Skyrim

Getting Your Game Set Up Correctly (1 comment)

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  1. Ewarre
    Ewarre
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    With kind permission I have included here some extracts from DynDoLOD Documentation.
    .........many thanks to you sheson
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    SOME POINTERS & IDEAS .... from the DynDoLOD_Manual (part of ver2-21 pack)

    .... adding more static object LOD uses more system memory. For screen archers trying to use lots of full models, this may be the limiting factor. For normal use this is mitigated by using ENB Host and SKSE with Skyrim Memory Patch 3.0. A fast disk system is recommended as well since more data needs to be read into memory.
    Consider using crash fixes alternative memory allocation with the pre-loader. It may also help with general loading times.
    Note that Windows 8 and 10 have a DirextX9 bug limiting maximum VRAM use to 4GB. Check for this if there are intermittent performance drops when large amounts of texture memory needs to be swapped. ENBoost is recommended. If there is loading stutter while crossing cell borders, adjust ReservedMemorySizeMB. Start with a low value like 64MB and increase in small increments. It can be any number that works, so no need for specific powers of 2. Adjusting it can be done while in-game with the ENB overlay.
    The DynDoLOD medium preset should be comparable to SDO (with *.esp but without the Morthal Swamp) + SkyFalls and SkyMills in terms of performance. However, visually they compare more to the low preset and then still wont have LOD for a large amount of objects because neither of them comes with over 1000 new LOD models.