8 comments

  1. forumsurfer78
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    Version 1.1 Changelog:
    The problem was, that the newly added "Elder Scroll (Wrath)" was spawned in more than just one location.
    This issue was fixed in version 1.1
    You can update safely during midgame, if you haven´t entered Vahlok's Tomb yet.

    Version 1.2 Changelog:
    The problem was, that I´ve forgotten to add a message for "Secret of Protection" power if it´s avaiable again, regarding all timescales and selections. And in most selections the description for "Histskin" power was messed up. Cleaned up some Installer descriptions aswell.
    Because this update only makes changes in a text related spot, adds a new message and makes no changes at the functions themself, it´s save to update during midgame anytime. (Thx to bug reporting user qwertypol012)

    ...


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    Edit:

    Just in case somebody wants or makes a translation of this. I´m pushing slowly a german translation forward at the moment. Slowly cause there´re over 500 lines to translate. If the first esp is in my translators library, things will speed up.


    2nd Edit:
    I´m stuck deep in my huge personal mod project. Implementing all cool stuff (armors, weapons) I can find, translate it, in 99% of cases lower the overpowered stats and make it CCOR and WAF compatibel. And add some moded stuff here and there.

    Well and now I found Team TAL Dark Souls Armors ... the smashing sound you´ve heared was my jaw hitting the ground. (I tell you they´re all completly " DOPPEL GEIL " ). Unfortuntatly they have to deal with copyright restrictions on some of their armors at Team TAL webpage. Fortunatly, plenty of users spreaded this awesome stuff over dozens of google drives all over the world. Use google search and you can find all of them.

    ... And this means, the translation of Power Cooldown will not be touched till spring 2019. Did I ever mention how tedious, tricky, sneaky and deceitful modding Skyrim can be. Not to mention that the Idea to develop such a game from scratch (like Bethesda did) is pure self destruction and causes stress, pain and self-slavery. Yes it´s dangerous in fact.
    And one word can be scratched out entirely then --> "releasedate".


    Anyway ... thanks for endorsing.
  2. Nukem96
    Nukem96
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    Has this mod ever been ported over to SE/AE?
  3. jackpackflip
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    Is this compatible with Special Edition or are you going to update it?
  4. Drakon94
    Drakon94
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    Is this mod compatible with sacrosanct and impervious
  5. qwertypol012
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    Thank you very much for this mod.

    Are you still around btw? If so, i want to tell you that magic effect with the name "3 Power Msg_CldwnEnd - DLC2BlackBookHalfDamageSpell" (formID: xx00B424) is missing formID for its script property. I suppose it should be something like "PowerCooldownEndMsg - DLC2BlackBookHalfDamageSpell" with a message "Secret of Protection available again" right? And i couldn't find such message in the message records (only Secret of Strength and Secret of Arcana are present; Secret of Protection is not present).

    Also, your description of Histskin spell may be wrong (i'm using 6 hours with time scale 5).
    1. forumsurfer78
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      Hi qwertypol012,

      thank you so much for your detailed bug report. Man yes ... I messed around and have forgotten to add the message. And again yes, Hitskin spell description is somewhat completly out of anything.--> "every two hours for six seconds" ... ??? --> complete nonsens. ... I assume it was (again) somewhere around 07:00 or 08:00 a clock in the morning and my brain was roasted. I´m very sorry.

      I´ll make a patch as soon as I hit the weekend. Only good news are, it will be updateable anytime, because it´s only about text stuff changes.
    2. qwertypol012
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      Indeed.

      What i like from this mod is that it doesn't use any script to apply cooldown effect for each spells. I was trying to do the same for some spell mods (using dummy magic effect), but couldn't get to try it in game yet (and i'm afraid if it will fail). So, may i have some questions too regarding on how to apply cooldown effect using magic effects only? (this is more into tutorial asking probably)
      Will the cooldown work good if i simply add the cooldown magic effect (say, xxx magic effect) into a spell then add condition "doesn't have magic effect xxx" for the main effect? It's a fire and forget spell btw. (and even if it does, it won't give any message that the spell is not available yet until the cooldown ends)
      If not, then would you mind to write a tutorial on how to implement a better cooldown mechanism which is used in this mod? (you can write it in the article section for the tutorial if you're willing to). I can technically read into your plugin but still i won't be able to totally grasp it.
      Thanks for your concern anyway.
    3. forumsurfer78
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      @qwertypol012: This message stuff is more a cosmetical thing and doesn´t describe the "basic mechanism" well.
      Try to seperate one spell and all it´s functions with the help of TES V Edit and make a new .esp out of it. Give all spells, effects and so on a new Form ID. Afterwards save and exit. Load again and clean masters of your new .esp. Power Cooldown should disapear as master if you manage to grap all of the relevant effects, massages and spells and give them new Form ID´s. Everytime this it not entirely the case you´re getting informed in TES V Edit, which files are blocking your request in form of thikened and underlined entries. Play around and try to implement your spell by exchanging stuff step by step with yours. In normal cases it should work.

      Like you´ve suggested, I´ve made a article on how to build up a timer without the need of a script for each spell. Definitiv more convienient text formatation then inside the post section.


      Have fun ...
    4. qwertypol012
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      Thank you very much for the article. I'll try to do it and see if it work well. Kudos to you!