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The Skyrim Voice Alliance

Uploaded by

Aelarr

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About this mod

The mod before you is an English voice acting addon for Vigilant, brought to you by 23 incredibly talented voice actors and the author of the latest English translation.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
Changelogs



VIGILANT. An amazing quest mod made by Vicn, requiring the player to join the Vigilants of Stendarr and help them keep Skyrim safe from the influence of malevolent forces ... and then a certain Daedric Prince takes a very personal interest in the newest member of the Vigilants.




Up until some time ago, you could play this mod only partially translated into English. But you waited and eventually, an English translation was complete. Something was still missing, though.

All the characters were silent.

But now ... we have a solution for you. The mod before you is an English voice acting addon for Vigilant, brought to you by 23 incredibly talented voice actors and the author of the latest English translation. Every single character you will meet during your journey as a Vigilant of Stendarr is now voiced and waiting to talk to you.

We hope you will enjoy this addon.

Our addon is now available for the Special Edition of Skyrim as well!

VIGILANT Voiced - Special Edition




Over 1200 lines of voiced dialogue.


23 talented voice actors.


Updated English translation by Aelarr.


19TH MAY 2017! Thank you, everyone!






Awesome trailer by Tyroine:




Showcase by Aelarr:




Video showcase/review by Shinji72:






Q: Is this a full mod?
A: No. This is just sound files and a translated .esp  and patch file. You still need the original Vigilant mod for all the meshes, textures, etc.

Q: Do I need a separate translation file for this?
A: No. The latest English .esp file is included. You only need the original Vigilant mod and its requirements.

Q: Can I use this with any other translation (Chinese, German ...)?
A: As of version 2.0, this addon is no longer compatible with any other translation but English. This does not mean
   your game will crash if you do use another translation - you will simply get a few lines in English if you play
   with subtitles enabled. This happens because the new Vigilant Voiced.esp patch which fixes the annoying jumping 
   between custom and vanilla voices also rebuilds merchant and follower functionality and therefore needed to add
   some lines.   
   You can still use the old 1.5 version which is compatible with everything (but does have NPCs jumping between
   custom voiced dialogue and generic vanilla greetings and goodbyes). Just overwrite Vigilant.esp with the one
   from your chosen translation - this means it's also compatible with any verson of VIGILANT from 1.1.0 on, since
   you'll be changing the .esp files anyway (just make sure that the version of your translated Vigilant.esp matches the version of VIGILANT you have installed). Sound files work on any version.

Q: I don't like some of the voices.
A: No one says you have to. And that's not a question. In any case, if you really hate the voiced version so much, there is a text only English translation available in the Optional Files section.

Q: Why are some characters saying vanilla Skyrim greetings/farewells/combat shouts?
A: As of version 2.0, this is no longer the case - it includes a patch which fixes this (with Vicn's permission). 
   The old version 1.5 still has that annoyance, which is an unfortunate limitation of Vicn using vanilla voice types
   (like MaleBrute, FemaleYoungEager) instead of creating custom ones. Yes, it can be annoying. But it's compatible with
   every other translation.

Q: So what is different about version 2.0 and why I should I update?
A: Version 2.0 is completely reworked from the ground up. It includes a patch (Vigilant Voiced.esp), which changes vanilla
   voice types to custom ones. This fixes the NPCs jumping between their custom voices and generic vanilla ones for some
   lines - you will now hear only the custom voices. However, this also means that the filepaths for sound files have changed
   (name of the voice type corresponds to the folder with sound files) and a reinstall will be needed.
Additionally, the addon now also includes some scripts to make followers and merchants work again (this was tied to vanilla voice types and the inclusion of custom ones broke this, so scripts are absolutely needed to make this work again - don't worry, they are actually very small script fragments which run only when you select a dialogue option leading to follower or merchant service).
   The patch also edits audio settings in some scenes to make the NPCs heard loud and clear over all the chaos potentially going on around them (no more flames being louder than Molag Bal - bad flames!). This is all the patch does - it does not do anything that isn't absolutely necessary to make this version the best it can be.

