR
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    Im using right now the Gauldur Amulet, but after seeing the history behind this item, i think these enchantments of health, stamina and magicka are not according to history.
    It's actually even something to discuss.

    What a strong enchanting an archmage would use and would make a wizard[/warrior], a warrior and archer raze cities and battle against an archmage and several battlemages and still escape?

    edit: ow, you changed the enchantments, resistences hm..
    magic resistence is something that will help a lot against mages, maybe 10% to magic + 60% to some element for each piece and the gauldur amulet a combination: 30% + 60% for each element, maybe 20 armor to each and 60 to gauldur amulet.

    aand, I really prefer the option of picking the plugins separated.

    edit2:
    In fact my problem is only with the masks, I use the 'Improved closefaced helmets' and the equipment slot is different and this causes your mod to make the head disappear
    1. xAcex0
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      Well, if I add some armor, I would have to choose whether to make the necklace light armor or heavy, this would be problematic for mages, so I just kept it with 0 armor so that it becomes 1 size fits all item.

      And about the dragon masks, well, In version v1.5 I will combine all of the artifacts into one ESP, and the DLCs and dragon priest masks will be optional

      For now try to load my mod BEFORE your dragon priest masks and I think that should do it, my mod is not scripts it only changes values of vanilla without adding new enchantments, so your mod should work loading it after mine.
  6. mxjuniorl2
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    I was looking for a mod like this so long ago, very good! But I use the Konahriks Accoutrements, and it also edits the dragon priests masks :/ any possibility of a version without the masks, or a patch for that mod?
    1. xAcex0
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      Yes, once I've fixed almost all bugs I will upload v1.4 and also many of the artifacts in packs "Dark brotherhood, thieves guild dragon masks, DLCS etc" Also I need to make sure that most artifacts have the potential when the right artifacts combination are combined together they will make a "maxed out" character by end game, so it may take some time, difficult with no suggestions and/or bug finders tho. You can also try to load it BEFORE your artifacts mod in mods load order
  7. AndreaCristiano
    AndreaCristiano
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    Could you please merge the esp's, not just pack them together? Just to save mods room on my load order.

    EDIT: Nevermind, just read that what you added written in black on the homepage. Looking forward the 1 esp version to test it out.
    1. xAcex0
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      In version v1.3 hopefully!
  8. Sairith
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    Finally, a comprehensive artifact mod that changes everything the way it should be. Is there any chance you'd be willing to do some of the Dragonborn items as well?
    1. xAcex0
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      Yes, I am thinking of also modifying dragon born ( Miraak etc ) , main quest (dragon bane etc), Dragon masks and unique artifacts in some time I actually wanna make all of the artifacts unique in their own way, but the lack of suggestions, feedbacks and endorsements is a thing tho, expect a dragon born pack in a day or so
    2. xAcex0
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      I've uploaded it, version v1.2

      Now I will wait for a while until people start giving suggestions/feedbacks before I make any other changes or add new artifacts, I've covered pretty much half the artifacts of Skyrim now.
    3. m1sf1t711
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      Hi xAcex0

      Thank you for this and your hard work. Looks excellent and please don't get disheartened by slow feedback from others. Just give it a little time. I'm sure it'll come when we've all had time to test it a little :-)

      Or otherwise assume "no news is good news". Lots of people only come back if they want to complain ;-)
  9. Legedur
    Legedur
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    Interesting. Could you make one pack with all the items? You know, if someone wants them all, why have 5 esp files, occupying 5 mod slots...
    1. xAcex0
      xAcex0
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      Done.
    2. Legedur
      Legedur
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      Thank you very much. I already run another mod that does the same right now, so i can't test it, but i endorsed anyway, if not for anything else, for the willingness to serve all tastes. And i like that you tried to keep it lore friendly (tweak existing bonuses) and not too much overpowering. I hate overpowering artifacts. My only doubt is the increase of armor on Spellbreaker and the 100% Fortify pickpocket on the gloves, but, oh well...



    3. xAcex0
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      Thank you for your positive feedback! Keep in mind this is version 1.0 and I will adjust things later on this is just a starter
    4. Legedur
      Legedur
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      Ok. I am tracking it, so i will follow the changes.
    5. xAcex0
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      Version 1.1 is up
  10. Willermonte
    Willermonte
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    try making some dawnguard equipament stronger for example: Auriel bow damage and sun damage increased (its quite very outclassable) auriel shield try giving it some magic resistance as well (or blocking power) Harkon Sword: now thats a piece of s#*! i never ever used in my life, you could make its base damage match daedric or dragonbone, and icrease lifesteal and stamina drain.
    1. xAcex0
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      Done, check it out.