23 comments

  1. someguynamedjoe
    someguynamedjoe
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    Is this mod dead?
  2. marob307
    marob307
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    An ETA please
  3. BinakAlgo
    BinakAlgo
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    So far, it looks like a great idea, but I'll need a new game before testing out. I hope the experiment goes well
  4. WolfStarbuck
    WolfStarbuck
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    I haven't played with your mod yet, so I'm looking forward to it!

    It is my wish to see sky haven upgraded over time, not all at once.

    Perhaps even incorporate the same building script, so that they ask your advice on what they need to work on - maybe a dialogue suggesting that some of the more advanced blade recruits need to be sent south to begin finding the other blade strongholds, or even send them to search out other blades that might have escaped the thalmore purge and send them word they have a safe place to come to.

    If that's too hard, maybe just a dialogue where the first time you visit, Delphine or Esbern "introduce you" to a new recruit who will be their official new smith, or something along those lines.. I mean Delphine makes a big deal out of the fact that they're there to protect and assist the dragonborn. So slightly more interest in the dragonborn's opinion seems in order, even if they done answer to him, per se.

    Possibly a quest line to root out a potential Thalmore spy...
    1. Virupa
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      Those are good ideas. I like the improvements done gradually. Someone else improves skyhaven, but requires the completion of the main quest. I haven't finished the main quest in a long time. The whole killing Paarthunax thing leaves a bitter taste. Even if there are mod work a rounds now.
    2. cubbyman1
      cubbyman1
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      i think it would be cool if there were hidden catacombs deep within the structure. activated with his dragonborn blood or by a puzzle with a shout based trial to open the path ahead, with puzzle based trials for the dragonborn to hone his skill with his thuum. trap doors that descend him within the structure for other trials like a training yard with platforms that rise up and sink down, but underground. and maybe use those walls disguised as fireplaces or just like that secret entrance for the thieves guild functionality, maybe it would need a retexture to look like something else. switches that would activate platforms and combat phantoms of the past to fight the dragonborn for a warriors test.

      or there are time wounds within the structure that require the use of the dragon elder scroll to be transported to an earlier time or an echo of the past.
  5. Virupa
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    Maybe a small jail/torture room. You could put a thalmore in a jail cell, or chained to the wall. Make him/her essential, that way you can smack them around indefinitely... MWAAHAHA!
    1. Qubzor
      Qubzor
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      That doesn't sound like Blades, but everything changes,right? (Except for war, of course xD)
    2. Virupa
      Virupa
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      Only a suggestion if you were doing extra rooms. Player quarters would be nice too.
      But, "doesn't sound like blades"? I will remind you that the blades and thalmore have been at war for ages. And ask why Delphine doesn't like the greybeards. They won't act. Translation: They won't use their power to kill. Oh... and after Paarthunax aids are cause willingly... kill him. Because we're petty and vindictive.
    3. Cionaoith
      Cionaoith
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      But killing and torture are two very different things.
    4. Virupa
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      Killing without cause... still a brutal mindset.
      Find a Blades headquarters and not an Akaviri temple. I'm sure they'd have a jail cell or two.
  6. Virupa
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    Higher Magic's "Brighter Skyhaven" works for the most part, but at least one of his fixtures is floating. "WOTS" chest is still there but floating. The go-table is missing. When you enter the courtyard there are some see through rocks(or under) to the right.
    If your going to add shrines I remind you that Akatosh is the one that gifted mortals with dragon language, but I have no idea who the Akaviri would have favored.
    1. R0NlN
      R0NlN
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      It looks like you're replying to your own post, except it shows up separately. So to avoid any confusion: Virupa's remarks are about other mods that also change Skyhaven Temple, and how they interact with this mod.
    2. Virupa
      Virupa
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      I just installed your mod so I was responding to the changes I saw with other mods installed. But point taken.
      Sorry bout that.
    3. R0NlN
      R0NlN
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      Heh, this isn't my mod, I was just clarifying your remarks for anyone who came along and didn't realize what you were talking about. Nothing to apologize for!
  7. Qubzor
    Qubzor
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    Added v.0.2 with Armory. Courtyard will stay for now cause i like it xD NPC's deleted due to bugs. I'll be doing quaters for now.
  8. HappyB3
    HappyB3
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    It looks really Oblivion-like ! Not that it bothers me tho x) Sweet nostalgia
  9. someguynamedjoe
    someguynamedjoe
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    I'll be following this one closely. Does this include the ability to recruit more Blades than just the three?
    1. Qubzor
      Qubzor
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      I have a idea for it, maybe i'll be able to change required number of recruits for Esbern to start giving you dragon slaying radial quests.
  10. Virupa
    Virupa
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    Does this improve interior lighting? Someone else did that but it doesn't help much. Also someone added a Go-board to the courtyard. Will this be compatible? The Weapons of The Shogunate adds a chest near Alduins wall. Compatible?
    1. Qubzor
      Qubzor
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      It doesn't but i don't intend to doing so because i like this a little dark climate. After all, it's a temple not a mead hall