Q: I'm desperately stuck in-game and really need some help.
A: While this isn't directly related to voiced addon, I am in the process of creating a guide for VIGILANT. It's taking a rather stupidly long time, thanks to the annoying combination of work, summer storms and other events dragging me away from computer, but it will be done. When? When it's done. You can take a look at the teaser for its cover for now. Cover may still change, though.



There is now a very basic guide in .txt format available in the Optional Files section as well. It's not a full guide, but it will have to suffice until I finish the comprehensive version above.

Q: Can I update from the .esp version of VIGILANT to the .esm version in an existing playthrough/save?
A: ABSOLUTELY NOT. This is non-negotiable. That would break your game beyond repair - the references in the .esm version are completely
different than in the .esp version. You may end up with duplicate NPCs, quests would definitely break, scripts would misfire and your saves
would be bricked badly enough that no script cleaner under the sun could help you. You CANNOT update on an ongoing save under any circumstances.
Same for having both Vigilant.esm and Vigilant.esp in your load order. This is a no-go. A new game or a save that has never seen Vigilant before is absolutely required.
If you do update anyway despite all the warnings and then come complain to me because your game is suddenly not working, you
will get no answer and no sympathy. And you will be sacrificed to Molag Bal. No mercy.

Q: But what if I am already playing through Vigilant on the .esp version?
A: Then finish it on the .esp version. Or start a new game with the .esm one. There are no other valid options. Really.

Q: Okay, but what are the differences between the .esp and .esm versions of Vigilant?
A: Strictly content-wise, none. The story, places, NPCs and items are all exactly the same in both versions.
However, mechanically, they behave a bit differently. To keep it short and understandable, Skyrim sees all the .esm plugins
as masters much like the official files (Skyrim, Dawnguard, Hearthfire, Dragonborn) and loads them in a more efficient way
than the .esp plugins. They are also more stable in heavily modded games, meaning less chance of random CTDs.
It's been found out that there are only so many references Skyrim can load before it starts crashing, and for some reason
.esm plugins load fewer of these than their .esp cousins. If you want more details, you can find them in this reddit thread.

Q: So... which version should I use then? .esp or .esm?
A: Depends on how heavily modded your game is. But in general, you'll be safer with the .esm version.





What you absolutely need, no exceptions whatsoever:


  • latest version of Skyrim + Dawnguard and Dragonborn DLCs (or Legendary Edition)
  • latest version of VIGILANT (1.3.0)

How to install the .esp version:

  • make sure you meet all the requirements
  • download VIGILANT Voiced - English Addon
  • install with your mod manager of choice or manually unzip the files to your Skyrim Data folder
  • let it overwrite existing Vigilant.esp (you need to do this, otherwise you won't get the translated text)
  • make sure that the Vigilant Voiced.esp loads AFTER Vigilant.esp (this plugin is needed for NPCs to not switch between their custom voices and vanilla Skyrim voices)
  • activate the mod and sort your load order
  • play

How to install the .esm version:

  • download the original VIGILANT mod - both the .esp version and the .esm patch (you need .esp version for the .bsa archive which contains all the meshes, textures, scripts etc)
  • install the .esp version FIRST and the delete Vigilant.esp (or, if you know what you're doing/are using MO2, don't install it all or hide it)
  • install the .esm version (again, if you know what you're doing, you do not need the original Vigilant.esm at all because you'll be using the one from this mod)
  • download VIGILANT Voiced - English Addon ESM
  • install with your mod manager of choice or manually unzip the files to your Skyrim Data folder
  • let it overwrite existing Vigilant.esm (if you installed it - you need to do this, otherwise you won't get the translated text)
  • activate the mod and sort your load order
  • play

Note that the .esm version of VIGILANT Voiced currently does NOT include Vigilant Voiced.esp plugin. No, you cannot use the one from the .esp version of the voiced addon - your game will simply crash on startup if you attempt to do that. And yes, that means that the NPCs will switch between their custom voices and generic Skyrim ones (like they did in this mod's versions before 2.0 and like they do in UNSLAAD Voiced). For now.
I need to completely recreate said plugin for the new .esm version because of different references. This will take some time.




This Skyrim mod was made with the help of The Skyrim Voice Alliance, a community dedicated to supporting creative Elder Scrolls production such as Skyrim mods. For more information, join us by hitting up this link: https://discord.gg/xkXqxMX

CAST:


  • Jesse Beam: Altano, Vernaccus, Amkaos, Lovidicus, Seridur, Vicente, Umaril the Unfeathered, Sir Caius, Redguard Attendant, Nord Attendant, Cadwell
  • Xander Pakzad: Jacob, Belharza, Jhunal the Owl 
  • GameDuchess: Gwyneth, Elda, Carene, Reyda, Lamae Beolfag, Gloriel the Valkyrie 
  • John Brougher: Thorondir 
  • DeldourAndurs, Winch the Handy, Jakben, Dro'Zel 
  • Caitlin Buckley (Blog): Keerava, Campaner'Ra, Khajiit Attendant, Altmer Attendant, Ogra the Stablemaster, Martha, Mary 
  • Michaela Gilchrist (Twitter): Lusine, Lilian, Alessia, Enola, Atima, Conrad, Alan, Hilda the Witch, Sabrina
  • NeverNotNinja (Casting Call Club): Jo'vanni
  • Alex Cain - Complete the Circuit (Soundcloud): Mar'so, Thannor, The Black Worm, Ja'zhan Jr
  • Jacob Barlow (Demo reel): Kathutet, Male Windhelm Guard, Hindaril, M'que, Bishop Arasil, Sir Juncan, Melus Petilius, Priest of Arkay, Male Imperial Attendant, Dorald the Incompetent
  • Geovell: Balor, Paulo, Varla the Human Hunter
  • Max Engesser: Taranis, Tlass, Bourlor
  • IcasmaBal-Rahel
  • Patrick DeeganMolag Bal, Ja'zhan Sr
  • Liz Dance: Female Windhelm Guard, Female Imperial Attendant
  • Ki McKenzie: Jorleif, Pope Megus, Sir Berich, Gaiden Shinji
  • Purgey (Nexus profile) (Soundcloud): Aredhel, Bal-Bard, Priest of Stuhn, Pelinal, Scamp Captain, Sir Henrik, Tsun 
  • Craftiian (Casting Call Club)Thingol, Julius, Dregs of Sithis, The Black Hand, ???????/Akatosh, Deathbringer Volar 
  • Daniel Hodge: Facis, Morihaus, Sheogorath 
  • Andrew BartonPepe, Sir Ralvas, Sir Torolf
  • Connor Hydro Simp (Youtube) (Casting Call Club): Marukh, Sir Amiel, Simon, Laza
  • Dave "Crull001" MillerRitho, Cato 
  • Megalodon 302: Kahkaankrein

ACTIONFIGHTER11: Machinima Syndicate - alerting and finding more voice actors for this project
AelarrProject leader, fiddling with Audacity and yelling at CK


THANKS TO:


  • Bethesda Game Studios for Skyrim and the Creation Kit (yes, CK, Aelarr still hates you)
  • Vicn for Vigilant mod and allowing me to create a patch with unique voice types and necessary changes
  • Spylorm for allowing me to compare my translation with his German one (you can find it here)
  • the modding community for nagging long enough that Aelarr decided to get off her lazy butt and do this
  • Dominic Mazzoni and Roger Dannenberg for Audacity (this little thing is a godsend)



UNSLAAD Voiced by The Skyrim Voice Alliance
English translation of GLENMORIL by Aelarr




Are you a voice actor or a modder who is looking for voice actors to lend their voices to your NPCs? Do you just want to chat? You are welcome to join us on The Skyrim Voice Alliance Discord server, available here: CLICK


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